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Topic: Developers, cheat on us! |  |
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Hasdrubal Warlord Carthage May 2000
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posted March 20, 2001 09:54
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Firaxis, please make the AI cheat as much as it neats to beat the human player!No AI, no matter how much it will be improved (and I hope a lot), can be expected to beat an experienced player by fair means. So let it be by foul means... All I'm asking for are the meanest, baddest, backstabbing, cheating SOB's ever. |
wittlich Warlord Carthage May 2000
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posted March 20, 2001 11:38
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So...you want a REAL challenge eh Hasdrubal?  |
Mark_Everson Clash of Civilizations Project Lead Canton, MI, USA b.02-15-99
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posted March 20, 2001 12:00
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I agree completely! It would be best to make the AI of high quality, but failing that... The AI levels should take cheating to a level that will go Far beyond what the designers think is beatable. Otherwise Civ3 will be beaten 'right out of the box' on the highest levels like Civ2 was by experienced players. That was a crushing disappointment for me with Civ2.  |
Sean Warlord Auckland, New Zealand. Jan 2001
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posted March 21, 2001 06:14
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If worse comes to worse...and on the highest levels there probably is little way around it. But a fear a dumb AI that cheats is still dumb. That is, they will just use their increased production to build a ridiculas number of out-dated units and this sort of thing, if not actually this example. |
colossus Warlord Hong Kong Nov 1999
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posted March 21, 2001 06:33
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Although allowing the AI some cheats generally improves their competiveness, but it is also very distasteful to see the AI doing the magics that human players are plainly refused. I would like to see that if the AI could not develop good enough strategy against human players, they should at the very least try to gang up against us. For example, AI are programmed so that they don't fight any war with each other, and trade or gift all their techs to each other. Given that the AI get to build Marco Polo early, they could share all their techs. This should post enough problems for human player. |
Daimyo Settler Feudal Japan Feb 2001
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posted March 21, 2001 11:07
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I really don't think that to allow the AI to cheat is a good idea. This would worsen the gameplay... If you want a challenge, play on higher difficulty level. I wonder how many civer's are that **good enough**to beat the AI easily on the toughest level.. [This message has been edited by Daimyo (edited March 21, 2001).] |
Zanzin Settler Sydney, Australia Mar 2001
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posted March 21, 2001 23:37
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Cheating AI!! No!! I'm sick of AI's that cheat! How hard is it to make an AI that is actually geniunely intelligent? Surely it can be done! |
GaryGuanine Chieftain Los Angeles, CA Feb 2001
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posted March 22, 2001 05:06
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It would be very difficult to write an AI that is as "good" as a person. Short of making something as smart as a person, I think it might be impossible. I know that we have a limited scope, as far as the AI doesn't have to do "person" things, but look at the chess computers. Chess has so many fewer combinations than Civ, and look what they need to beat a person honestly at that. Cheating AI will always be there, because a computer program written in the course of a year or so can never be as complex as a human brain. Once we make artificial brains, the computer won't have to cheat.Gary
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DaveV King USA - EDT (GMT-5) b.02-15-99
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posted March 22, 2001 08:38
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quote:
 Originally posted by Daimyo on 03-21-2001 11:07 AM I wonder how many civer's are that **good enough**to beat the AI easily on the toughest level..
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Several dozen at least in the strategy forum on this site. Those who can beat the game easily probably only make up a tiny fraction of the people playing the game, but we're a vocal minority... Insert standard plea for Firaxis to make the AI modifiable by the end user here. |
The Viceroy Warlord London, Great Britain Nov 2000
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posted March 22, 2001 10:22
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Ohh .. AI AI again  Well, if you use a rule based AI, it doesn't take long for even the least experienced civer to work out that the AI always reacts in the same way .. and unfortunatly, nearly all AI's are rule based. What I have proposed for eons is the partial use of neural nets .. basically, keep the rule base as nature, and allow the AI to learn through nurture .. how does it learn ?? from YOU !! eventually, a sucessful nuture can be passed to nature .. and failing nature can be removed .. This evolutionary approach will ensure that each game is unique .. If AI cheating is to be considered, it should be user controlled .. option to turn it on, and even select the kind of cheating level you want .. so you really can make it impossible for yourself, if you so desire.
