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Topic:   Governments Format for Better Printing
Civtech25
Settler

Feb 2001
posted February 23, 2001 17:34   Click Here to See the Profile for Civtech25   send a private message to Civtech25
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Enhanced detail, valu and historical accuracy re: governments would sure help. In terms of improvements, CTP did well by making Communism a useful model (high production), whereas in Civ2 it was utterly useless. Other features might include the enabling or disabling of certain city improvements when appropriate gov's are in place. To use the Civ2 "Communism" example again, in that game you were able to maintain stock exchanges under a system which prohibits the free market. It would be more historically accurate to disable such an improvements until, say, democracy was restored...
GaryGuanine
Chieftain
Los Angeles, CA
Feb 2001
posted February 23, 2001 22:26   Click Here to See the Profile for GaryGuanine   send a private message to GaryGuanine
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I'm relatively new here, but has there been any discussion about the social engineering model from AC being applied to Civ3? I think they might be able to do that really well.

Gary

Sean
Settler
Auckland, New Zealand.
Jan 2001
posted February 24, 2001 01:32   Click Here to See the Profile for Sean   send a private message to SeanSend a Message to UIN: 103262735
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quote:

Originally posted by GaryGuanine on 02-23-2001 10:26 PM
I'm relatively new here, but has there been any discussion about the social engineering model from AC being applied to Civ3? I think they might be able to do that really well.

Gary

Lots. Thanks for asking.

BTW, our last attempt at talking about civ govts soon disolved into a general (read American) political discussion.

JosefGiven
Warlord
Okehampton,Devon,UK
Jan 2001
posted February 24, 2001 08:03   Click Here to See the Profile for JosefGivenClick Here to Email JosefGiven  send a private message to JosefGiven
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IMHO, what is most strange about the governments system in Civ is the way in which they're changed.

In Civ, governmental/idealogical change is a 'top-down' affair, whereby the head of state (the player) decides when revolution is to occur, and to what form of government it should lead.

In real life, revolutions are quite the opposite. It is the disenfranchised masses who start the revolutions (usually with a great deal of violence); and the head of state, and the members of society who benefitted from his/her regime, are deposed - and most of the time - put up against the wall...

It's all very well me bringing this up though, I dare say Civ III will have the same methods of governmental change as those in Civ II. That's fine by me. I can't see any way in which the Firaxis team could incorporate this more realistic vision of revolution into the game, and I don't think I'd want them to. It'd make the game far too complex.

Still, I thought it was worth bringing up.

bagdar
Warlord
Turkey
Jan 2001
posted February 24, 2001 09:39   Click Here to See the Profile for bagdar   send a private message to bagdar
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Yes, in Civ, you're a god, and that's it. Such illogical stuff will have to stay. and also, how disturbing are they anyway?
Mister Pleasant
Chieftain
New Orleans, LA 70130
Jan 2001
posted February 24, 2001 12:17   Click Here to See the Profile for Mister Pleasant   send a private message to Mister Pleasant
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While I disliked SMAC intensely, I must say that, playing CTP2, I really missed social engineering. Firaxis could take the Activision route and just add more governments (Facism is a must as is useful communism - BTW Communism was utterly useless in CTP1 until the Awesome AIPs mod was written not by Activision but by players. Also, to get the AI to use Communism in CTP2 one has to alter the strategies file themselves.) But I felt this was one of the minor misses in CTP2 - clinging to a game concept whose time was over, sort of like SMAC clung to "terraformers" after CTP1 introduced public works (the equivalent of maintaining your cavalry units in the age of tanks). I hope Firaxis does not resort to the old governments model but has some social engineering (please, please, please . . .)
tniem
Prince
Grand Rapids
Apr 2000
posted February 24, 2001 15:38   Click Here to See the Profile for tniemClick Here to Email tniem  send a private message to tniem Visit tniem's Homepage!
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quote:

Originally posted by GaryGuanine on 02-23-2001 10:26 PM
I'm relatively new here, but has there been any discussion about the social engineering model from AC being applied to Civ3?

There certainly has. And I for one believe it is necessary to add realism, complexity, and make governments more responsive to your current situation.

The Viceroy
Warlord
London, Great Britain
Nov 2000
posted February 26, 2001 08:49   Click Here to See the Profile for The ViceroyClick Here to Email The Viceroy  send a private message to The Viceroy
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I think that throughout history most countries have adopted the government of the most sucessful civs around them... Thinking of the adaption of Democracy ex Soviet states, The abandanment of Judges in favour of Monarchy by the Jews (based on the fact that all the neighbours were doing pretty well under monarchy) .. Many Communist states in Africa based on the Russian model. I think that the leading nation, should influence the other players into considering that kind of government .. Also, opposing ideologies should conflict, and cause nations to like/dislike each other.

As a general rule, in history, no 2 Democracies have ever gone to war with each other ..

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