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Topic:   Unique government units Format for Better Printing
Zeevico
Settler
Melbourne, Australia
Dec 2000
posted February 07, 2001 18:12   Click Here to See the Profile for ZeevicoClick Here to Email Zeevico  send a private message to Zeevico
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Okay, i propose that there should be some unique gov units apart from fanatics. For example, despotism would get two 'slave masters' or something, which would make 2 or three unhappies (and this is the big feature, works the same for ultra unhappies, just that it only effects three citizens) content. These would be unbuildable and indestructable (when one is destroyed a new one is made in the capital). Monarchy would recieve maybe four 'super knights' that have 4/3 and move 3 times and make four citizens content in any city (when you gain monarchy it asks you would you like one in this city? two in that? etc but only four total) . Republics have consuls, 3 ultra spys who are twice as effective (in every way, getting caught and bribe costs etc) as vet spys. they would move only 2 turns, however, and make one person happy if their in that city and increase (by 2 arrows) trade benefits. That means if A has a route with B its increased by two, but only for A (if he's in that city). Fundy has free happy improvement upkeep (or the current system and 2 gold per city over 10 extra cash) commi gets 2 cities all unhappy/ ultra content and only half of their spie aotumatic vet.
Theben
Emperor
Indianapolis, #1 in Syph cases!
b.02-15-99
posted February 07, 2001 19:19   Click Here to See the Profile for ThebenClick Here to Email Theben  send a private message to Theben
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You need to re-think your suggestions for me to agree. Until then, no way.
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