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Topic: New? Idea |  |
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Jer8m8 Chieftain New York, America Nov 2000
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posted January 25, 2001 09:54
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You should need to have certain buildings in order to build certain units. Police need police station, artillary, tanks and airplane need manufactoring plant, ambulance units need hospital, what else? Post your ideas here |
MrFun Prince United States, Iowa Nov 2000
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posted January 25, 2001 10:06
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I disagree - makes the game too realistic or complicated.I'm for historical realism, but only to an extent. |
Grumbold Warlord London, UK Mar 2000
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posted January 25, 2001 11:00
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I agree with MrFun. Once trade becomes commonplace it is quite likely that the different components be they weapons, armour, ammunition etc are built in different parts of the country then shipped to wherever construction takes place, particularly if units require population in Civ 3. You wouldn't want to recruit everyone in your main industrial centers. |
Diablo, Bro. of Mephisto Prince Salt Lake City, USA Oct 2000
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posted January 25, 2001 13:02
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I dont agree with Mr.fun. We need civ3 to be as realistic as possible. heres my list of units-with buildings: 1. Standard Infantry (mostly just marines and alpine troops) - Boot Camp. Boot camp would be like a barracks, except it would train new recruits. 2. Tanks - Steal factory. Steal factorys would be like manufacturing plants. 3. Planes - Steal Factory. 4. Ships - Dry Docks. 5. Missiles - Missile Silo. |
tniem Warlord Grand Rapids Apr 2000
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posted January 25, 2001 14:57
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I just don't think that it is important to have a building to create every type of unit. What happens if we have a unit workshop? Do we need a gun shop and a boot camp to build a rifleman?The only way that this idea could be implemented is that it would allow you to build a ship while also building a tank and that Airstrip you wanted all in the same city at the same time. |
Mister Pleasant Settler New Orleans, LA 70130 Jan 2001
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posted January 25, 2001 19:01
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Keep this in mind: the more realistic and complicated you make something, the more difficult it will be to make the AI act competent. And as CTP2 shows, you can do lots of stuff right - but if the AI is not a challenge and is incapable of using a highly realistic system (CTP2 diplomacy anyone) then the game is shelfware. |
Snapcase on Snapcase King Where the falling angel meets the rising ape Nov 2000
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posted January 25, 2001 20:13
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As realistic as possible. Yeah right. Good thing you're not on the design team.  Anyway, the idea is hardly new. Try Master of Magic or Heroes of Might and Magic where the idea works quite well, and effectively slows down ICS. |
wittlich Warlord Fayetteville, NC, USA Dec 2000
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posted January 25, 2001 20:32
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There is one point made that I totally agree with - in order to build ships you should have a dock/dry dock built first...how else was it launched?  |
DarkCloud King of Clouds Jul 2000
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posted January 25, 2001 22:36
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I think Jer8m8's idea is good... but to answer New idea?, it has been posed before.I dont see why people do not like this; it is in Starcraft and Age of Empires and makes more realism. |
Darkknight ACS CtP2 Modification Editor Ireland Nov 2000
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posted January 26, 2001 21:55
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Try colonization needed a drydock to build ships, needed amoury to build cannons.I think this is a good idea but shouldn't be too indepth with only 5 or 6 buildings being necessary to build every unit.------------------ " mind over body " |
wittlich Warlord Fayetteville, NC, USA Dec 2000
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posted January 27, 2001 11:57
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Exactly Darknight...keep in mind the KISS method 
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tniem Warlord Grand Rapids Apr 2000
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posted January 30, 2001 16:17
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The question becomes with different buildings is it a different building for each unit? Or do you need a barracks for any foot soldiers, a dock for ships, and an airstrip for airplanes? If its the later and it plays well than I would not be against it. But if is like: quote:
 1. Standard Infantry (mostly just marines and alpine troops) - Boot Camp. Boot camp would be like a barracks, except it would train new recruits. 2. Tanks - Steal factory. Steal factorys would be like manufacturing plants. 3. Planes - Steal Factory. 4. Ships - Dry Docks. 5. Missiles - Missile Silo.
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than it would seem to be to many buildings just to build some units.
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