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Topic:   Trade And Production Format for Better Printing
markusf
Prince

Oct 1999
posted February 03, 2001 18:40   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
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The following link has screen shots of imperialism II and how they impliment trade & production. I think it would be interesting to look at, i also think a lot of stuff they do could be handled well in civ. ie if you don't have trade partners or key resources you are toast. http://www.strategygames.net/games/Imperialism2/ImperialismIIScreenshots.htm
Sean
Settler
Auckland, New Zealand.
Jan 2001
posted February 03, 2001 21:39   Click Here to See the Profile for Sean   send a private message to SeanSend a Message to UIN: 103262735
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I think I get the idea. But could still do with some more information. Also, will it still be fun to bid etc, when you have one hundred trade routes?

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Give me Liberty, or give me death!

Roman
Warlord
Bratislava, Slovakia
Sep 2000
posted February 04, 2001 07:47   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
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Sid wrote in one of his letters that "it would be nice to be able to corner the market in say, oil, or deny resources to your enemies". Hence, I think we can expect a similar trading system to Imperialism to appear in Civ 3.
markusf
Prince

Oct 1999
posted February 04, 2001 16:45   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
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No such thing as trade routes...
Once you mine a coal, it gets added to your civilization storehouse. Then ever turn you have the option to sell coal, or buy it off the market. Also for building a ship you may need 4 lumber 2 bronze and 2 steel, you either have to refine these goods or buy them off the open market.
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