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Topic: Qualities of Units |  |
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DarkCloud King of Clouds Jul 2000
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posted December 23, 2000 22:08
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Yes, I know they are ranked (commando, veteran, green, etc) but their materials should be also; depending on how much money and time you have it should take shorter or longer to outfit them with (rusty, medial, good) weapons.
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connorkimbro Emperor soon to be Monterey, California b.02-15-99
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posted December 24, 2000 01:17
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I think the "military readiness" setting takes care of this, don't you? |
zyxpsilon Chieftain Laval,Quebec,Canada Sep 2000
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posted December 24, 2000 02:50
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As an optional "seperate" theme on short games, maybe! But, come to think of it, it is WAY too complex for a -detailed- month long TBS setup to reply at an incoming adversary units group. That's XCOM (and others) soldier outfitting combat engine. A Phalanx flashing the metal of a sword, a sub unloading its torpedos, a tank shelling... etc. Not that i am against complexity, too many details might become unmanageable to "players".
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Ralf Prince Sweden Mar 2000
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posted December 24, 2000 05:44
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quote:
 Originally posted by zyxpsilon on 12-24-2000 02:50 AM But, come to think of it, it is WAY too complex for a -detailed- month long TBS setup to reply at an incoming adversary units group. That's XCOM (and others) soldier outfitting combat engine.
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I agree! A 2-step "military-readiness" feature is good enough for me. If anything. |
jdlessl Chieftain Atlanta, GA, USA Mar 2000
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posted December 25, 2000 02:20
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Hmmm, that sounds best. Experience and general readiness is good. Readiness would seem to include something like morale, wouldn't it?-- Jared Lessl | |