Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Artificial Intelligence Would be Nice . . . . .

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Artificial Intelligence Would be Nice . . . . . Format for Better Printing
MrFun
Prince
United States, Iowa
Nov 2000
posted March 07, 2001 23:06   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The AI in Call to Power II was pathetic, and I hope that Firaxis will do their best job in creating competent artificial opponent(s). (my thanks go to the modifiers who did their best fixing CTP II's AI)

I would say that Firaxis should be careful to not make artificial intelligent strategy lop-sided or too rigid.

What are everyone else's concerns or thoughts on artificial intelligence?

Zanzin
Settler
Sydney, Australia
Mar 2001
posted March 08, 2001 00:08   Click Here to See the Profile for ZanzinClick Here to Email Zanzin  send a private message to Zanzin
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yo Mr. Fun.

I would like to see it as this -

The skill level you play on sets how 'smart' the computer is. On the easiest setting, you get a resonably stupid computer opponent, but you don't have any unfair advantages over them - like advantages in combat etc.
When you play on the hardest setting, you get a computer oppponent who makes clever, almost human like, decisions (I don't know if this is possible but in the end it all comes back to simple algorithms - how hard can it be?), so you actually get smart civs to play against. Whereas in CTP2, the computer didn't get smarter with higher skill levels, it just got unfair advatnages in everything - production rates, empire growth, science rates and combat multiplyers (at least it seems that way in CTP2)

Ofcourse, it was the same way in Civ2...the computer did get smarter up towards the higher end of the skill scale, but not that much smarter- mainly just unfair advantages.

So, yes, I'd like to see the computer with intelligence - not unfair advantages.

yin26
King
Work in Seoul, Korea. From Los Angeles.
Apr 99
posted March 08, 2001 00:44   Click Here to See the Profile for yin26Click Here to Email yin26  send a private message to yin26
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I always refer to Sid's Gettysburg! on this topic. Of course, its an RTS, so perhaps he can't do this precise thing in Civ3, but he made use of:

** Morle
** Experience
** Flank fire
** Leaders
** Terrain cover
** Entrenching
** Ambushes
** Fatigue (...I think...)

All of which, actually, affected morale such that if you didn't fight properly, you lost. No AI cheating at all, but you got your butt kicked.

On the econ side...well, there wasn't an econ side in that game, but without a strong "econ AI" and "diplomacy AI" in Civ3, none of that other stuff would make much difference. So this baby will need to hit on all cylinders to make us break a sweat.

Zanzin
Settler
Sydney, Australia
Mar 2001
posted March 08, 2001 05:29   Click Here to See the Profile for ZanzinClick Here to Email Zanzin  send a private message to Zanzin
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yeah, I know what you mean Yin. I'm horribly afraid that because we all expect so much from Civ3, we're all going to get really dissapointed!

Sean
Chieftain
Auckland, New Zealand.
Jan 2001
posted March 10, 2001 19:42   Click Here to See the Profile for Sean   send a private message to SeanSend a Message to UIN: 103262735
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Your exactly right Zanzin. I wouldn't think it easy though. Give me a smart AI, over a cheating AI anyday. A dumb AI that cheats, is still dumb!

------------------
Give me Liberty, or give me death!

DrFell
Warlord
England
Sep 2000
posted March 10, 2001 20:30   Click Here to See the Profile for DrFellClick Here to Email DrFell  send a private message to DrFell
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Unfortunately its so damn difficult to write a decent AI
I'd like it if AI cheating WAS in the game, but it should be made optional, so for example, I might want to play the game at Deity difficulty, but give the AI no unfair advantages. But if I really want a challenge, I'd play the Deity AI with cheats on as well. I think there's no way the computer players can be made intelligent enough to challenge a decent human player with todays processor power.
What I most want to see in a Civ3 AI is properly co-ordinated attacks on my empire, and none of that stupid 'throw hundreds of units at a mountain fortress' tactic that happens too often on Civ2.
DrFell
Warlord
England
Sep 2000
posted March 10, 2001 20:32   Click Here to See the Profile for DrFellClick Here to Email DrFell  send a private message to DrFell
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
*DP*
[This message has been edited by DrFell (edited March 10, 2001).]
Sean
Chieftain
Auckland, New Zealand.
Jan 2001
posted March 11, 2001 04:56   Click Here to See the Profile for Sean   send a private message to SeanSend a Message to UIN: 103262735
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I understand where you are coming from Dr Fell. And if your option was included in the game, I wouldn't complain. I just worry, that if you give a dumb AI, more resources, they will still waste them. ie buy building outdated units, or whatever.

------------------
Give me Liberty, or give me death!

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site