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  Definition: Second-System Effect

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Topic:   Definition: Second-System Effect Format for Better Printing
St Leo
King
Toronto, Ontario, Canada
b.02-15-99
posted January 24, 2001 18:47   Click Here to See the Profile for St LeoClick Here to Email St Leo  send a private message to St LeoSend a Message to UIN: 15805683 Visit St Leo's Homepage!
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When one is designing the successor to a relatively small, elegant, and successful system, there is a tendency to become grandiose in one's success and design an elephantine feature-laden monstrosity. The term was first used by Fred Brooks in his classic "The Mythical Man-Month: Essays on Software Engineering" (Addison-Wesley, 1975; ISBN 0-201-00650-2). It described the jump from a set of nice, simple operating systems on the IBM 70xx series to OS/360 on the 360 series. A similar effect can also happen in an evolving system; see Brooks's Law, creeping elegance, creeping featurism. See also Multics, OS/2, X, software bloat.

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St. Leo
http://www.sidgames.com/hosted/ziggurat/
http://www.sidgames.com/forums/

Diablo, Bro. of Mephisto
Prince
Salt Lake City, USA
Oct 2000
posted January 24, 2001 20:12   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
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Your point is?
The diplomat
Prince
muncie,IN USA
Sep 1999
posted January 24, 2001 20:54   Click Here to See the Profile for The diplomatClick Here to Email The diplomat  send a private message to The diplomat
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I think his point is that he is worried that firaxis will fill civ3 with lots of features and in so doing, abandon the simple and elegant game known as civ2.

Am I right?

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No permanent enemies, no permanent friends.

Echinda
Settler

Jan 2001
posted January 24, 2001 21:29   Click Here to See the Profile for Echinda   send a private message to Echinda
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If that is his point (which I agree is likely) then I think it is a useful word of warning to Firaxis. Is there a better example than lawyer units?


[and I am a lawyer in RL, so believe me, I know what kind of havoc can be done to an elegant system by the addition of lawyers.]

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Echinda
"That which does not kill you ... will likely try harder the next time."
[This message has been edited by Echinda (edited January 24, 2001).]

DarkCloud
King
of Clouds
Jul 2000
posted January 25, 2001 22:14   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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I think the game should be made like Civ II but not like ToT;

Leo- why did you get a PCR?

Biddles
Prince
Melbourne, Victoria, Australia
Mar 99
posted January 26, 2001 08:35   Click Here to See the Profile for BiddlesClick Here to Email Biddles  send a private message to BiddlesSend a Message to UIN: 20518789 Visit Biddles's Homepage!
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Sid know's about that. He has said, everything added to the game takes something away, so the addition has to be justified as greatly increasing gameplay.
raingoon
Prince
Los Angeles
Aug 1999
posted January 26, 2001 16:15   Click Here to See the Profile for raingoonClick Here to Email raingoon  send a private message to raingoon
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Well said on all counts. There's no overestimating the danger of feature creep -- nor Sid Meier's cognizance of same.
St Leo
King
Toronto, Ontario, Canada
b.02-15-99
posted January 26, 2001 21:41   Click Here to See the Profile for St LeoClick Here to Email St Leo  send a private message to St LeoSend a Message to UIN: 15805683 Visit St Leo's Homepage!
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Leo- why did you get a PCR?

Jesus Balsinde of the new Spanish CivII Forum told someone to try spamming and see what happens. I took him up on his offer and posted a couple distinct messages with the sentences containing 'spam' in them. MarkG smelled that spam a k-metre away and had to give out a PCR to fill his quota.

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St. Leo
http://www.sidgames.com/hosted/ziggurat/
http://www.sidgames.com/forums/

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