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Topic:   New? Idea Format for Better Printing
Jer8m8
Chieftain
New York, America
Nov 2000
posted January 25, 2001 09:54   Click Here to See the Profile for Jer8m8Click Here to Email Jer8m8  send a private message to Jer8m8
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You should need to have certain buildings in order to build certain units. Police need police station, artillary, tanks and airplane need manufactoring plant, ambulance units need hospital, what else? Post your ideas here
MrFun
Prince
United States, Iowa
Nov 2000
posted January 25, 2001 10:06   Click Here to See the Profile for MrFun   send a private message to MrFun Visit MrFun's Homepage!
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I disagree - makes the game too realistic or complicated.

I'm for historical realism, but only to an extent.

Grumbold
Warlord
London, UK
Mar 2000
posted January 25, 2001 11:00   Click Here to See the Profile for Grumbold   send a private message to Grumbold
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I agree with MrFun. Once trade becomes commonplace it is quite likely that the different components be they weapons, armour, ammunition etc are built in different parts of the country then shipped to wherever construction takes place, particularly if units require population in Civ 3. You wouldn't want to recruit everyone in your main industrial centers.
Diablo, Bro. of Mephisto
Prince
Salt Lake City, USA
Oct 2000
posted January 25, 2001 13:02   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
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I dont agree with Mr.fun. We need civ3 to be as realistic as possible.

heres my list of units-with buildings:

1. Standard Infantry (mostly just marines and alpine troops) - Boot Camp. Boot camp would be like a barracks, except it would train new recruits.
2. Tanks - Steal factory. Steal factorys would be like manufacturing plants.
3. Planes - Steal Factory.
4. Ships - Dry Docks.
5. Missiles - Missile Silo.

tniem
Warlord
Grand Rapids
Apr 2000
posted January 25, 2001 14:57   Click Here to See the Profile for tniemClick Here to Email tniem  send a private message to tniem Visit tniem's Homepage!
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I just don't think that it is important to have a building to create every type of unit. What happens if we have a unit workshop? Do we need a gun shop and a boot camp to build a rifleman?

The only way that this idea could be implemented is that it would allow you to build a ship while also building a tank and that Airstrip you wanted all in the same city at the same time.

Mister Pleasant
Settler
New Orleans, LA 70130
Jan 2001
posted January 25, 2001 19:01   Click Here to See the Profile for Mister Pleasant   send a private message to Mister Pleasant
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Keep this in mind: the more realistic and complicated you make something, the more difficult it will be to make the AI act competent. And as CTP2 shows, you can do lots of stuff right - but if the AI is not a challenge and is incapable of using a highly realistic system (CTP2 diplomacy anyone) then the game is shelfware.
Snapcase on Snapcase
King
Where the falling angel meets the rising ape
Nov 2000
posted January 25, 2001 20:13   Click Here to See the Profile for Snapcase on SnapcaseClick Here to Email Snapcase on Snapcase  send a private message to Snapcase on SnapcaseSend a Message to UIN: 18767835 Visit Snapcase on Snapcase's Homepage!
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As realistic as possible. Yeah right. Good thing you're not on the design team.

Anyway, the idea is hardly new. Try Master of Magic or Heroes of Might and Magic where the idea works quite well, and effectively slows down ICS.

wittlich
Warlord
Fayetteville, NC, USA
Dec 2000
posted January 25, 2001 20:32   Click Here to See the Profile for wittlichClick Here to Email wittlich  send a private message to wittlich
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There is one point made that I totally agree with - in order to build ships you should have a dock/dry dock built first...how else was it launched?
DarkCloud
King
of Clouds
Jul 2000
posted January 25, 2001 22:36   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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I think Jer8m8's idea is good... but to answer New idea?, it has been posed before.

I dont see why people do not like this; it is in Starcraft and Age of Empires and makes more realism.

Darkknight
ACS CtP2 Modification Editor
Ireland
Nov 2000
posted January 26, 2001 21:55   Click Here to See the Profile for DarkknightClick Here to Email Darkknight  send a private message to DarkknightSend a Message to UIN: 96951342 Visit Darkknight's Homepage!
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Try colonization needed a drydock to build ships, needed amoury to build cannons.I think this is a good idea but shouldn't be too indepth with only 5 or 6 buildings being necessary to build every unit.

------------------
" mind over body "

wittlich
Warlord
Fayetteville, NC, USA
Dec 2000
posted January 27, 2001 11:57   Click Here to See the Profile for wittlichClick Here to Email wittlich  send a private message to wittlich
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Exactly Darknight...keep in mind the KISS method
tniem
Warlord
Grand Rapids
Apr 2000
posted January 30, 2001 16:17   Click Here to See the Profile for tniemClick Here to Email tniem  send a private message to tniem Visit tniem's Homepage!
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The question becomes with different buildings is it a different building for each unit? Or do you need a barracks for any foot soldiers, a dock for ships, and an airstrip for airplanes?

If its the later and it plays well than I would not be against it. But if is like:

quote:

1. Standard Infantry (mostly just marines and alpine troops) - Boot Camp. Boot camp would be like a barracks, except it would train new recruits.
2. Tanks - Steal factory. Steal factorys would be like manufacturing plants.
3. Planes - Steal Factory.
4. Ships - Dry Docks.
5. Missiles - Missile Silo.

than it would seem to be to many buildings just to build some units.

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