------------------ "Wherever wood floats, you will find the British" . Napoleon |
The Viceroy Warlord London, Great Britain Nov 2000
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posted March 22, 2001 10:23
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Duplicated.. sorry  [This message has been edited by The Viceroy (edited March 22, 2001).] |
jglidewell Settler manassas va usa Feb 2001
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posted March 22, 2001 12:53
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'All I'm asking for are the meanest, baddest, backstabbing, cheating SOB's ever' You see the AI toggling cheat mode. you see the AI eliminating all of your cities. You see the AI add all advances to himsellf. You see the AI build the space ship in one turn.
Is that how you want it to cheat? If there is any cheating (to circumvent AI bloat code and analysis) then it must be of the form that does not affect player to player interaction. For example if the AI is cheating and not letting the city go into revolt and I send in a spy to cause civil unrest than it is affecting my game play and wasting my time. What types of cheating would you allow? |
Father Beast Prince American Fork, UT USA Feb 2000
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posted March 22, 2001 16:40
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Have we given up hope on some sort of user adjustable AI, then? when Xin Yu or somebody can teach the AI their favorite tricks? is this just a dream? |
wittlich Prince American Fork, UT USA Feb 2000
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posted March 22, 2001 18:26
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It would be nice to the AI which can, over time, catch on to a human player's strategy and use it against him/her....THEN we would have a game!  |
Henrik Prince of the Angaracks Dec 2000
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posted March 23, 2001 05:11
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Yeah, an AI that would see: Ah he allways do like that, hmmm... Then the next time he tries I will do this, hehe  |
Lord Maxwell Warlord Uppsala - Sweden Dec 1999
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posted March 23, 2001 06:15
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I would very much like an AI that doesn't cheat at all. I think the main reason so many players can hand a can of whoopass to the AI is that they read forums such as Apolyton. Before reading the apolyton forums I won about half the games on the Thinker level in SMAC. These days I pretty much don't lose a game. (Lost a couple of rounds to ZsoZso's Ultimate Builder Challenge and similar "impossible" settings though.)The AI needs to learn! Something that I have been pondering for a long time is a slight expansion on the rules+neural net idea above. A rules+neural net+"apolyton for AI" where AI's can turn in good rules, and check new good rules out. Another way is to do it like crisium is planning to do it for stars supernova. (www.crisium.com) They plan to let you set a time limit for AI pondering of problems: (Like, spend the night on it boy.) And their AI is going to learn from actual playing. (They are trying it out in the beta to see if it learns "the right stuff" or not.) But I am too much of a cynic to think that there will be anything really new in the AI from firaxis. |
Maestro Prince Belgium May 2000
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posted March 23, 2001 07:23
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quote:
 Originally posted by The Viceroy on 03-22-2001 10:22 AM What I have proposed for eons is the partial use of neural nets .. basically, keep the rule base as nature, and allow the AI to learn through nurture .. how does it learn ?? from YOU !!
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An AI that remembers how you played when you defeated it, and tries to use the same tactics next time ? If that could work, it would be absolutely wonderful ! We could even make contests to see who could make the smartest AI this way.  ------------------
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Zanzin Settler Sydney, Australia Mar 2001
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posted March 23, 2001 07:56
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One major worry - will the AI know how to launch a real invasion against me? Will it know how to co-ordinate land, sea and air forces in one collosal attempt to kill my Civ if they get really pissed off with me? I know if I get really pissed off with a computer Civ, I'll send a land sea air invasion to teach him a lesson (i.e. don't mess with me). But will the computer know how to do the same in return/advance? |
Tjoepie Settler Belgium Nov 2000
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posted March 23, 2001 11:15
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I don't think the AI should be able to cheat , the whole idea would make me want to stop playing... A agree that at the higher levels they should get some advantages like co-operation between AI players vs a human player that gets to strong, but no cheating ! If the AI-strategies are good enough and get the co-operation from other AI if the human gets to strong, than that is fine but plz no cheating! That would spoil the whole idea of the game that you have a better empire than them and that is why you are better or the other way arround. But if you let AI cheat, I will never accept to loose since it's probably because he cheated, not because he was better, and I can accept he is better, but not if he cheats ! :-) |
