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  Military Leaders Are in Civ3, So...

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Topic:   Military Leaders Are in Civ3, So... Format for Better Printing
EnochF
Prince
Seattle, WA
b.02-15-99
posted January 16, 2001 17:15   Click Here to See the Profile for EnochFClick Here to Email EnochF  send a private message to EnochF
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So, we now know, since it was hinted at on the official Civ 3 page, that "leader" or "general" units will appear.

quote:

Great nations can produce gifted leaders from history, each one capable of leading your civilization to martial glory. Whether helming an army on a distant battlefield or passing their personal experiences onto future generations of soldiers, these towering figures can single-handedly alter the course of history.

This raises a lot of questions in my mind. For example…

Are Leaders built, like military units or Wonders? Do they appear at random? Are they immortal, or do they eventually die? How are Ancient Leaders different from Modern Leaders, if at all? Do they fight alone, or can they only boost the power of the military units they accompany? Do they, like a Wonder, mysteriously affect the entire military of their civilization, or merely the ones around them? How fast can they move? Can they upgrade units or strengthen them? Can a civilization "build" or have more than one Leader unit at a time? Is there a higher maintenance cost for Leaders than for standard military units? Can they be disbanded? Can they be named or renamed? Do Leaders have any of the abilities of Diplomats or Spies? Do Leaders strengthen Diplomats or Spies as well as standard military units? When a Leader dies (or is destroyed in battle), does his military suddenly revert to "normal," or does it retain its strength? Are there special graphics for Leaders? How many? That is, do all Leaders look the same, or do Alexander, Napoleon, Pompeii, Attila, Patton and Robert E. Lee have distinctive graphics? How customizable is the Leader system?

Well, I suppose some helpful Firaxian might happen along and answer some of these questions… but in the meantime, what do you think would be the best way to implement military leaders?

(I'm a civilized, peaceful Civ player. All I care about is that the leaders are mentioned by name in the historical replay and maybe get their own "portrait" in your throne room.)

Brent
Chieftain

Dec 2000
posted January 16, 2001 17:28   Click Here to See the Profile for BrentClick Here to Email Brent  send a private message to Brent
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I don't think the leaders would be actual units. I think they would be something a little more like your high council members, or if you played Colonization, like your Continental Congress members.
Fiera
Prince
From Hispania (like Maximus)
Mar 2000
posted January 16, 2001 20:40   Click Here to See the Profile for FieraClick Here to Email Fiera  send a private message to FieraSend a Message to UIN: 92988052 Visit Fiera's Homepage!
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I like better the idea of them being special units able to boost troops stacked along with them, but actually very weak in combat (after all, they're still persons, right?)

So, what formerly was just a small army, with undisciplined troops, could become a nightmare to your powerful enemies in just a few turns...

Diablo, Bro. of Mephisto
Warlord
Salt Lake City, USA
Oct 2000
posted January 18, 2001 13:46   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
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quote:

Originally posted by Fiera on 01-16-2001 08:40 PM
I like better the idea of them being special units able to boost troops stacked along with them, but actually very weak in combat (after all, they're still persons, right?)

So, what formerly was just a small army, with undisciplined troops, could become a nightmare to your powerful enemies in just a few turns...

I like this too, but dont make it too unrealistic, dont add way to many special things to armies that have 'generals' or 'leaders' with them, maybe a: +1 to attack, or +1 to defense, or both.

p.s. I agree that leaders should be easy to kill when they fight alone, after all, they are humans!

AzNtoccata
Settler

Jan 2001
posted January 19, 2001 01:14   Click Here to See the Profile for AzNtoccataClick Here to Email AzNtoccata  send a private message to AzNtoccata
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I think they'll probably be random mondifiers to armies. Like on # turn you get "a super general has been found (or something similar)" then you build a riflemen and then it'll be "So-so's riflemen" with attack defense move modifiers
Biddles
Prince
Melbourne, Victoria, Australia
Mar 99
posted January 19, 2001 02:26   Click Here to See the Profile for BiddlesClick Here to Email Biddles  send a private message to BiddlesSend a Message to UIN: 20518789 Visit Biddles's Homepage!
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I think great leaders are in a sense "built" by the civ. If the civ has excellent training facilities or institutions then the occurence of leaders is going to be increased. (I don't just mean places like westpoint either, maybe a king takes his young son with him and teaches him military stuff, making him into a better leader). Of course the basic human personality for a leader has to be born or formed in early childhood, something that can't be controlled.

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