Here are the "FEATS of WONDER"..you folks might enjoy pondering....
FEAT_ADVANCE_CONCRETE {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotConcrete"
}
FEAT_ADVANCE_GUNPOWDER {
Duration 25
Description str_ldl_0
EffectReduceCityWalls -5
SlicMessage "FeatGotGunPowder"
}
FEAT_ADVANCE_MASS_PRODUCTION {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotMassProduction"
}
FEAT_ADVANCE_COMPUTERS {
Duration 15
Description str_ldl_0
EffectIncreaseScience 5
SlicMessage "FeatGotComputers"
}
FEAT_ADVANCE_ROBOTICS {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotRobotics"
}
FEAT_ADVANCE_LIFE_EXTENSION {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 2
SlicMessage "FeatGotLifeExtension"
}
FEAT_THEATERS {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltTheaters"
Building { Building IMPROVE_THEATER Num 8 }
}
FEAT_BROKERAGES {
Duration 20
Description str_ldl_0
EffectIncreaseCommerce 10
SlicMessage "FeatBuiltBrokerages"
Building { Building IMPROVE_BROKERAGE Num 10 }
}
FEAT_INTERNET {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltInternet"
Building { Building IMPROVE_COMPUTER_CENTER Num 12 }
}
FEAT_SYNDICATE {
Duration 25
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltSyndicate"
Building { Building IMPROVE_TELEVISION Num 15 }
}
FEAT_ORBITAL_LABS {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltOrbitalLabs"
Building { Building IMPROVE_ORBITAL_LABORATORY Num 20 }
}
FEAT_SAILED_AROUND_WORLD {
Duration 25
Description str_ldl_0
EffectBoatMovement 100
SlicMessage "SailedAroundTheWorld"
}
FEAT_CONQUERED_BY_FORCE {
Duration 25
Description str_ldl_0
EffectIncreaseHitPoints 1
MinimumSizeOfCiv 5
SlicMessage "FeatConqueredByForce"
}
FEAT_CITY_RECAPTURED {
Duration 10
Description str_ldl_0
EffectIncreaseHappiness 1
SlicMessage "FeatRecapturedCity"
}
FEAT_ADVANCE_CONCRETE {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotConcrete"
}
FEAT_ADVANCE_GUNPOWDER {
Duration 25
Description str_ldl_0
EffectReduceCityWalls -5
SlicMessage "FeatGotGunPowder"
}
FEAT_ADVANCE_MASS_PRODUCTION {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotMassProduction"
}
FEAT_ADVANCE_COMPUTERS {
Duration 15
Description str_ldl_0
EffectIncreaseScience 5
SlicMessage "FeatGotComputers"
}
FEAT_ADVANCE_ROBOTICS {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotRobotics"
}
FEAT_ADVANCE_LIFE_EXTENSION {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 2
SlicMessage "FeatGotLifeExtension"
}
FEAT_THEATERS {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltTheaters"
Building { Building IMPROVE_THEATER Num 8 }
}
FEAT_BROKERAGES {
Duration 20
Description str_ldl_0
EffectIncreaseCommerce 10
SlicMessage "FeatBuiltBrokerages"
Building { Building IMPROVE_BROKERAGE Num 10 }
}
FEAT_INTERNET {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltInternet"
Building { Building IMPROVE_COMPUTER_CENTER Num 12 }
}
FEAT_SYNDICATE {
Duration 25
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltSyndicate"
Building { Building IMPROVE_TELEVISION Num 15 }
}
FEAT_ORBITAL_LABS {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltOrbitalLabs"
Building { Building IMPROVE_ORBITAL_LABORATORY Num 20 }
}
FEAT_SAILED_AROUND_WORLD {
Duration 25
Description str_ldl_0
EffectBoatMovement 100
SlicMessage "SailedAroundTheWorld"
}
FEAT_CONQUERED_BY_FORCE {
Duration 25
Description str_ldl_0
EffectIncreaseHitPoints 1
MinimumSizeOfCiv 5
SlicMessage "FeatConqueredByForce"
}
FEAT_CITY_RECAPTURED {
Duration 10
Description str_ldl_0
EffectIncreaseHappiness 1
SlicMessage "FeatRecapturedCity"
}