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  Ok, Last Time....Why We DONT need Specific Civ-Bonuses (Page 2)

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Topic:   Ok, Last Time....Why We DONT need Specific Civ-Bonuses Format for Better Printing
cyclotron7
Warlord
The Golden State
Jan 2001
posted April 12, 2001 19:11   Click Here to See the Profile for cyclotron7Click Here to Email cyclotron7  send a private message to cyclotron7
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Fan (okay nickname?),

I think that Civ benefits from your history are a great idea, as opposed to pre-determined ones. I'm not sure exactly how they would be implemented, but some ideas have been brought up before very similar to yours. The idea of culture is one that could definitly be used, and could be very powerful. Think of the Albanian rebels fighting the Macedonians now... culture could even be a military factor if it was taken far enough.

King Richard
Chieftain
Oslo, Norway
Apr 2001
posted April 12, 2001 19:28   Click Here to See the Profile for King Richard   send a private message to King Richard
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Since the wonders are going to effect culture, does this mean that the previous effects of wonders (free granaries etc.) will disappear?
SerapisIV
Warlord
Ann Arbor, MI, USA
Feb 2001
posted April 12, 2001 20:26   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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I don't think so, I think that culture is an just an added layer to the game, it isn't a replacement for the tried and true mechanics of Civ (the screenshots show that much, this game will be evolutionary for Civ, not revolutionary)
King Richard
Chieftain
Oslo, Norway
Apr 2001
posted April 12, 2001 20:31   Click Here to See the Profile for King Richard   send a private message to King Richard
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I'm not sure what to feel about this, but if the effects of wonders is still there + the cultural bonus, then you'll have a double bonus if you build one (or all, like I prefer...). This sounds like too big a bonus to beleive! If not every civilization have specific wonders to build, that have the same effects as the equivalent with the other civs. But then there is no point, is there?
SerapisIV
Warlord
Ann Arbor, MI, USA
Feb 2001
posted April 12, 2001 20:40   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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Yes but remember almost all city improvements give a culture bonus to some degree, why should wonders be different? Culture appears to be something that will be intertwined with all facets of your civ, such that your gov't, your social settings (if like SMAC), your city sizes, your tech level, your city improvements, your military, your wonders, all of these things effect your culture level in some way. While this has yet to be confirmed, it makes sense that it will be a multifaceted component, not just another resource like luxuries.
[This message has been edited by SerapisIV (edited April 12, 2001).]
King Richard
Chieftain
Oslo, Norway
Apr 2001
posted April 12, 2001 20:49   Click Here to See the Profile for King Richard   send a private message to King Richard
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I'm not sure that this will be the case! What if the cultural significance of your civilization is the thing that desides your research, economy, happiness and maybe even production? A certain improvement would then give you the power to build a unit, trade over longer distances etc. A bit revolusionary perhaps? But if the culture-points of building a wonder is great enough, there will not be a need for further bonuses.
SerapisIV
Warlord
Ann Arbor, MI, USA
Feb 2001
posted April 12, 2001 20:56   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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In the CGW article there was talk about linking some unit production to resources. I don't think that they'd add a culture requirement too for some additions. I think though that some improvements will open the door for possible Great Artist/Scientist units that were being debated about being put into the game.

About overpowered Wonder culture, I think that they won't be that strong culturaly. It sounds like culture is a long term thing, not a one-shot increase, but slow and steady rating
[This message has been edited by SerapisIV (edited April 12, 2001).]

