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Topic:   Computer Gaming World CIVIII preview Format for Better Printing
GaryGuanine
Chieftain
Los Angeles, CA
Feb 2001
posted March 28, 2001 01:14   Click Here to See the Profile for GaryGuanine   send a private message to GaryGuanine
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Cool about the barbarians. I love the barbarians in Civ2. I always played with them on the highest setting. Those SMAC mindworms were retarded, but I love the barbarians! I hope "Raging Hordes" means even more in Civ3!

Gary

Kull
Clash of Civilizations
Diplomacy & Web Editor

El Paso, TX USA
Mar 99
posted March 28, 2001 01:19   Click Here to See the Profile for KullClick Here to Email Kull  send a private message to Kull Visit Kull's Homepage!
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Henrik: Copy the link directly into your browser. It didn't work for me either when I just clicked it. You could also try these:

1) Terrain

2) City View

3) Military Advisor

4) City Management
[This message has been edited by Kull (edited March 28, 2001).]

yin26
King
Work in Seoul, Korea. From Los Angeles.
Apr 99
posted March 28, 2001 01:38   Click Here to See the Profile for yin26Click Here to Email yin26  send a private message to yin26
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Kull:

That's what it looks like to me, too. Mainly crude placeholders while they figure out the gameplay elements. I can't believe all this excitement over alpha graphics! My lord...

MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted March 28, 2001 01:43   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by yin26 on 03-27-2001 07:50 PM
Well, the screenshots still look awfully rough. I can see why Dan wouldn't rush to post them. Encouraging, however.
actually, seeing early images would be great for both us,cause we all love seeing screenshots , and firaxis, cause it would show all the big improvments that are beeing done from the first stages to the finishing of the development...
Kull
Clash of Civilizations
Diplomacy & Web Editor

El Paso, TX USA
Mar 99
posted March 28, 2001 01:47   Click Here to See the Profile for KullClick Here to Email Kull  send a private message to Kull Visit Kull's Homepage!
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Here's one specific nugget of info on Diplomacy:

"Civ3 sports some nice improvements here that make negotiations more conversational and grant you more latitude, such as the right to deny enemy units passage on your roads."

As if Sid needs us to lionize him further, there's this:

"For Meier, playing a game is the most critical aspect of its design. Without it, he argues, the original classic would never have attained its lofty status. It's dogma at Firaxis -- everyone plays as much as possible. People talk, revisions are made, and they play some more."

I assume Dan Magaha could speak in greater depth on that subject, eh Dan?

This next paragraph is one we would all do well to remember:

"For this reason, many of the design elements are still in flux, which means that some of what you are reading about will be tweaked, changed, or even absent. Civilizations may or may not have inherent advantages. Ditto for the special units in the game. The American F-16 or the Roman Legion may have special powers, but not if Firaxis feels it unbalances the game."

yin26
King
Work in Seoul, Korea. From Los Angeles.
Apr 99
posted March 28, 2001 01:48   Click Here to See the Profile for yin26Click Here to Email yin26  send a private message to yin26
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Markos:

You have a much more seasoned view of this. You've seen the process of Alpha to Gold many times. And sure, I'm interested in seeing how all this will be improved as well. But if you ask me, showing screenshots at this stage (unless they were awesome, of course) is rather silly. I suppose, though, if this is the start of the media blitz, we'll just have to bear with it.

yin26
King
Work in Seoul, Korea. From Los Angeles.
Apr 99
posted March 28, 2001 01:58   Click Here to See the Profile for yin26Click Here to Email yin26  send a private message to yin26
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Kull:

I've considered "the Firaxis Method" on more than one occasion. I can tell you that it has obvious advantages. However, I have also seen some rather insidious disadvantages as well: When you play a game over and over from the Alpha stage as a tight-knit group, you begin to lose your objectivity. It's like when I write at speech for the president of our university...I swear I looked at the word "marital" and saw "martial" two hundred times without it registering. You simply MUST have new eyes looking at your material all the time.

So while that method is all well and good, how many of those guys are really going to say "Sid, this part of the game REALLY sucks"? First, it would take some balls, which I'll grant that they have. Second, it would take not being in love with or blind to your own work, which too much incremental upgrades over a time to things can make you do.

