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Topic:   Civ 3 AI. Format for Better Printing
markusf
Prince

Oct 1999
posted December 30, 2000 18:39   Click Here to See the Profile for markusf   send a private message to markusfSend a Message to UIN: 3852691
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Here is a link to a thread, where i was able to remove a lot of stupid things the AI does in civ 2. ../../Forum2/HTML/001982.html


Anyways for civ 3 i would like to see the following.

1. A file, that allows me to specify what techs the AI will research and in what order.

2. A file that allows me to specify what improvements will be built and in what order. ( a file seperate file for the capitol, for instance you might want to build up the cap to crank out wonders, or get super science)

3. Like the current rules.txt i want to be able to specify what the min government level is for the AI to want to irrigate.(why is it hard coded to always irrigate when starting on a river?)

4. What units will be used to form a offensive "army", What units will be used to defend a city.

5. the AI should never stop building cities, or it should impliment the super growth strat(civ2 multiplayer forum) on higher levels (2 turns a tech for the rest of the game with at least 4 size 28 cities by 500AD 1x 1x settings)

Darkknight
ACS CtP2 Modification Editor
Ireland
Nov 2000
posted January 01, 2001 23:52   Click Here to See the Profile for DarkknightClick Here to Email Darkknight  send a private message to DarkknightSend a Message to UIN: 96951342 Visit Darkknight's Homepage!
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Are you talking about CTP2 or Civ3 because all of these things you can mod in CTP2.Have you gotten it?
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