Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  if we have to live with it then lets make some suggestions

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   if we have to live with it then lets make some suggestions Format for Better Printing
young newbie forever
Settler
hopatcong,NJ,USA
Dec 2000
posted February 05, 2001 08:12   Click Here to See the Profile for young newbie forever   send a private message to young newbie forever
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
well like most civ 2 veterains im mad that we have to have unique civs but if we must then lets at least throw some ideas about them (dont ask for it to be an option since I think they look at this forum and can figure that out )
what im asking is that if it HAS to be used in the game lets throw some ideas at em. for example:
country then bonus then how its realistic
germany:troops are faster: blitscreig
russia: 3 settler start:its a big country
china: -50% food to grow:its a big population
french: +100% movement:so they can run away from any war they get into (joke)
you get the idea but make sure they also have disadvantages like englanD can create colonies real fast but they revolt easier than anyone else (america,austrailia,india)

i dont like capital letters

------------------

young newbie forever
Settler
hopatcong,NJ,USA
Dec 2000
posted February 05, 2001 08:28   Click Here to See the Profile for young newbie forever   send a private message to young newbie forever
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
these are just a few of my ideas

america and other countries that wernt here during the early age need some kinda disadvantage but i dont know what.
british= good sea power, crappy land power-best fleet in the world but look at gallipoli.
germans= should be real milliteristic and early on have a bad economy (don know about later on)-ww2 ww1 and they were quite unorganized as tribes man during roman times
mongols should be real deestructive early but later on be real pathetic-mongolian empire during 3500bc vs 1900

k thats it hope to here some good ideas

off topic:does anyone know how to change there signature

MrFun
Prince
United States, Iowa
Nov 2000
posted February 05, 2001 09:25   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
But the advantages that many nations had later in Middle Ages or Modern times were not necessarily the advantages their prehistoric or ancient ancestors started with.

For instance, do you realize how tiny the province of Moscow was BEFORE it got huge? And as for Germans being faster? They only got the most efficient railroad system for mobilization after the 1860s.

The Viceroy
Chieftain
London, Great Britain
Nov 2000
posted February 05, 2001 09:31   Click Here to See the Profile for The ViceroyClick Here to Email The Viceroy  send a private message to The Viceroy
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Agree with Mr.Fun on this, Britain rules the waves ok .. but then so did the Spanish in their day, and the Chinese took on some epic sea journeys of their own , and what about the polynesians ??.. Greece was the centre of learning .. Oxford/Cambridge had its day .. but things move on ..

Maybe there should be optional "Feats of Wonder" that can bless a civ with a variety of short/long lived advantages, and in the Earth game, it could try and keep them realistic to the period ??

Whatever it is, it has to be simple, fit in with the Civ way of doing things, and most of all, optional

------------------
"Wherever wood floats, you will find the British" . Napoleon
[This message has been edited by The Viceroy (edited February 05, 2001).]

DrFell
Chieftain
England
Sep 2000
posted February 05, 2001 18:00   Click Here to See the Profile for DrFellClick Here to Email DrFell  send a private message to DrFell
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
To simulate how the civs changed over time, why not have say, the Spanish get a advantage with caravels and other early sea units for example a movement bonus, while the British get the advantage for later units, etc. Or for example give the Mongols early horse units attack advantages but when gunpowder comes along then they lose that advantage, and produce average strength units. Or give Rome super attacking legions. Or better Greek phalanxes, the list goes on and on.
raingoon
Prince
Los Angeles
Aug 1999
posted February 05, 2001 18:26   Click Here to See the Profile for raingoonClick Here to Email raingoon  send a private message to raingoon
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
But what if you're playing a random game and you're the British starting in the middle of a continent with, say, a sea-movement bonus? I don't understand how that would work.
tniem
Prince
Grand Rapids
Apr 2000
posted February 05, 2001 19:59   Click Here to See the Profile for tniemClick Here to Email tniem  send a private message to tniem Visit tniem's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
raingoon basically hit the biggest problem with the whole unique civ idea, how do you fit in benefits and negatives into an epic game?