Consider SMAC. They thought those were some kick-ass graphics and ground-breaking gameplay. (Issues that the beta team tried to take issue with, by the way, but it was either too late in the process or falling on deaf ears).

So I predict that unless Civ3 gets some serious and dedicated play-testing OUTSIDE of the Firaxis loop, we could be in for some interesting months come release time.

Kull
Clash of Civilizations
Diplomacy & Web Editor

El Paso, TX USA
Mar 99
posted March 28, 2001 01:59   Click Here to See the Profile for KullClick Here to Email Kull  send a private message to Kull Visit Kull's Homepage!
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Yin26: As further support to your "beta-graphics" theory:

"To save design time, art and sound assets for for certain aspects of the game won't even be approached until they're in for sure."

That may explain the absence of 3D terrain. Perhaps it's really "there" in the beta, but just being simulated by underlying tile attributes.

GaryGuanine
Chieftain
Los Angeles, CA
Feb 2001
posted March 28, 2001 02:05   Click Here to See the Profile for GaryGuanine   send a private message to GaryGuanine
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What was that business regarding Brueghel's "Tower of Babel"? Do you mean the art on the box?

Gary

Jeje2
Warlord
Espoo, Finland
Apr 99
posted March 28, 2001 02:13   Click Here to See the Profile for Jeje2   send a private message to Jeje2
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Nice to see some new material...

About the graphics discussion. I personally don't think SAMC engine to be so bad. And since height was used in the game...

What we can say from these pictures is: Bye bye hexas.
Dan: Ok, a choise has been made and I can live with it quite easily, but was there a talk about using hexas or not ever? (Just curious)

Kull
Clash of Civilizations
Diplomacy & Web Editor

El Paso, TX USA
Mar 99
posted March 28, 2001 02:16   Click Here to See the Profile for KullClick Here to Email Kull  send a private message to Kull Visit Kull's Homepage!
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Gary: "Visually, Firaxis felt it to be so important to have a singular vision for the game's look and feel that the design team enlisted a 17th Century painting by Peter Brueghel as their muse of sorts. Any time an artist on the project has a question about design or palette, they consult Brueghels Tower of Babel. In Firaxis' minds this will create a unified theme across the game."

MarkG
Apolyton CS Co-Administrator
Macedonia, Greece
b.02-15-99
posted March 28, 2001 02:27   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
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quote:

Originally posted by yin26 on 03-28-2001 01:48 AM
You have a much more seasoned view of this. You've seen the process of Alpha to Gold many times
actually, i havent seen more than what we posted here. i may have seen it first, but that's that....


yin26
King
Work in Seoul, Korea. From Los Angeles.
Apr 99
posted March 28, 2001 02:28   Click Here to See the Profile for yin26Click Here to Email yin26  send a private message to yin26
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Kull:

I agree with that approach to a certain degree...but I wonder what all the graphics and sound people are doing during that time? Does it create a graphic and sound panic toward the end of a project?

Anyway, I find it so funny some people wetting their pants looking at graphic place-holders.

yin26
King
Work in Seoul, Korea. From Los Angeles.
Apr 99
posted March 28, 2001 02:30   Click Here to See the Profile for yin26Click Here to Email yin26  send a private message to yin26
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Markos:

What I mean is you are familiar with the evolutionary development of games (having watched it closely with CtP, for example) and don't draw major conclusions from early screenshots...which is as it should be.

Youngsun
Prince
Darwin,NT,Australia
Jan 2000
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quote:

Each raw -good icon supplies an entire civilization with that particular good. Resources such as iron and uranium allow a civilization to produce certain goods. Luxuries such as ivory make the population happier. RULES One icon supplies all cities linked to each other by road or by harbor with that particular good. VALUE adds extra depth to the game's economic model in a tangible way. Allows players to create monopolies on certain goods within continents, in a sense becoming power brokers."

My god!

