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Topic:   Customizable Wonders Format for Better Printing
tmarcl
Chieftain
Pasadena, MD USA
Feb 2001
posted March 07, 2001 02:18   Click Here to See the Profile for tmarclClick Here to Email tmarcl  send a private message to tmarcl
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At least for the scenario builders, this would be something I'd like to see. For instance, you want to create a civilization that prospered due to it's maritime capability. To reflect this, you want a wonder that adds +1 production to a specific city (King Richard's Crusade)and adds a movement point to each ship (Lighthouse or Magellan's Expedition). Rather than build two wonders (and risk losing half the benefit in war), start out with a generic wonder. You have a list of primary and secondary effects to choose from, as well as the standard required advance and expiration advance. There is a base amount of shields required to build it, which is modified by the epoch it's being built in (the more advanced the epoch the more shields the wonders seem to require), as well as extra shields for each effect added.

Actually, this could also include customizable city improvements as well.

Marc

Henrik
Prince
of the Angaracks
Dec 2000
posted March 07, 2001 08:08   Click Here to See the Profile for HenrikClick Here to Email Henrik  send a private message to Henrik
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Good Idea!
Now if they would only include an easier way of using season changes than how we do it in civ2...
carioca
Settler
Kirtland Stk, Clvlnd Mis, Republic of Deseret
Feb 2001
posted March 07, 2001 10:24   Click Here to See the Profile for cariocaClick Here to Email carioca  send a private message to carioca
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quote:

Originally posted by Henrik on 03-07-2001 08:08 AM
Good Idea!
Now if they would only include an easier way of using season changes than how we do it in civ2...

How can we do that? I am working on a scenario with turn of 3 months each , how can I make a winter?

-- but not Snapcase
King
Where the falling angel meets the rising ape
Nov 2000
posted March 07, 2001 10:43   Click Here to See the Profile for -- but not SnapcaseClick Here to Email -- but not Snapcase  send a private message to -- but not SnapcaseSend a Message to UIN: 18767835 Visit -- but not Snapcase's Homepage!
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I fear any such list would be too limited for the full range of wonders one wants. Instead, I suggest that every Wonder or City Improvement would be defined by one or omre lines from the proprietary scripting language that Civ3 is bound to have. For example, to define the lighthouse, you'd type in an argument saying, essentially, all units that are trimeres of this civilization get the property of getting lost at sea set to zero. And so on.
Henrik
Prince
of the Angaracks
Dec 2000
posted March 07, 2001 12:45   Click Here to See the Profile for HenrikClick Here to Email Henrik  send a private message to Henrik
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quote:

Originally posted by carioca on 03-07-2001 10:24 AM
How can we do that? I am working on a scenario with turn of 3 months each , how can I make a winter?

I sent you a PM

wittlich
Warlord
Fayetteville, NC, USA
Dec 2000
posted March 07, 2001 14:08   Click Here to See the Profile for wittlichClick Here to Email wittlich  send a private message to wittlichSend a Message to UIN: 110689330
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quote:

Originally posted by Henrik on 03-07-2001 12:45 PM
I sent you a PM

But remember carioca, don't post that PM on the forum!...err, oops, I'm bad - that wasn't really called for. Sorry I couldn't help myself with all of the latest hype going on. Sorry again, I'll just get off this band wagon since it's realy going nowhere.
[This message has been edited by wittlich (edited March 07, 2001).]

EnochF
Prince
Seattle, WA
b.02-15-99
posted March 07, 2001 15:45   Click Here to See the Profile for EnochFClick Here to Email EnochF  send a private message to EnochF
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This is one of the things I'd like to see in Civ 3. (I've been saying it all along, go ahead and check. ) I'd like to see a number of wonder effects that are not in the actual game, but are available for mod designers to play with. I'd also like to see some room for customization in the City Improvements and the Tech Advances as well. (For example, I get to decide if a technology gets the Philosophy bonus of an extra tech, or decreases the effects of temples, or increases the effects of pollution, or whatever else.)
carioca
Settler
Kirtland Stk, Clvlnd Mis, Republic of Deseret
Feb 2001
posted March 09, 2001 11:17   Click Here to See the Profile for cariocaClick Here to Email carioca  send a private message to carioca
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quote:

Originally posted by wittlich on 03-07-2001 02:08 PM
But remember carioca, don't post that PM on the forum!...err, oops, I'm bad - that wasn't really called for. Sorry I couldn't help myself with all of the latest hype going on. Sorry again, I'll just get off this band wagon since it's realy going nowhere.
[This message has been edited by wittlich (edited March 07, 2001).]

I'm sorry but I dont understand this at all, what hype? (and whats a PM?)

airdrik
Warlord
Boise, ID, USA
Oct 2000
posted March 09, 2001 11:54   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
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Private Message, Yin got in trouble for some stuff related to posting a private message on a forum, er sumething like that.
Theben
Emperor
"Life is a swirling cesspool of despair."
b.02-15-99
posted March 13, 2001 04:01   Click Here to See the Profile for ThebenClick Here to Email Theben  send a private message to Theben
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Didn't we ask for this in the beginning? I had assumed that it would be in there with all the demands for customization.
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