me_irate Settler ripley wv, usa Feb 2001
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posted March 23, 2001 15:48
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I found the IA in civ2 very easy. The AI on diety cheated very badly and it was still to easy. On Diety mid to late game i was so far ahead i just got bored of playing. The idea of everyone against you is not good. Maybe if you were the most powerful such as france pre napolean everyone would gang up against you. But other than that it would unrealistic for the ai to be against one person. Also in Civ 2 the AI cheated very badly. It was rare to get very many early wonders on diety becuase it only took a about half the shields for them to build most wonders. Civ is far more complicated than chess. It takes the best computers in the world(worth millions of dollars) to beat a chess master, and civ is far more advanced. So a challenging game without cheating in my opinion an impossible dream. The best way to make the game harder without cheating would be if a resource system were used to seed more reasorces near the computers. Also Humans should be given worse land. This would result in much more difficult games. Trying to build a advaced civ in the amazon or antartica would be very difficult. Another factor that would help would be a catch up bonus. the further a civ is behind the leader the faster its research and other factors would be. Representing the knowledge that is passed by merchants and other travelers. [This message has been edited by me_irate (edited March 23, 2001).] |
GaryGuanine Chieftain Los Angeles, CA Feb 2001
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posted March 23, 2001 15:53
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How 'bout a citation for that chess idea?  Gary |
me_irate Settler ripley wv, usa Feb 2001
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posted March 23, 2001 15:56
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im sorry did you mention that. I got tired of reading and just typed my message.also i noticed someone mentioned a way to turn chaating off. its called prince i think(medium diff) easy it cheats for you; diety it cheats for AI's. I dont actually think they play any better at higher diff. but just cheat more. [This message has been edited by me_irate (edited March 23, 2001).] |
markusf King
Oct 1999
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posted March 23, 2001 16:14
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Yes they desperately need to cheat! Even then they totally suck. even a half decent player, can take out 7 ai's without breaking a sweat on diety. AI should not announce when its about to finish a wonder. The AI should always get the latest improvements in all cities and not bother to build them. (in later stages of the game)
I want an additional field in the rules.txt for "keep this unit type inside cities forever" ie pikemen or warriors, i can't stand when they run around with useless units. The AI should work together to attack you from multipul points. The AI should work together to impose trade embargo's. There has to be an option that you can set that says, "never recieve tech from capturing a AI city" and another option for "never give tribute" AI should use bribing and dips extensively to both bribe your cities and steal your tech. maybe even let the AI bribe human cities at a discounted rate. |
Troll Warlord The Forum Fur Flyer USA Jul 2000
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posted March 25, 2001 19:00
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I dont have a problem with AI cheating..its a step in right direction for us more experienced Civers to have a more competitive game!The AI as a whole is as previously noted..predictable and simple in its methods..I cant wait until an AI becomes a smarter more competitive source of entertainment! I hereby cast my vote..CHEAT CHEAT..You wont ever Beat! LOL Yours in Civin Troll ------------------ Hebrews 11:1 Now Faith is the substance of things hoped for and things unseen |
Urban Ranger Emperor The City State of Noosphere May 99
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posted March 25, 2001 23:54
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Cheating baaaaadddddd!!!!Better AI through various means gooood!!!! |
Father Beast Prince American Fork, UT USA Feb 2000
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posted March 26, 2001 23:19
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No, I don't think having the AI cheat badly is the answer. maybe just some tougher difficulty levels. you'll probably still stomp on them eventually, but deity is obviously not enough for some people. not me. I do my best and can barely survive on king. much less win. I mean, we realize that the AI happiness levels are at king, no matter what level YOU are at, and that's not really a cheat, just a difficulty level. |
Lord Maxwell Warlord Uppsala - Sweden Dec 1999
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posted March 28, 2001 01:30