Kull
Clash of Civilizations
Diplomacy & Web Editor

El Paso, TX USA
Mar 99
posted March 28, 2001 02:46   Click Here to See the Profile for KullClick Here to Email Kull  send a private message to Kull Visit Kull's Homepage!
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Some very interesting things about Trade Specials:

quote:

"now game worlds sport raw materials that when sitting within a city's sphere of influence can be used for the good of the player's civilization...in firaxis' design the raw map resources tie directly into the gameplay [as opposed to CTP] rather than functioning strictly as a source of revenue raw goods can be used to build certain types of units or to make your citizens happier. you can also use them to amplify your power, and possibly even win the game."

If you look at the City Management Screen, you can see all the "specials" flowing to the city of Baltimore (top right of the screen). The lowest "bar" shows how many "martini glasses" these are worth (These have replaced the gold goblet as the symbol of "luxury")

The last comment, "possibly even win the game" is alluded to elsewhere in connection with "Uranium". It doesn't take a mind reader to figure out what THAT means! If your civ doesn't have possesion of Uranium specials when the A-bomb is invented, then you probably won't be joining the "Nuclear Club"! Similarly, one can assume that access to copper, tin, and eventually iron is going to be crucial for civs in ancient times.

Edit: Posted before seeing Youngsun's comment. Another proof of the "Great Minds think alike concept"!
[This message has been edited by Kull (edited March 28, 2001).]

Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted March 28, 2001 04:53   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
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Yin26, overreacting is bad, but underreacting is...?

After months of efforts, are you loosing interest if you are not involved on beta test? I don't mean it's your absolute goal, but sometime it seems to slip into your posts in a way would had interested dr. Freud

Screenshots are promising, IMHO. They are alpha images, but probably not so far from final game look.

Well, let's see what juice we can squeeze from these news.

Examining the pic we can suppose:
- 3D terrain is not included, but simulated by tiles: flat, square and isometric are back (for Sid simplicity Mantra?)

- dark images (scan effect taken) are quite near (on my monitor, at least ) to "Tower of Babel" paintings. It seems on the Epic side, if you ask me, and I'll enjoy it as long as units are not hidden away in the dark.

- the screenshot showing lot of units is obviusly zoomed out, so I don't mind about units difference from already know full scale units (available on official Firaxis site). Arquebus unit (top right) seems very interesting to me, as different kind of tanks. I only hope we will have time to build so many different units (if some automatic upgrade will not take care of it).

- city view seems born to live at very large resolutions: 1024*768 could be the very minimum res (and while you think will be no problem, I'm still using a notebook 800*600, thanks for asking ).
- Inside city walls, there is room for about 25 city improvement (the big squares divided by streets seems able to host one), so we'll have max 26 city improvements (walls included). Wonders are outside city walls, so they don't count here.
- city view surrounding seems a bit on the "fall" season; I wonder if we'll get seasonal look change (snow for winter, light green and flowers for spring etc.) It could be an eye candy, a hint of turns down from year to season, a way to show your city "mood" a la Black & White game (dark look for sadness, light for happyness). May be I'm only me, sleeping not enough for my tired brain

- city screen show the classic city "range", no room left to a greather area, so we can forget city radius increase (may be city start with a small radius, but growth no more than classic)
- we will have only a building slot (may be a queue, clicking on it)
- city growth seems only related to food available, as in CIV tradition (more complex models are probably out)
- we can see a biplane on city view: short of eyes candy, I do a jump of imagination and suppose it reproduce a Wonder (Whright Brothers first fly) or may be a Feat of Wonder (First fly over The Channel)

- Military advisor is displayed into four looks, so we'll have four ages in Civ III (forget more complex model)

Ok, my "Sherlock Holmes 10 minutes show" is over. Please abuse of my deductions as you like.
They can be a pile of .... (well, you know ), but I would like to see Dan face if I get some right hints, after all that mystery Firaxis force him

------------------
Admiral Naismith AKA mcostant
[This message has been edited by Adm.Naismith (edited March 28, 2001).]

Jeje2
Warlord
Espoo, Finland
Apr 99
posted March 28, 2001 05:06   Click Here to See the Profile for Jeje2   send a private message to Jeje2
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quote:

Originally posted by Adm.Naismith on 03-28-2001 04:53 AM
- Inside city walls, there is room for about 25 city improvement (the big squares divided by streets seems able to host one), so we'll have max 26 city improvements (walls included). Wonders are outside city walls, so they don't count here.

