Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Let the good times roll on

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Let the good times roll on Format for Better Printing
New Yorker
Chieftain
New York, New York
Jan 2001
posted January 25, 2001 22:15   Click Here to See the Profile for New Yorker   send a private message to New Yorker
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
i been thinking, should you able to enter an era through research?

the world enter eras through major events & science alone didn't begin new eras such as the industrial revolution or the imperialist era. what i am aiming at is that there should be conditions in a civ that would bring the civ in a new era & other rival civs would follow

example: england has the 3 major factors for industrialization;land, capital & labor. as the industrialization in english takes off it would soon spread to other rivals such as US, France & Germany

it sounds stupid but if you think about it adds realism to the game

-----------------------------------------------
If Los Angleles is the city of angels, then New York's subway system is the cleanest in the world
[This message has been edited by New Yorker (edited January 25, 2001).]

Diablo, Bro. of Mephisto
Prince
Salt Lake City, USA
Oct 2000
posted January 25, 2001 22:21   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I kinda like this idea. But it is still kind of confusing, make it more organized.
wittlich
Warlord
Fayetteville, NC, USA
Dec 2000
posted January 26, 2001 12:38   Click Here to See the Profile for wittlichClick Here to Email wittlich  send a private message to wittlich
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This reminds me a lot of how Microsoft's Age of Empires II works.

For example in order for a civilization to advance into another "age" certain events have to be accomplished first:
1. Completed the neccessary research advances (of course).
2. Have a certain size of overall civilization population.
3. Had to have already built certain city improvements.
4. Possibly have to pay a certain amount of gold in order to fund the advancement of your civilization over to the next age or era.

This way a civilization has to do more than just research certain advances inorder to enter another age

edit: typo
[This message has been edited by wittlich (edited January 26, 2001).]

bagdar
Chieftain
Turkey
Jan 2001
posted January 26, 2001 15:27   Click Here to See the Profile for bagdar   send a private message to bagdar
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This age thing doesn't belong to civ. It certainly is stupid if researched like in ctp, but I don't think there should be any other method to insert it in the game. AoE is different.
New Yorker
Chieftain
New York, New York
Jan 2001
posted January 27, 2001 00:24   Click Here to See the Profile for New Yorker   send a private message to New Yorker
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by bagdar on 01-26-2001 03:27 PM
This age thing doesn't belong to civ. It certainly is stupid if researched like in ctp, but I don't think there should be any other method to insert it in the game. AoE is different.

are you crazy? this thing belongs in civ3 cuz the damn game is all about building civs up & advancing them through the ages. in short some sort of conditions should be put in


As for Diablo, what explaining do you need?

-------------------------------------------
New York is home to many wild life, hell most of them are in the backyard

Sean
Settler
Auckland, New Zealand.
Jan 2001
posted January 27, 2001 06:09   Click Here to See the Profile for Sean   send a private message to SeanSend a Message to UIN: 103262735
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Who cares? It does not do anything for the came. In Ctp1 & 2. all it does is change what your city looks like.

------------------
Give me Liberty, or give me death!

bagdar
Chieftain
Turkey
Jan 2001
posted January 27, 2001 08:18   Click Here to See the Profile for bagdar   send a private message to bagdar
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by New Yorker on 01-27-2001 12:24 AM
cuz the damn game is all about building civs up & advancing them through the ages. in short some sort of conditions should be put in

this doesn't belong in civ because it is YOU who determines what to do when and we don't need any superimposed schemes that mess up the idea of historical accuracy. AoE is different because it simply is not a civilization leading game.

wittlich
Warlord
Fayetteville, NC, USA
Dec 2000
posted January 27, 2001 11:16   Click Here to See the Profile for wittlichClick Here to Email wittlich  send a private message to wittlich
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
But AoE does follow the common sense logic that you need to build certain improvements before you can build certain units or move on to another era. Notice I didn't use "age" however age and era to me are one and the same
bagdar
Chieftain
Turkey
Jan 2001
posted January 27, 2001 12:01   Click Here to See the Profile for bagdar   send a private message to bagdar
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Gunpowder and mobile warfare renders the barracks obsolete, do they not? You need new barracks to buikd new units. (without the barracks, they are not veterans, I know) You can use your imagination to think that those certain improvements to build certain units are already in the game, then. Also, since I hate it in Civ II, I don't look at it but in the city view screen of Civ I, granaries and barracks change shape in the later stages of the game. They are adjusted to the new era. The maintanence cost you pay for those improvements include their constant upgrading, and when you discover a new tech, that's when you enter a new "era", in that particular field.
[This message has been edited by bagdar (edited January 27, 2001).]
Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site