Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Poll: Founding, Conquering or Developing Cities?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Poll: Founding, Conquering or Developing Cities? Format for Better Printing
Ralf
Prince
Sweden
Mar 2000
posted January 22, 2001 17:14   Click Here to See the Profile for Ralf   send a private message to Ralf
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Reading Cannes quote below, in the Punishing for lots of cities? Ponder this... thread, made me rather curious about what most civers here at Apolyton actually priorities?

- Expanding your empire mostly through founding new cities.
- Expanding your empire mostly through conquering enemy cities.
- Concentrating mostly in developing the cities your already have founded/conquered.

How many cities do you usually have then the game ends (on average)? How much of these have been peacefully founded? How much have been aggressively conquered? How much to you bother develop your cities/city-areas?
In what areas do you invest most time & energy?

CANNES quote:

"The upper bound before the cities began to become unhappy was 120 cities when having the virtual democracy government. With the mind controler city improvement it was possible to control about 160 cities. In my last conquest game on deity level huge map I was well above 250 cities at the end of the game and there was room on the map for at least another 500 cities!"

My own Civ playing strategy usually looks like this (if i have enough space available):

1: Found and develop 15-20+ cities. Develop these cities to at least temple, marketplace, granary, library, citywall -level. One city-area developing settler to each city.
2: Found another 5-10 cities, and continuing developing all my 20-30 cities maximally in all civil areas, in order to ensure Alpha Centauri-victory with 40000 passengers, under democracy.
3: Directly after the launch; switch production for quick & massive arms-race in order to conquer as many AI-cities (preferbly with Wonders) as possible.
4: Then its 2-3 turns left: maximising happiness-rate as much as possible, by luxury and entertainers. Having as many Wonders as possible.

The end-result in terms of number of cities, is often not more then max 45-60+ cities. 20-25+ was founded peacefully, and the rest was conquered aggressively.
I use to think that 45-60+ cities was pretty much, but after reading Cannes post, I start to wonder...

[This message has been edited by Ralf (edited January 22, 2001).]

JosefGiven
Chieftain
Okehampton,Devon,UK
Jan 2001
posted January 22, 2001 17:47   Click Here to See the Profile for JosefGivenClick Here to Email JosefGiven  send a private message to JosefGiven
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Your game strategy does seem to follow my tactics, especially the starting rush to build and develop 20+ cities, and maintain a strong body of settlers.

However, I'm not too keen on the Space Launch mission, I tend to go for the bloodlust option of massive military conquest. Having said this, I am very eager to consolidate any cities won by conquest, and swiftly assimilate them into my Imperial Union!! Having done this, I treat my new subjects to the very latest improvements my civ has to offer in order to expand my new found colonies! I defend them more tenaciously than the AI does, too...But then, who doesn't?

I think Firaxis were hinting that there would be happiness penalties for freshly conquered cities...Fantastic! Very realistic...It'll give us warmongers something to worry about

------------------
Josef Given
josefgiven@hotmail.com

ajli@home
Chieftain
Los Angeles, California, United States
Aug 2000
posted January 22, 2001 20:53   Click Here to See the Profile for ajli@homeClick Here to Email ajli@home  send a private message to ajli@homeSend a Message to UIN: 47123918
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I think conquest should be more relevant. When you capture a city, you can pillage it (which enrages the enemy) and steal like 80% of all its improvements +10% of the enemy's money. You can also capture it and not destroy any imrpovements. If you piollage it you enrange them so much that the enemy has 20% attack for 1 turn.
Echinda
Settler

Jan 2001
posted January 22, 2001 20:53   Click Here to See the Profile for Echinda   send a private message to Echinda
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I usually get to about 50-60 cities by the end game if I've managed to stick to my standard builder strategy. The ratio is probably 3/4 built to 1/4 conquered. If I have many more cities than that to look after, I start to get pulled in two directions. I enjoy micromanagement but find it overwhelming when there are too many cities to think about each turn. If circumstance makes me wind up with an overly large number of cities (like when you end up in a position which is hard to defend so you have to wipe out a larger neighbour just to get some peace) I tend to give up on the builder game and go for a conquest victory. It's not as satisfying to me, but I don't have the patience to tweak 80 cities and conquest is better than just restarting. Besides, at that point I usually have a massive army which would be a pain to demobilize so I end up crushing that little jerk who keeps flooding me with diplomats and ... ... more cities.

------------------
Echinda
"That which does not kill you, will likely try again."

Nikolai
Chieftain
Bergen, Norway, Hordaland
Oct 2000
posted January 23, 2001 09:31   Click Here to See the Profile for NikolaiClick Here to Email Nikolai  send a private message to Nikolai
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I have two different playing styles; one for Civ and one for Alpha Centauri.

In Civ I usually builds some few cities on the continent/island I start on, untill I reach other civilisations; then I starts to develop these cities, and I usually don't expand unless the other civilizations attacks me. When I have reached modern ages, my cities are well developed, and ready to build on my spaceship!

In Alpha Centauri I uses to expand as much I can in the beginning, and when I have filled all the land I can settle on my continent(it are always a continent, I don't know why) I builds "secret projects" in my best cities(after I have garrisoned them), and units/improvements in the other. I always uses many formers. Then I usually wins by trancedence or conquest.