Please abuse of my deductions as you like.


Well OK, but just becouse you requested it.

What if they are reusing the idea from Colonization by limiting the squares in a single city. Then every city can't produce everything and thus you need to specialize with different cities. This could be interesting...
At least trade would be important.

Your turn to abuse Adm.N.
[This message has been edited by Jeje2 (edited March 28, 2001).]

Zanzin
Chieftain
Sydney, Australia
Mar 2001
posted March 28, 2001 06:41   Click Here to See the Profile for ZanzinClick Here to Email Zanzin  send a private message to Zanzin
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quote:

Originally posted by yin26 on 03-28-2001 02:28 AM
I find it so funny some people wetting their pants looking at graphic place-holders. :)

Well it's too late now!! Nobody told me they were alpha graphics. And no, I don't think for myself!!

If you'll excuse me, I've gota go and change my pants :)

Adm.Naismith
Prince
Milano - Italy
Oct 1999
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quote:

Originally posted by Jeje2 on 03-28-2001 05:06 AM
[QUOTE]Originally posted by Adm.Naismith on 03-28-2001 04:53 AM
- Inside city walls, there is room for about 25 city improvement (the big squares divided by streets seems able to host one), so we'll have max 26 city improvements (walls included). Wonders are outside city walls, so they don't count here.

What if they are reusing the idea from Colonization by limiting the squares in a single city. Then every city can't produce everything and thus you need to specialize with different cities. This could be interesting...
At least trade would be important.
[/quote]

Sorry, I never played Colonization. Would you explain me a bit more, please? I'm a bit confused: how your post relate to my "investigation" on screenshots?

My guess about very max city facilities limit is based on visible graphic limit, at least supposing Firaxis will repeat in every city the same "enhancement position grid": aqueduct will always been on the left square, colosseum on the right, etc.

Tjoepie
Settler
Belgium
Nov 2000
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For a while now have I been reading posts on CIV3 but this one is great.

Thanks alot for the scan's and info Shuttleswo, it made my day!

I love the idea that making nuclear weapons will become less obvious since it seems you need the right materials to make stuff.

OIL:

The thing I would love to see is that you need oil to use "oil-using" units with fosile-fuel engines. This would make resources an important issue for diplomacy or even war in modern times (unless you specialise in other units as alternitive)! Let's face it in today's world natural resources make all the difference. Look at the Gulf War. Maybe even use oil to trade for things your nation could use from others and create a global resource economy. This way you could wage economic war as well by trying to monopolise resources. But in case of oil I think this should be used as an extra and that for example all nations should have a minimum per turn to operate a certain number of units according to the surface of their empire. It would be great if a civ could for example operate a number of "extra" units outside there cities using oil for each oil icon in their zone of control. That way one could have "reserve" units in cities or units without oil allocated to them in reserve, just like nations have in the real world! Artillery in a city could then be used to defend it but you can't move them unless you allocate oil for them. Maybe they could even save up oil in peacetime as a strategic reserve, just like until now I used gold as a reserve to build units fast when war breaks out. I think oil icons( just as any other resource) should then probably be hidden until the right tech is developed to only induce a resource race when the resource is dicovered and can be used. This way you might have a bad island nation build on desert and so lag behind. And then suddenly have a lot of oil at your disposal to take revenge. That seems very nice gameplay and realism to me for a civ game...
It's just an idea that might ad a level a realism to the game and some different strategies.

And as Sparky said, could resources get depleted?

Feel free to comment !

PS. Keep up the good work Dan & the whole Firaxis team! I've never been this excited about a game before!

Excuse me if my English spelling in not perfect...