I personally like the idea of unique civs for games like SMAC or AoK, but I have not been able to see how they would work in Civ III. The game spans to long of a time period. The only way it would work in my opinion is for unique civs to come from an evolving society. However, I am open to an idea or suggestion that would implement unique civs and get them to work and I would like to hear from Firaxis on this issue A.S.A.P.

The Viceroy
Chieftain
London, Great Britain
Nov 2000
posted February 06, 2001 04:02   Click Here to See the Profile for The ViceroyClick Here to Email The Viceroy  send a private message to The Viceroy
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I think DrFell's ideas are fine, in a real world scenario .. but for random games, isn't it better to just get random/relevant abilities .. so if you happen to have a few ports .. then you may get a sea bonus, ?? if your worthy

Personally, it should be a rare event, and not something which should last throught the game ..

Don't think we should throw the baby out with the bath water.

------------------
"Wherever wood floats, you will find the British" . Napoleon

Stuff2
Warlord

Sep 1999
posted February 06, 2001 06:56   Click Here to See the Profile for Stuff2   send a private message to Stuff2
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I hate the idea of predefined unique benefits.
Instead i'd like to see small random benefits and disadvantages occur during the game. Such as:
- "Babyboom in Paris!" (population)
- "Inventive genius has made breaktrough in research" (science)
- "Cold winter has created energy crise" (unemployment)

etc

Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted February 06, 2001 09:09   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
We already have some "hints" and relevant opinion (Brian Reynolds interview) about Civ advantages not static, predefined bonus we get from start to the end of the game.

I vote for a dynamic system, where:
- Random events can change things a little, for a short time period (as Stuff2 suggest)
- "Feats of Wonders" will be introduced to pay for some achievements
- Player action will enforce some Civ attitude, while weaken others: if you build a large armies (relative to population) and win battle a lot you gain some militar benefit, but you probably lose some point in population growth (less food available, less "meet for children" opportunity while men are at army ). If you spend your time in diplomatic agreement (without much backstabbing) your political credibility will raise, but you can have militar "moan" and more ready to revolt if treaty condition are not good enough.

This well complement a political system built from the best part of SMAC S.E.: if you fight a lot of aggressive wars it could be difficult to be a pure "democracy", you must be forced to shift to a "police state".

------------------
Admiral Naismith AKA mcostant

DrFell
Chieftain
England
Sep 2000
posted February 07, 2001 14:32   Click Here to See the Profile for DrFellClick Here to Email DrFell  send a private message to DrFell
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I think maybe you should have the option to randomize all the bonuses or pick them if you want, this would help for random maps. Maybe the computer could randomize them appropriately according to your start position, so if you start on an island you would get naval advantages, middle of a continent you would get faster horsemen, etc. This could even be extended to improvements like irrigation (irrigates faster, faster mining), etc. although that might provide too much of an overall advantage, such an advantage should expire later in the game (discovery of explosives or whatever).
markusf
Prince

Oct 1999
posted February 07, 2001 18:20   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Like i said before change what the specialists do!!!.
For instance a german scientist my produce 4 beakers...
I also say add more specialists(worker and farmer)
worker produces 3 shields and a farmer 6 food.

Also there are a ton of specials in the game. If the germans have a industrial bonus coal output should be increased by 2 shields, or a wheat produces 5 food instead of 3 for some civs etc... There is a lot you can do and i think this would be the most effective.

Roman
Warlord
Bratislava, Slovakia
Sep 2000
posted February 08, 2001 05:53   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Chear up people, we don't even know that the benefits will be fixed like in SMAC. They might well be acquired.
Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

AltaVista Type or paste text or Web address (beginning with http://) here:
Powered
by Systran
Translate from: 

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site