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Maybe a better AI will be included in Civ 4?  But a pretty darn good AI could still be made. Especially if they can turn in strategies to a central repository and check out new strategies. (Like we do here at Apolyton.) It's like the code breaking competitions. No supercomputer in the world can break codes as fast as the distributed programs do. (Screensavers that work on the fully parallellizable task of factoring huge prime numbers, ie 56 bit keys.) Or the SETI screensaver. No one computer does alot of work, but it adds up. Especially if the AI has some rudimentary skills at analyzing human moves. (One might include an "omniscient learning AI", ie the AI that you play against only sees what it should see, but another deamon runs in the background and tries to analyze your moves. When it learns a city blockade technique it adds it to the list to send to the repository. When the neural net AI that is your opponent comes up with something new it adds it to the list. The list is sent in, and a new list is checked out from the repository.) It would still not be possible to beat Kasparov at chess using this strategy, but it should be possible to beat almost all of us at Civ with it. (I doubt anyone here is in Kasparovs class, beating Civ II on diety with both hands tied behind your back doesn't make you a chess master.  |
Straybow King formerly known as don Don b.02-15-99
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posted April 02, 2001 21:21
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Anyone who says it's "easy" to beat all six opponents on Deity is obviously playing on small maps. Playing on huge maps it is sometimes difficult to find all six before gunpowder. I've had Galleons leave port with Caravans aboard that don't arrive until I'm already producing Transports! |
Zanzin Settler Sydney, Australia Mar 2001
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posted April 02, 2001 23:25
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I like Lord Maxwells idea - the computer learns, adds this to it's strategy base on the netetc. But it's my belief that Firaxis are the kind of company that wouldn't support this kind of feature. Why not? They just aren't! I think Civ3 with be more evolutionary (an update) than revolutionary |
Trachmir Chieftain Miami, Fl USA Dec 2000
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posted April 03, 2001 00:08
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For all of you who really want the AI to give you a run for your money, I suggest you let the AI do one thing: LOAD AUTOSAVES!Seriously though, cheating is not the way to go... unless you mean trying to simulate human intuition, where you allow the AI to know a few facts about the map/opponets/army positions that it can't see at random, therby allowing the AI to "Guess" things (like humans do), the higher the diff. lvl., the better they guess and the more often they do so. There's my 1/50th of a dollar. |
Adm.Naismith Prince Milano - Italy Oct 1999
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posted April 03, 2001 08:58
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quote:
 Originally posted by Trachmir on 04-03-2001 12:08 AM For all of you who really want the AI to give you a run for your money, I suggest you let the AI do one thing: LOAD AUTOSAVES!
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ROTFL!  But they already had something on this line: do you know when the game suddendly crash and you think it's a bug? Nah, it's true "HAL 9000 like" AI behavior. Thanks God it doesn't try to electrocute you!  ------------------ Admiral Naismith AKA mcostant [This message has been edited by Adm.Naismith (edited April 03, 2001).] |
Simpson II Prince varies Jul 2000
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posted April 05, 2001 07:01
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Hmm, my usual IMOs;1) Civ2 doesn't have an AI, it has a pseudo-random number generator. Virtually everything it does is chosen at random. The Smac AI just about qualifies as a 'player', though, so there's been some improvement (not much!) 2) Comparisons with chess AIs are really misleading. Believe me, I've written one. You should be able write an AI which would frequently win on Deity level vs the normal AI without cheats, though the best human players would still kick it's arse pretty much whatever you did; that's the benefit of creativity. 3) Writing an AI which learns from it's experiences is very hard in a game like Civ. It could learn a number of cities to build and which units work better, but that's about it, and it could be set more easily and effectively by a human editing a user-accesible script (hint-hint.) Writing a Civ AI which learns effectively from human players is pretty much AI-complete. Firaxis probably isn't planning to develop a human-level AI, so I'd forget about that one.  4) Because of 2 and 3, there need to be cheats. Otherwise, some people (even only 100 or so) are going to be severely bored of the single-player game after a week. I'll leave you with some words from the Civ2 manual.... "[In Civ 1], we predicted that Emperor level could be beaten, but not consistently." Hahahahah..... |
Insigna Settler
Apr 2001
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posted April 05, 2001 18:38
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I think that AI cheets should be an option. Have the regular Levals Prince, King etc. But then have the ability to put it on AI cheeting with these levals if they want an extra chlange in King or Emporer or whatever. A bad AI was my main dislike of CTP. They should concentrait on a good AI. |
Lord Maxwell Warlord Uppsala - Sweden Dec 1999
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posted April 07, 2001 16:36
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quote:
 Originally posted by Insigna on 04-05-2001 06:38 PM I think that AI cheets should be an option. Have the regular Levals Prince, King etc. But then have the ability to put it on AI cheeting with these levals if they want an extra chlange in King or Emporer or whatever. A bad AI was my main dislike of CTP. They should concentrait on a good AI.