Tjoepie
Settler
Belgium
Nov 2000
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By the way, does anyone know why there is a bi-plane flying over the city screen of Baltimore ?
Being a pilot myself, I just wondered what that could mean or could it just be part of the background graphics ... any ideas ?
Crop spraying with "DDT" maybe :-) ?
Henrik
Prince
of the Angaracks
Dec 2000
posted March 28, 2001 09:20   Click Here to See the Profile for HenrikClick Here to Email Henrik  send a private message to Henrik Visit Henrik's Homepage!
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quote:

Originally posted by Kull on 03-28-2001 01:19 AM
Henrik: Copy the link directly into your browser. It didn't work for me either when I just clicked it. You could also try these:

1) Terrain

2) City View

3) Military Advisor

4) City Management
[This message has been edited by Kull (edited March 28, 2001).]

Strange, when I was at school they worked, but when I try to open them from home (where I actually have a better connection) it wont even try to load the site. It says the server name is wrong.

I did take a look at the pictures from school
I like everything I see except for the city itself (if it is a city?) in the first picture, it looks like a quarry!
[This message has been edited by Henrik (edited March 28, 2001).]

ContradictioN
Prince
chch, New Zealand
Nov 1999
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Firaxis.. firaxis... The shots are nice, very good work. I love the city, it's exactly how it should look - and I do hope it does expand over the land.

I just have one suggestion, we have complaints that the land is too dark - I have to agree, but then again, the land in reality is also quite dark - DEPENDING on where you live.

So, Firaxis, why don't you start off with lush green plants, etc at the beginning of the game, and as your cities get bigger during the industrial age, make the land around it get darker (like it is now). And then in the future it gets greener again with less pollution using enviroment friendly factories, cars, etc.

And it doesn't just have to be cities, it can be land that is heavily used (run) over with units and roads and railways, etc.


I love the city view and the military advisor, I can't wait to see him in action.

Oh and don't forget cliffs on the edge of land, like the white cliffs, and large beaches!! I want to have wars like Normandy too yknow!?

BRENNANonTHEmoor
Settler
croton,NY, Westchester
Feb 2001
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thankyou shuttulesworth


the game sounds awsome... how sweet would it be if it came out in november too thats only 5 months

bagdar
Warlord
Turkey
Jan 2001
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I'm not impressed either... This has got nothing to do with enlarged mag pictures or bad scanning quality. I hope these are only early drafts.
The diplomat
Prince
muncie,IN USA
Sep 1999
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To those who have the preview, does it say anything about the AI?

------------------
No permanent enemies, no permanent friends.

Henrik
Prince
of the Angaracks
Dec 2000
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I figured out what was wrong, you where using "\" instead of "/", there is a rule saying that in an url there has to be "/"'s why anyone would do it the other way escapes me
yin26
King
Work in Seoul, Korea. From Los Angeles.
Apr 99
posted March 28, 2001 11:36   Click Here to See the Profile for yin26Click Here to Email yin26  send a private message to yin26
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quote:

Yin26, overreacting is bad, but underreacting is...?

Good question. Don't get me wrong. I'm quite interested in some of the gameplay elements. Resource-specific units/abilities is great (and the exact thing discussed here, hmmm). And push come to shove, it's about gameplay.

But my underracting is more a reaction to the overracting. I think it's clear to anybody who thinks about it a moment that these are VERY early shots...and none too impressive on their own. A moderately modified city view itself just doesn't get me going, either.

Basically, it's just too damn early to call Civ3 anything but a work-in-progress, that's all. That said, I have immense faith in Sid.

Youngsun
Prince
Darwin,NT,Australia
Jan 2000
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Kull
quote:

Edit: Posted before seeing Youngsun's comment. Another proof of the "Great Minds think alike concept"!

That's what I call telepathic communication, man!

Alexander's Horse
Apolyton Troll
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Did someone say no fundy? BOO HOOOOO!!!!!!!!!! Its my favorite government

Hope they included fascism.

------------------
CASE CLOSED!

Jeje2
Warlord
Espoo, Finland
Apr 99
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Adm. N.
(Sorry for not replying sooner, but I had problems with these forums yesterday. The password checksystem or something was out of order for a while, at least for me. )


Well I just got the idea while reading your post...

In Colonisation you had specialists, (Timber, masonry, etc.)
But there was never space/citicens to have all buildings (Sawmill etc.) in full production, thus you had a city good in timber another maybe in wool aso.

