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Topic:   Magellan's Voyage (etc?) Format for Better Printing
Brent
Settler

Dec 2000
posted January 10, 2001 19:16   Click Here to See the Profile for BrentClick Here to Email Brent  send a private message to Brent
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Why not have a special reward for being the first to circumnavigate the world using your actual units? My memory's atrocious, so I can't think of any other wonders that could be treated differently than in Civ2. For the first time each player sets foot on an alien landmass, maybe you wouldn't want a tangible reward, but how about a movie or something? If so, you surely should be able to turn it off before play, separate from turning wonder movies off. Maybe both of these things could be part of a SMAC Monument sort of feature.
Colonel Kraken
Chieftain
Grand Rapids, MI
Nov 2000
posted January 10, 2001 19:22   Click Here to See the Profile for Colonel KrakenClick Here to Email Colonel Kraken  send a private message to Colonel Kraken
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This is something that has been implemented in Call to Power II. It's called a "Feat of Wonder". I think it's a neat idea. Others believe it just gives civs that are already ahead that much more power. I happen to like the idea, though.
Brent
Settler

Dec 2000
posted January 10, 2001 19:32   Click Here to See the Profile for BrentClick Here to Email Brent  send a private message to Brent
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well, I could say you have to be ahead to have the resources to allocate for wonders in Civ2.
EnochF
Prince
Seattle, WA
b.02-15-99
posted January 11, 2001 19:05   Click Here to See the Profile for EnochFClick Here to Email EnochF  send a private message to EnochF
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Feats of Wonder.

Now, when I was editing the Wonders thread a year ago, a few people suggested something like what Brent is talking about. The first to circumnavigate the world gets a trade bonus or something. The first to reach the north pole gets a bonus. I didn't think much of it at the time because I was more interested in modifying and perfecting the more standard Wonders.

Then a few days ago I'm reading a Call to Power II review, and it mentions feats of wonder. The screenshot gives an example: The first civilization to retake a captured city. It sounds like a great idea, and it would make the "end replay" of the game a lot more interesting. And it would spice up the early game, so that it's not just explore, build city, explore, build city, learn tech, build city, etc. There would be a better historical "feel" to things. Especially when some far-off civ performs a feat of wonder, and the news reaches you. That would be cool. In the days before the mass media, only truly wonderous events would be spoken of halfway across the world.

Kraken, if I may ask: Do you have a list of all the Feats of Wonder in the game? (I'm not going to buy it, see, because, well, I played the original CTP...)

Troll
Warlord
USA
Jul 2000
posted January 13, 2001 15:48   Click Here to See the Profile for TrollClick Here to Email Troll  send a private message to Troll
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Here are the "FEATS of WONDER"..you folks might enjoy pondering....


FEAT_ADVANCE_CONCRETE {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotConcrete"
}

FEAT_ADVANCE_GUNPOWDER {
Duration 25
Description str_ldl_0
EffectReduceCityWalls -5
SlicMessage "FeatGotGunPowder"
}

FEAT_ADVANCE_MASS_PRODUCTION {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotMassProduction"
}

FEAT_ADVANCE_COMPUTERS {
Duration 15
Description str_ldl_0
EffectIncreaseScience 5
SlicMessage "FeatGotComputers"
}

FEAT_ADVANCE_ROBOTICS {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotRobotics"
}

FEAT_ADVANCE_LIFE_EXTENSION {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 2
SlicMessage "FeatGotLifeExtension"
}

FEAT_THEATERS {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltTheaters"

Building { Building IMPROVE_THEATER Num 8 }
}

FEAT_BROKERAGES {
Duration 20
Description str_ldl_0
EffectIncreaseCommerce 10
SlicMessage "FeatBuiltBrokerages"

Building { Building IMPROVE_BROKERAGE Num 10 }
}

FEAT_INTERNET {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltInternet"

Building { Building IMPROVE_COMPUTER_CENTER Num 12 }
}

FEAT_SYNDICATE {
Duration 25
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltSyndicate"

Building { Building IMPROVE_TELEVISION Num 15 }
}

FEAT_ORBITAL_LABS {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltOrbitalLabs"

Building { Building IMPROVE_ORBITAL_LABORATORY Num 20 }
}

FEAT_SAILED_AROUND_WORLD {
Duration 25
Description str_ldl_0
EffectBoatMovement 100
SlicMessage "SailedAroundTheWorld"
}

FEAT_CONQUERED_BY_FORCE {
Duration 25
Description str_ldl_0
EffectIncreaseHitPoints 1
MinimumSizeOfCiv 5
SlicMessage "FeatConqueredByForce"
}

FEAT_CITY_RECAPTURED {
Duration 10
Description str_ldl_0
EffectIncreaseHappiness 1
SlicMessage "FeatRecapturedCity"
}

FEAT_ADVANCE_CONCRETE {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotConcrete"
}

FEAT_ADVANCE_GUNPOWDER {
Duration 25
Description str_ldl_0
EffectReduceCityWalls -5
SlicMessage "FeatGotGunPowder"
}

FEAT_ADVANCE_MASS_PRODUCTION {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotMassProduction"
}

FEAT_ADVANCE_COMPUTERS {
Duration 15
Description str_ldl_0
EffectIncreaseScience 5
SlicMessage "FeatGotComputers"
}

FEAT_ADVANCE_ROBOTICS {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotRobotics"
}

FEAT_ADVANCE_LIFE_EXTENSION {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 2
SlicMessage "FeatGotLifeExtension"
}

FEAT_THEATERS {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltTheaters"

Building { Building IMPROVE_THEATER Num 8 }
}

FEAT_BROKERAGES {
Duration 20
Description str_ldl_0
EffectIncreaseCommerce 10
SlicMessage "FeatBuiltBrokerages"

Building { Building IMPROVE_BROKERAGE Num 10 }
}

FEAT_INTERNET {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltInternet"

Building { Building IMPROVE_COMPUTER_CENTER Num 12 }
}

FEAT_SYNDICATE {
Duration 25
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltSyndicate"

Building { Building IMPROVE_TELEVISION Num 15 }
}

FEAT_ORBITAL_LABS {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltOrbitalLabs"

Building { Building IMPROVE_ORBITAL_LABORATORY Num 20 }
}

FEAT_SAILED_AROUND_WORLD {
Duration 25
Description str_ldl_0
EffectBoatMovement 100
SlicMessage "SailedAroundTheWorld"
}

FEAT_CONQUERED_BY_FORCE {
Duration 25
Description str_ldl_0
EffectIncreaseHitPoints 1
MinimumSizeOfCiv 5
SlicMessage "FeatConqueredByForce"
}

FEAT_CITY_RECAPTURED {
Duration 10
Description str_ldl_0
EffectIncreaseHappiness 1
SlicMessage "FeatRecapturedCity"
}

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