Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  slic in civ3?

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   slic in civ3? Format for Better Printing
MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted December 22, 2000 06:22   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
check out the documentation for ctp2's scripting language which was posted yesterday
http://apolyton.net/ctp2/modification


good enough for civ3?

Rollo Tomasi
Chieftain

Nov 2000
posted December 22, 2000 18:21   Click Here to See the Profile for Rollo TomasiClick Here to Email Rollo Tomasi  send a private message to Rollo Tomasi
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I really don't want to have to learn a programming language to make scenarios. The process should be as streamlined and user-friendly as possible; this may be alright for modmakers, but at least include a simpler trigger-based system for those of us not as technologically inclined.
Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted December 22, 2000 18:44   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The SLIC scripting language takes more getting used to, while Civ2 uses a simpler system. Making the Civ2 "lanugage" more comprehensive, and move versitile should result in something similar, but a lot easier.
DrFell
Chieftain
England
Sep 2000
posted December 22, 2000 18:46   Click Here to See the Profile for DrFellClick Here to Email DrFell  send a private message to DrFell
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
having done plenty of programming in C related languages before, then i'd have to give this a big YES! it doesnt look too complicated to learn either - as long as its simple yet powerful, then something like this would be brilliant!
Ralf
Prince
Sweden
Mar 2000
posted December 23, 2000 06:39   Click Here to See the Profile for Ralf   send a private message to Ralf
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Rollo Tomasi on 12-22-2000 06:21 PM
I really don't want to have to learn a programming language to make scenarios. The process should be as streamlined and user-friendly as possible; this may be alright for modmakers, but at least include a simpler trigger-based system for those of us not as technologically inclined.

I agree - make it as newbie-friendly as it possibly can be.

Other then that; this suggestion is like kicking in already open doors - who can possibly have anything against this feature?

Kumiorava
Prince
of the Elastic Mammals, retired
b.02-15-99
posted December 23, 2000 16:17   Click Here to See the Profile for KumioravaClick Here to Email Kumiorava  send a private message to KumioravaSend a Message to UIN: 14265035
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Obviously, esier tools are needed for the casual modifier/scenario builder. But the a powerful SLIC-like language should also be built into the game's scenario building model so that the hardcore scenario wizards out there can do their magic with as few limits as possible. That's how will get the best scenarios in the long run.
ContradictioN
Prince
chch, New Zealand
Nov 1999
posted December 23, 2000 17:37   Click Here to See the Profile for ContradictioN   send a private message to ContradictioN
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
A system like the one used in Comic Chat 2.5 is fine with me (you know, the automations?)
Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted December 24, 2000 15:09   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
How about having 2 languages? One that would be a "advanced" version of the FW/ToT language, and a more SLIC like one which would be harder to learn, but more powerful. Suit the needs of everyone.
LightEning
King
I will update my occupation, someday...
Oct 1999
posted December 24, 2000 16:00   Click Here to See the Profile for LightEningClick Here to Email LightEning  send a private message to LightEningSend a Message to UIN: 72512646 Visit LightEning's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Shadowstrike on 12-24-2000 03:09 PM
How about having 2 languages? One that would be a "advanced" version of the FW/ToT language, and a more SLIC like one which would be harder to learn, but more powerful. Suit the needs of everyone.

... except the original game programmers. You know, you can't expect wonders.

MarkG
Apolyton CS Co-Administrator
Greece
b.02-15-99
posted December 24, 2000 17:16   Click Here to See the Profile for MarkGClick Here to Email MarkG  send a private message to MarkGSend a Message to UIN: 2865183 Visit MarkG's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by LightEning on 12-24-2000 04:00 PM
You know, you can't expect wonders.
it's amazing how often we forget that. then again, we're the customers, we're always right

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War