Now, think of using this idea in a Civtype game.
So maybe one city would have a hiways (generating transport for your nation), next one would have a mill (more food), third one could have Olympic stadium sites (amusement), fourth one barracks (army), aso.

Do you now get the point...
This way you would have to have several cities and choose what you specialise on in each city. (NOTE: Civ3 will apparently be more on a nation scale balancing than SMAC/CivII)

Hope you got my silly idea.

Mister Pleasant
Chieftain
New Orleans
Jan 2001
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Why no fundamentalism? There are plenty of fundamentalist states, like Iran, Afghanistan, Mississippi . . .
Seriously though - does anyone know what government is suppossed to look like in this thing? I hope its more like the social engineering in SMAC. Despotism, Democracy, Monarchy, Republic and Communism just aren't enough options.
Nemo
Warlord

Apr 99
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i hope that the ocean or ocean edges move, like in Civ I

and the people and the city seem very blan, too much brown. but i am sure that will be fixed.

i hope i can watch the improvements get built in my city view screen when i finish them, also like in Civ I. i could care less about the dumb council though, waste of cd-rom space.

also isnt www.zdnet/cgw the website for this magazine? if so why does it have NO information on civiliationIII, at all. in the synopsis of the april 2001 edition, it says:

quote:


What's in the April issue of Computer Gaming World?
...
Previews:
Unreal II, MYST III, and Tropico.

umm, where is civIII?

Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted March 29, 2001 03:56   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
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Jeje2 thank you for Colonization details.
You can be right, and the idea has its merits, but I don't think it will be implemented, because Firaxis already decided to leverage on resource availability.
Throwing in also facilities availability will be an overkilling IMHO (you must have the resource AND the factory? Too much to handle!).

BTW I was left out of forum too, a clear move from someone to shut me from revealing more Civ III screenshot hidden secrets

Tjopie you ask

quote:


By the way, does anyone know why there is a bi-plane flying over the city screen of Baltimore ?

But I already guessed that into my previus post!

Do your homework and read ten times:

quote:


- we can see a biplane on city view: short of eyes candy, I do a jump of imagination and suppose it reproduce a Wonder (e.g. Whright Brothers first fly) or may be a Feat of Wonder (e.g. First fly over The Channel)

Just my guess, but I would love if will end to be true

------------------
Admiral Naismith AKA mcostant

Roman
Prince
Bratislava, Slovakia
Sep 2000
posted March 29, 2001 05:04   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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What I would be interested in is whether you can stack resources of the same type for added benefit. Basically I think that if you mine 2 ivory you should get more benefit than if you mine 1 ivory. However, this would have to be capped at some point (say 3 resources of the same type) to force you to look for diverse types of resources.
Tjoepie
Settler
Belgium
Nov 2000
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Sorry about that I must have read over it ...
Sparky
Warlord
Ohio
b.02-15-99
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True, everything did look a little muddy. I actually enjoyed CTP's lush world (just not the game!) and I wouldn't mind seeing a lot of vibrant greens in Civ3.

I doubt I'll use the advisors anyway. I know how to play civ, and I'll do whatever I feel like in the game. Plus, no matter how hard they try, the advisors are doomed to make some bad suggestions.

shuttleswo
Settler

Mar 2001
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quote:

Originally posted by Nemo on 03-29-2001 02:53 AM

also isnt www.zdnet/cgw the website for this magazine? if so why does it have NO information on civiliationIII, at all. in the synopsis of the april 2001 edition, it says:

umm, where is civIII?

strangely enough, it is the MAY edition of CGW that has the preview. why i received the may edition in march is one of those mysteries of the world of print magazines. as such i suspect only those that subscribe to the magazine have it; in which case you might try your local library

Stefu
Emperor
Schemperor
b.02-15-99
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yin26, I wouldn't be too worried about screenshots not being first-class quality this early. Have you seen some early screenshots for Starcraft? They said it was being done on Warcraft 2 engine, but it looked like it was being done in WarCraft 1 engine to me, and apparently with only four colors, primary of which was violet. They were UUUG-LEEE. These screenshots, OTOH, look kinda nice, and I could well play game with those graphics.
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