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  Stacked combat: will it be beyond the ai

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Topic:   Stacked combat: will it be beyond the ai Format for Better Printing
Alexander's Horse
Troll Machine
What are you lookin at? GRRRR!!!
May 99
posted January 22, 2001 00:03   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's Horse  send a private message to Alexander's HorseSend a Message to UIN: 60999310 Visit Alexander's Horse's Homepage!
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Having seen CTP II, my greatest fear is that the AI for civ 3 will be unable to wage war effectively utilising stacked combat. I hope someone can put my mind at rest on this because we have seen in civ 1 and 2 that the ai is incapable of loading a carrier.

If I was on the civ 3 design team I would pay close attention to this - the ai must be able to stack and deploy units, hopefully make different stacks for attack and defence, and attack one out with specials like diplos. IMO the ai was more effective in civ 1 than civ 2 because all it did was make the most effective units and send them full boar at your cities, in great numbers too. Crude but effective. If the ai in civ 3 can make effective stacks and fire them at you in numbers I will be very happy. If it could defend with appropriate units using the terrain, that would be a bonus.


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Chaos, panic and disorder - My work here is done.
[This message has been edited by Alexander's Horse (edited January 22, 2001).]
[This message has been edited by Alexander's Horse (edited January 22, 2001).]

Seeker
King
Canada(UWO)
b.02-15-99
posted January 22, 2001 02:21   Click Here to See the Profile for SeekerClick Here to Email Seeker  send a private message to SeekerSend a Message to UIN: 31178799 Visit Seeker's Homepage!
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Yes, I can never get over the cheapness of having to give the AI the 'special ability' to never land its air units because they couldn't get it to use a carrier.

I want to see an AI that can use an aircraft carrier. That will be my standard of a 'decent' AI.

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You wouldn't like it
: You wouldn't like it here
: There ain't no entertainment
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Deathwalker
Warlord
Great Britain
Mar 2000
posted January 22, 2001 03:49   Click Here to See the Profile for DeathwalkerClick Here to Email Deathwalker  send a private message to Deathwalker
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In short I want an AI does know how to play and not with special abiltieis. Also one that is a challenge not CTP II crap easy AI.

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I have walked since the dawn of time and were ever I walk, death is sure to follow

Sean
Settler
Auckland, New Zealand.
Jan 2001
posted January 22, 2001 04:29   Click Here to See the Profile for Sean   send a private message to SeanSend a Message to UIN: 103262735
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Stacked combat?! Aren't we jumping the gun a bit here?
We should not assume it is in civ III without more evidence.

That the AI comments a very true, none the less.

Mister Pleasant
Settler
New Orleans, LA 70130
Jan 2001
posted January 22, 2001 04:48   Click Here to See the Profile for Mister Pleasant   send a private message to Mister Pleasant
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I hope Firaxis adds stacked combat to Civ3. The two great improvements made by Activision were public works and stacked combat. I always hated that in Civ2 you could throw 10 tanks at 2 mech-inf and lose the whole stack because the mech-infs behind a wall could withstand 1 tank at a time without losing much health until all ten tanks were push daisies and both mech-inf were only in the yellow. Actually, SMAC annoyed me by continuing this tradition (among others). As for an AI competently using a carrier, well I won't hold my breath so they better leave in unlimited fuel for AI players.
Lancer
Emperor
Oregon Coast
Apr 99
posted January 22, 2001 08:58   Click Here to See the Profile for LancerClick Here to Email Lancer  send a private message to Lancer
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In Empire Deluxe, the AI is fairly dumb, but it does load it's carriers. That game came out in '91? I believe...
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