------------------
Who am I? What am I? Do we need Civ? Yes!!
birteaw@online.no

Cannes
Chieftain
Copenhagen, Denmark
Jan 2001
posted January 23, 2001 10:49   Click Here to See the Profile for CannesClick Here to Email Cannes  send a private message to Cannes
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
In the particular game from which you quote me. My starting continent had two other civs which I erradicated in the renaissance(sp?). I had about 50 cities on the continent. They were all fully developed when I started my final conquest of the world. I tend to play perfectionist style with my cities. Starting the development of newly conquered cities immidiately. In that particular game none of the conquered cities or the new space/sea cities I founded during my conquest ever played any military role. I just like developing them . My deity level games are very rarely as succesful as the game in question, cause I am not even close to being amongst the best civ'ers on these boards. I do however still hate being limited by mechanics.
Diablo, Bro. of Mephisto
Prince
Salt Lake City, USA
Oct 2000
posted January 23, 2001 17:13   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Heres my strategy:

1. Build empire until 1900 A.D. When I reach that year, I have about 40-60 cities, so I am quite a mighty man.

2. Begin building my military armament. Explore the rest of the world, find enemies.

3. capture enemy cities until my military strength is ack to normal.

4. start developing my cities I conquered. Now I have about 100 cities.

5. about 2000 A.D., go out again and try to conquer until the game ends so I can get as high a score as possible.

p.s. I used this strategy last time I played, And I had nearly 150,000,000 population, I had built all the wonders in the game except collosus, and I had reached extra advance 25 by A.D. 2004. If that isn't proof that this is a great strategy, then I dont know what is.

Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted January 23, 2001 19:04   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Did you put an effort into trying to nab the Colossus? I think it is the most important early wonder, follwed by the Hanging Gardens.
DarkCloud
King
of Clouds
Jul 2000
posted January 23, 2001 20:30   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The Colossus? I thought that was the most useless wonder???

On a level of King I play the game without building any wonders, and I have 4 of the 7 civs within 10 squares of my civ and I am the second best civ by 1400AD so you dont really need wonders.

I think Colossus is useless, it makes trade, yes, but it really does not do much else except in the city it is built in.

---Myself, I build 75% of my cities; develop all of them and conquer the other 25% unless I am right next to other civs; then it is about 50% conquest.

technophile
King
of pain
Jul 1999
posted January 23, 2001 21:00   Click Here to See the Profile for technophileClick Here to Email technophile  send a private message to technophileSend a Message to UIN: 103932346 Visit technophile's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
In Masters of Orion II (similar to Civ II) I would found between 5 to 10 colonies (depending on the galaxy size), build them up and advance my tech significantly (I would always play a Creative Democratic race and would make tech advances at an astounding rate), conquer Orion, and then send out about 20-50 colony ships (again, depending on the galaxy size) and build an unbelievably large empire. I would never occupy an enemy colony; I would either blow up the planet with my Stellar Converter (I'd only do this on Toxic planets, generally), bombard the planet with some Death Spores (killing all of the colonists but saving the buildings), or I would occupy the colony and commit genocide. My strategy in Civ was similar (I didn't play Civ as much as I played Masters of Orion II), but the greatest difference between the games is that in Civ if I conquered a city the population was mine; in Masters of Orion II the population was unhappy and alien, which was a real pain; I would typically play as a Lithovore race (my population would not eat food, but would instead eat shields), and would have no food production facilities or food technologies. My alien race would either starve to death or use all of their population points doing nothing but growing the food that they had to eat but that I had no use for.

Civ and Civ III will probably be different in that conquered cities will have humans that can be more easily assimilated into my empire than the stupid food-eating races in Masters of Orion II. This was not even a problem in SMAC, where a conquered city would instantly conform to the idealogy of its conquerors ("What? Zakharov has conquered us? We'd better unlearn everything from our previous idealogy and start cranking out research points at 150% capacity").

Roman
Chieftain
Bratislava, Slovakia
Sep 2000
posted January 24, 2001 08:40   Click Here to See the Profile for RomanClick Here to Email Roman  send a private message to RomanSend a Message to UIN: 91325836
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hmm, this is a very interesting question. I usually follow what I call "the population boom" strategy. That means I try to maximise the growth of my population by founding many cities, building a lot of irrigation, always building pyramids, etc. with the understanding that this is the equivalent of building up potential in the game. I also try to build all wonders that cover the whole civ and never expire. For this purpose I have substantial research but it is only geared towards acquiring these wonder techs, the rest I steal. Initially I build aprox. 30 cities or so depending on when I get attacked. It is then very easy to get a large economy rapidly.
One area I totally neglect is the military - I have one unit per city plus a few more mobile ones. This is usually more than sufficient even on Deity, though, because my massive economy means that on being attacked I switch to military production and fight the war until the opponent is destroyed. I never start a war so my reputation doesn't suffer, but once at war I never accept peace - the aggressor must be obliterated. The reason why I can survive the initial computer onslaught with so few units is that the computer's use of units is wasteful at best. After destroying the opponent I continue with peaceful development until the next attack.
In the end I win through conquestand end up with all the cities there are, which is often more than 200.

That said I sometimes try different strategies - next I am planning to try to win the game by achieving AC victory and playing the game with only one city.

Boracks
Settler
Surrey, BC, Canada
Jan 2001
posted January 24, 2001 13:36   Click Here to See the Profile for BoracksClick Here to Email Boracks  send a private message to Boracks
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Disclaimer: After a bad day at work, I wanted to take over the world so I started a game on Prince level.

Its 1795 and I have 100 cities, have done the Apollo project, taken out the Vikings and Zulus and am eating away at the others. Most of the cities I founded (going through the name list a second time), most of the rest I, err, bought. Actually, I only conquered 5 by military means.

Generally, every city I start builds a settler as its second item to do some quick improvements and then found another city. Where space is available, I try for something like exponential growth.

------------------
"Treat each day as if it were your last. Eventually, you'll be right."

Zeevico
Settler
Melbourne, Australia
Dec 2000
posted January 24, 2001 23:58   Click Here to See the Profile for ZeevicoClick Here to Email Zeevico  send a private message to Zeevico
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
My strat would be founding/ perfecting my cities mixed together.
Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | HAC | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War | WesW's Ctp1/2 Site