King Richard
Chieftain
Oslo, Norway
Apr 2001
posted April 12, 2001 21:02   Click Here to See the Profile for King Richard   send a private message to King Richard
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If they are a long term thing, that means that the wonders that expand will continue its cultural influence, even though the effect stops. It will also mean that the first wonders you build have more significance than the more recent. Doesn't make much sense?!
SerapisIV
Warlord
Ann Arbor, MI, USA
Feb 2001
posted April 12, 2001 21:11   Click Here to See the Profile for SerapisIV   send a private message to SerapisIV
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As Sid claimed in CGW, he wants to make the player question his guns v. butter decisions in the early game due to their long term effects. It the long term view that wins out in Civ. Thats the reasoning behind the long-term influence of wonders and culture
King Richard
Chieftain
Oslo, Norway
Apr 2001
posted April 12, 2001 21:17   Click Here to See the Profile for King Richard   send a private message to King Richard
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This means that I will have to build even more buildings in the beginning of the game! I try to build every wonder anyway. In civ2 I never have any time to build units and other buildings because of the damn wonders! Call me a perfectionist, but I would be happy if I could build every wonder when it pleased me to do so. In history, not only the egyptians built the pyramids! I would get a disadvantage culturally anyway if I wait too long.
Admiral PJ
Settler
Southeast England , UK
Dec 2000
posted April 14, 2001 13:18   Click Here to See the Profile for Admiral PJ   send a private message to Admiral PJ
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Wonders- I think they should give you a big bonus to culture EACH turn you have them, this would make a good gaming element and have some realism .. maybe as their novelty wears off you get less and less cultural points, but it would mean if captured another Civ would get culture points and make it worth their while. This is probably pretty obvious but it seems better than just a one off big dump of culture points.

Gammaray Fan/ Geographic bonuses - This sounds like a novel and good system. Perhaps this could simulate a psychological affect, so island nations find it difficult fighting on large continental plains for example.
I was thinking of relating geography bonuses to science research, in my own God game (called Mantra), which i can't go into in detail yet, which is a way i'm giving geog. bonuses.
How quickly your bonuses change would be interesting, maybe free democratic governments would do better than dogmatic religious governments..


Maccabee2
Chieftain
Jacksonville, FL, USA
Sep 2000
posted April 15, 2001 23:53   Click Here to See the Profile for Maccabee2   send a private message to Maccabee2
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More options, all customizable. Civ beneficial traits, but only if *optional.* Too tired to expound. I suspect that all the best arguments have already been made. Just weighing in and voting, so to speak.
Gammaray fan
Settler

Apr 2001
posted April 16, 2001 00:13   Click Here to See the Profile for Gammaray fanClick Here to Email Gammaray fan  send a private message to Gammaray fan Visit Gammaray fan's Homepage!
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If everything in the game is totally customisable (from in-game) it wouldn't be a game. Certain things should be customisable (such as barbarian level), but CONCEPTS such as my model of a evolutionary civ-specific bonus system which is affected by multiple game factors (bottom of page 1 of this thread), are central to the game (just like diplomacy or trade or culture), and should not be able to be turned off. (Customisation from editing source text files is of course a completely different matter)Firaxis is no doubt well aware of the danger that over customisation brings, and thus the fact that no civ games have been able to turn of critical factors such as trade or diplomacy!
Maccabee2
Chieftain
Jacksonville, FL, USA
Sep 2000
posted April 16, 2001 01:21   Click Here to See the Profile for Maccabee2   send a private message to Maccabee2
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quote:

Originally posted by SerapisIV on 04-12-2001 08:56 PM
I think though that some improvements will open the door for possible Great Artist/Scientist units that were being debated about being put into the game.
[This message has been edited by SerapisIV (edited April 12, 2001).]

I hope they implement this idea for including leaders in art and science. Artists and especially scientists have always had a much longer lasting impact on civilizations than generals. Who was greater, the metallurgist who discovered how to smelt iron and then forged swords with it, or the general who won the first battle with iron swords? Names of scientists and philosophers march through my mind: Socrates, Plato, Aristotle, Strabo, Pythagoras, Sun Tzu, Confucius, Pliny, St. Augustine, Thomas Aquinas, Copernicus, Galileo, Leonardo DaVinci, Isaac Newton, Francis Bacon, Rousseau, Voltaire, John Locke, Thomas Edison, Manconi, Neils Bohr, Albert Einstein, Immanuel Velikovsky. And I've just touched on the scientists/philosophers. I haven't even mentioned the artists who have changed the way we see our world.
Anyways, good night all.

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