Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  CIV3 Space Ship Limitation

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   CIV3 Space Ship Limitation Format for Better Printing
markusf
Prince

Oct 1999
posted January 26, 2001 19:39   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
In multiplayer games its really annoying when someone sends 5 caravans to another civ, and then uses all the cash generated from that to rush buy a spaceship in 1 turn.

A. I suggest that when changing production from any unit to a spaceship all shields are lost.

B. Spaceship parts can not be rush built. If this where to happen people would actually build factories, power planets etc. Because as the way the game is now they are totally useless (check the strat forums for a mathamatical break down that proves it)

Comments?

wittlich
Chieftain
Fayetteville, NC, USA
Dec 2000
posted January 26, 2001 19:48   Click Here to See the Profile for wittlichClick Here to Email wittlich  send a private message to wittlich
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Markusf, I agree...I've even used the "rush buy" option for the building of my spaceship in the past.
And you're right, if you have enough cash flow you can buy your ship instead of building it.

I do like the idea of not be able to rush buy any spaceship parts. This way you are forced to increase your production and deal with the resulting increase in pollution.
[This message has been edited by wittlich (edited January 26, 2001).]

JosefGiven
Chieftain
Okehampton,Devon,UK
Jan 2001
posted January 26, 2001 20:48   Click Here to See the Profile for JosefGivenClick Here to Email JosefGiven  send a private message to JosefGiven
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yes I'd go along with the idea of stopping space-ship rush buys. I've never used the strategy myself, but this seems a good way of plugging the loop-hole.

------------------
Josef Given
josefgiven@hotmail.com

Darkknight
ACS CtP2 Modification Editor
Ireland
Nov 2000
posted January 26, 2001 20:54   Click Here to See the Profile for DarkknightClick Here to Email Darkknight  send a private message to DarkknightSend a Message to UIN: 96951342 Visit Darkknight's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yeah in civ2 once i'd built a few structures and then my main enemy launched his to arrive in 15 or so years.
I had a load of cities and tons of cash so i built as much as i could concentrating on speed.next turn i had a spaceship that would reach AC in 12 turns so i launched and beat him there
Usually i'd nuke his capital city (spy/nuke) and send in a task force i always try to have sskulking around on a transport in strike range of every other civs capital.

------------------
" mind over body "

markusf
Prince

Oct 1999
posted January 26, 2001 21:15   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
33 structurals, 8 prop/fuel and 1 solar 1 hab 1 something else gives you a spaceship that lands in 5 turns

This costs about $12000 cash or 3 turns of all gold. Its crazy in mp games, cuz you can bypass all modern techs and go straight for the spaceship and win the game.
[This message has been edited by markusf (edited January 26, 2001).]

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site