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  User-Defined Varibles?

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Topic:   User-Defined Varibles? Format for Better Printing
Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted March 17, 2001 15:22   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
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Here's an idea which should help scenario designers greatly. Give us the ablity to define varibles in the event files, and choose to have them visible or not. For example, say I wanted to create a "countdown" timer in a scenario designed for the player to find a hidden explosive that threatens to destroy an importnat landmark. I would create the varible in the event file at the start of the scenario. Then, I would set it to "visible", which would allow the player to see it. I'd give it a name, and every turn (with the Turn=-1 trigger), a line in the event file would drop the number down by a user defined amount. When it reaches 0, and you still haven't won... Ka-boom!

A slightly more complex example. Say I want to create a fantasy scenario with an extra resource, called "mana". Then, I'd put in a line which tells the computer to increase the "mana" varible by 3 per city. Just to make this example a bit more complex, I'd also put in a line where certain cities with a flag turned on (called say "elf", for example). In thouse cities, I'd tell the event file to look for that flag, and in those cities the mana output would be say, 3 + x) where x is the number of citizens divided by 2. Just to add in a referance to Master of Magic (which is one of my favorite games), I could also add a type of unit (there are going to be unlimited units availble to scenario designers, right?) called a node, and put a stack of other units on it. If the player defeats a node unit, another event creates a new one on its spot, player controlled, and turns on a flag. If that flag is on, another line could tell the game to increase the "mana" varible by an additional 2, or whatever number I decide to put in. After that, we could allow researchble techs and buildable structures and units use this varible as the means of production instead of shields or beakers (or their civ3 equivilents). A line in rules.txt (or whatever replaces it) could llow this to be implemented. This could be an interesting idea, and it could add a lot of new tools to help scenario designers make fun scenarios which will last for a long time, as differnet varibles could make the scenario radically different from the original game itself, vastly expanding the lifespan of the game itself.

Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted March 20, 2001 18:15   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
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Umm... this would be very useful for scenario designers...
cyclotron7
Warlord
The Golden State
Jan 2001
posted March 20, 2001 18:23   Click Here to See the Profile for cyclotron7Click Here to Email cyclotron7  send a private message to cyclotron7
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Kind of like an SC-style trigger bank... I don't make scenarios, but It sounds like a good idea.

------------------
Any shred of compassion left in me was snuffed out forever when they cast me into the flames...

Zulu Elephant
Prince
North Yorkshire, England
Jun 99
posted March 20, 2001 18:59   Click Here to See the Profile for Zulu ElephantClick Here to Email Zulu Elephant  send a private message to Zulu Elephant
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Im pretty sure you could do the countdown thing with Test Of Time
Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted March 21, 2001 17:55   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
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You could, but there would be no wway of letting the player see it, and popping up a text box every turn that says: "You have x turns left before the dynamite blows up." gets kinda repetative.
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