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Topic:   how they will work? Format for Better Printing
thor015
Settler

Dec 2000
posted December 30, 2000 03:05   Click Here to See the Profile for thor015Click Here to Email thor015  send a private message to thor015
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it has been awhile since i have played civ II, kind of been on a ctp kick. but my worry would be how the units will work as far as game action goes. don't get me wrong they look great (details questionable, shield, crosses on tanks, etc..).
i like how the ctp units actually fire their weapons and move thoroughout the map (with an option to take off animation!!)
I also like the ability to create an 'army' of units in a square on the map. whereas, in one of the old civ's (not sure which, ctp kick remember=) if you attacked a square with numerous units in it, and won then all units were gone.
i really think ctp does a great job with how the armies actually fight each other.
keep up the good work!
Sir Shiva
Warlord
of Bangalore, INDIA
Mar 2000
posted December 30, 2000 12:06   Click Here to See the Profile for Sir ShivaClick Here to Email Sir Shiva  send a private message to Sir ShivaSend a Message to UIN: 17719980 Visit Sir Shiva's Homepage!
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Yes they are pretty nifty.. I like the Bombard ability too. But as for the animations, they should continue for the entire movement turn. Not like now, when a unit, to walk three squares, walks into the next square, stops, walks into the next square, stops and walks into the next square. In civ3, he should just walk for three squares. Same for missile and planes and ships and subs, but especially missiles. In fact, when missiles and planes are travelling long predetermined distances, maybe they could fly a little faster or something...

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Kumiorava
Prince
of the Elastic Mammals, retired
b.02-15-99
posted December 30, 2000 22:13   Click Here to See the Profile for KumioravaClick Here to Email Kumiorava  send a private message to KumioravaSend a Message to UIN: 14265035
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We can be fairly certain that unit stacking - or armies, if you insist - will be in Civ3, as IIRC the function already existed in SMAC (I could be wrong...).

As for what the units will do when they move and what they will look like, it's all really only eye candy. Fine graphics and animations are cool, but by no means necessary. I would assume 'tho that Firaxis will include all the goodies you mentioned and more, since SMAC has most of them and Activitoin used something similar in CTP. Gotta keep up with the competition.

The 3 images supplied sofar by Firaxis, however, do not represent what the actual in-game units will look like. They are concept images, and a member of the Civ3 team has confirmed that we will not see them bouncing around the map. Perhaps they will apper in the Civilopedia, who knows.

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