Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Just a little suggestion for multiplayer

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Just a little suggestion for multiplayer Format for Better Printing
drake
Prince
of Malden, MA, US
Oct 2000
posted April 03, 2001 10:53   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to drakeSend a Message to UIN: 92965309 Visit drake's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Probably not a big issue for most people, but what I would like to see is when you have to enter the host's IP address, you have to cut and paste in the numbers every time you play. What I'd like to see is that when you begin typing an IP number, a list of "visited" IP addresses drop down to choose from, much like in our internet browsers. This will save the hassle of the host repeatedly sending everyone the IP every time a connection is needed. It's far from essential, I just know personally that I hate needing to contact the host evry time I want to connect or vice versa.

It might just be me who cares about this, but it's the little things that make things better.......

Also some sort of indicator of connection strength for the host would be nice, so you could see who's lagging the group down

drake
Prince
of Malden, MA, US
Oct 2000
posted April 10, 2001 15:26   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to drakeSend a Message to UIN: 92965309 Visit drake's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
apparently I am the only one that has a lot of technical problems while playing multiplayer games
vgriph
Settler
Norrköping, Sweden
Apr 2001
posted April 10, 2001 15:48   Click Here to See the Profile for vgriph   send a private message to vgriph
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I think that AutoFill the IP is a good thing, but there is still a lot more you can do to make this easier for the players: How about favorite hosts that you set up and save in the game. Than when setting up a game with players you are used to play with you just has to click and that host alias in your computer and IP, you player name and other things you need to set every time will be auto filled.

When speaking of standard connections, wouldn’t it be good with standard game setups as well. If you want a customized map and Civ, how long does it take to fill it in every time you start. What if you could preset some game types here to. Just click "Start Predefined Game" and select the game from a list and click start instead of filling in you Civ name, leader name map size, age of world, titles, rules, difficulty level and every thing else.

Ilkuul
Warlord
of Thame (UK)
Mar 2000
posted April 10, 2001 16:08   Click Here to See the Profile for IlkuulClick Here to Email Ilkuul  send a private message to Ilkuul Visit Ilkuul's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only

No, you're not the only one! I've also cursed the fact that you have to keep cutting and pasting; and the thing that really annoys me is that you can't CTRL/C it from WINIPCFG when you're hosting a game -- so there's absolutely no option but to write the thing down with old fashioned pencil and paper, then enter it somewhere, then CTRL/C it!

And every time you lose the connection you have to paste it in again. At the very least, as you say, there should be a drop-down list so you can easily get back to a recently-accessed IP.

drake
Prince
of Malden, MA, US
Oct 2000
posted April 10, 2001 16:14   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to drakeSend a Message to UIN: 92965309 Visit drake's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Ok, I am a bit more relieved now. I just would like the entire host connection thing to be smoother and easier (and of course faster!)

I'd also like to know why some times after you pick your civ to play, the map loads for other players while you're still staring at the "waiting to connect sign" and you never actually "join" the game.....definetly a buggy that needs killin'

Ilkuul
Warlord
of Thame (UK)
Mar 2000
posted April 10, 2001 16:15   Click Here to See the Profile for IlkuulClick Here to Email Ilkuul  send a private message to Ilkuul Visit Ilkuul's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by vgriph on 04-10-2001 03:48 PM
How about favorite hosts that you set up and save in the game. Than when setting up a game with players you are used to play with you just has to click and that host alias in your computer and IP, you player name and other things you need to set every time will be auto filled.

I like the idea, but I don't think it'll always work, because many ISP's assign temporary IP's each time you connect (there's a proper name for this, but I can't remember it...). That's my situation: each time I connect, the first 2 numbers are the same - 62.64 - but the last 2 are always different.

quote:

What if you could preset some game types here to. Just click "Start Predefined Game" and select the game from a list and click start instead of filling in you Civ name, leader name map size, age of world, titles, rules, difficulty level and every thing else.

Yes, I like this! That would be a really useful facility to have.

ChrisShaffer
Warlord
Chicago, IL, USA
Aug 1999
posted April 10, 2001 16:17   Click Here to See the Profile for ChrisShafferClick Here to Email ChrisShaffer  send a private message to ChrisShaffer Visit ChrisShaffer's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Probably one of the reasons you haven't gotten replies on this is that so many of us aren't interested in playing direct connect multiplayer by IP or otherwise. Instead, we're hoping for a better model for asynchronous play than the current PBEM system.
drake
Prince
of Malden, MA, US
Oct 2000
posted April 11, 2001 10:05   Click Here to See the Profile for drakeClick Here to Email drake  send a private message to drakeSend a Message to UIN: 92965309 Visit drake's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Do you have any threads on this Chris? I'd love to see what kind of suggestions are being thrown out for this area.....
Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted April 11, 2001 10:57   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by drake on 04-11-2001 10:05 AM
Do you have any threads on this Chris? I'd love to see what kind of suggestions are being thrown out for this area.....

Yes! Chris and me tried to convince Firaxis and Apolyton community (with so and so success ) about the merit of solo and multiplayer
Simultaneous turn of game into a list of Essential Civ III improvement.

You can find others posts into the same or very similar line, starting from there and searching about multiplayer.

------------------
Admiral Naismith AKA mcostant

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site