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Topic:   Random Units & Leaders Format for Better Printing
New Yorker
Settler
New York, New York
Jan 2001
posted January 15, 2001 13:06   Click Here to See the Profile for New Yorker   send a private message to New Yorker
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during the game there should random leaders rising & falling, random generals & thinkers are good but how about expanding that idea

i would love to see random units, what i mean like for a random unit such as a diplomat there would be Marco Polo, who get additional movement points & perform more effective actions. Spies, i have 2 in mind, James Bond & Austin Powers(i couldn't think of anything esle), they would hard to caught in action

as for military leaders, there should 2 types, one that is a pure blessing & mixed blessing. pure blessing ones are those like Joan of Arc, who just fights for the nation. mixed blessing ones are like Napoleon, they fight for you & if they do a damn good job, they think they should be the leaders & try to take over

Random leaders should have risks like taking control of a political parties(details in a thread called Government)& try to seize your throne. of course this would happen to the AI & over time these constant seizing of AI governments would create different leader personalities & would have constantly changing tactics

could use feedbacks

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DarkCloud
King
of Clouds
Jul 2000
posted January 16, 2001 20:12   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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About the attempting to take over your country; this could only be easily implemented
in a civil war, so how about the army that is not in a city goes over the the 'general's'
side.
Does that sound good.

Seizing the AI's powers would be good, but I would be annoyed if they attempted to
seize my power away from me and it would thus make the game extremely boring.

Echinda
Settler

Jan 2001
posted January 16, 2001 20:38   Click Here to See the Profile for Echinda   send a private message to Echinda
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I don't think they should try to seize the players control as the player's control is supposed to transcend changes of government. However, it could be pretty cool if the following could happen:

You switch to a republic style of government (hopefully through social engineering ala SMAC) and then get this Napoleon guy as a leader. He looks pretty good so you throw him into the front lines and he really turns the tide for you. In fact, you use him to spearhead a massive expansion. However, once the expansion stops, the victories go to his head and he (if you get unlucky) starts trying to take power. Your civ plunges into revolution and, depending on various factors (Napoleon's popularity, the citizen's average happiness rating, etc.), Napoleon could take over and force your social engineering table to "Empire".

The danger of creating a "monster" could happen whenever you lean too hard on a leader whose personal outlook does not line up with your social engineering settings. I.E. if you had a democracy, but you keep using a fundamentalist religious leader's powers over and over, he/she could build up a certain number of revolution points and wham - suddenly your democracy descends into revolution and emerges as a fundamentalist state with that person as leader - or the opposite could happen if you set up a fundamentalist state but then start using some democratic leaning leader's bonuses all the time.

This might be a good way of balancing the use of leaders, by making them a bit of a two edged sword.

bagdar
Settler
Turkey
Jan 2001
posted January 17, 2001 16:26   Click Here to See the Profile for bagdar   send a private message to bagdar
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I really like this idea of the rebellious leader! Either way, (your army turning sides or the general forcing your government model) it is a great idea. See, the generals single-handedly changed the world of civ strategies!
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