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Yeah, except it would make no business sense. The AI always seems intimidating for the first week, so all reviews will be praising the revolutionary new AI, when in fact there is no such beast. Almost everybody who bought Civ II shelved it before they even started a game on Diety level. (A second note on reviews, the big companies always get good reviews, because they cancel all advertising after one bad review. The secret behind the scores of Westwood games in gaming magazines.) All it would get them is the respect of a few old farts in the fan community, and that generally doesn't amount to much cash-flow. Good AI won't bring in money, as they can get the same money by lying about having a good AI, because no one will spot it in time for the reviews anyway. And most sales of a game is made in the first month or two of it's lifetime anyway. So it's cheaper to have Sid or whoever just stare right into the camera and say that sure the AI will be groundbreaking, when it in reality will be just warmed up code from the original Civ. Compare this with hiring someone with the competence to write a good AI. (That person has atleast a Ph.D and will want a good salary. Probably a fair bit over 100k...) Now take on the role as marketing dept, and look the developer in the eye and tell him: "Go out there and lie, they will never see it in time." I wish I had selected another business for getting my daily bread. Being surrounded by computers causes cynicism, I am sure of it. The rays from the monitor don't cause cancer, they cause curmudgeons. |
Ilkuul Warlord of Thame (UK) Mar 2000
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posted April 07, 2001 17:06
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quote:
 Originally posted by Zanzin on 03-21-2001 11:37 PM Cheating AI!! No!! I'm sick of AI's that cheat!
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Me too! What's the use of providing an amoral AI that uses every trick in the book to give just a few expert players a good run for their money, while the much larger majority of players - like me! - are getting utterly frustrated with it?  If, as many people seem to be saying here, you can't have a tough AI without allowing it to cheat, at least make cheating an option that can be switched on or off by the player. Then those of us normal mortals who don't "easily" beat 6 AI's at deity level (!) can at least build up gradually to the point where we can allow the AI to cheat and still win...  |
Simpson II Prince varies Jul 2000
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posted April 07, 2001 20:16
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quote:
 Originally posted by Lord Maxwell on 04-07-2001 04:36 PMCompare this with hiring someone with the competence to write a good AI. (That person has atleast a Ph.D and will want a good salary. Probably a fair bit over 100k...)
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I really doubt that many Ph.Ds in AI could write a decent Civ AI. The problem is way, way off the mainstream of AI research, for a start. The person needs to be a damn good strategy gamer, as well as a damn good coder who can practically invent the field of tbs AI as they go along. The only PhD strategy god I know of is Zsozso, and he's in biochemistry. Naturally, I could do a great AI for them. Cost a lot less than $100K, too... |
Lord Maxwell Warlord Uppsala - Sweden Dec 1999
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posted April 08, 2001 04:48
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You can code a good AI in less than a year with a yearly salary under 100k. Hmm, are you unemployed and willing to move?  |
Zanzin Settler Sydney, Australia Mar 2001
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posted April 08, 2001 08:52
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Seriously, how hard can it be to code a decent AI? It's all numbers run through various algorithms in the end. Each number has a certain response. It's a simple matter of IF....THEN...IF ELSE...IF ELSE.....ELSE...... |
paiktis22 Warlord Athens Greece Oct 2000
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posted April 08, 2001 22:49
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If I cheats cannot be avoided, then I pray that they do no tmake them as BLATANT as they were in CIV 2.Maybe it's ok to have a few cheats. Certaintly that would make things a little bit more harder for the human player. But this should never ever happen if the price is to have to endure blatand in-your-face cheats like in civ2. For example the blatant cheat of every AI democracy acting like a dictator not respecting the things that a human player must respect in order to keep his democracy standing. (i.e. democracies ALWAYS refusing peace treaties because they are not in the mood) |
Father Beast Prince American Fork, UT USA Feb 2000
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posted April 09, 2001 03:08
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Lets see... Cheating by the AIYou sned 40 vet spies at a city to reduce some improvements, all are captured without completing their mission. 12 AI dips come into one of your cities, stealing tech. Suddenly they have all your techs, including nuclear power, which you just discovered. They build Smokey da nuke project the same turn (sorry, Manhattan). you get nuked the next turn. that phalanx sunk your battleship! |