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Topic: slic in civ3? |  |
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MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted December 22, 2000 06:22
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check out the documentation for ctp2's scripting language which was posted yesterday http://apolyton.net/ctp2/modification good enough for civ3? 
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Rollo Tomasi Chieftain
Nov 2000
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posted December 22, 2000 18:21
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I really don't want to have to learn a programming language to make scenarios. The process should be as streamlined and user-friendly as possible; this may be alright for modmakers, but at least include a simpler trigger-based system for those of us not as technologically inclined. |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted December 22, 2000 18:44
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The SLIC scripting language takes more getting used to, while Civ2 uses a simpler system. Making the Civ2 "lanugage" more comprehensive, and move versitile should result in something similar, but a lot easier. |
DrFell Chieftain England Sep 2000
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posted December 22, 2000 18:46
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having done plenty of programming in C related languages before, then i'd have to give this a big YES! it doesnt look too complicated to learn either - as long as its simple yet powerful, then something like this would be brilliant! |
Ralf Prince Sweden Mar 2000
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posted December 23, 2000 06:39
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quote:
 Originally posted by Rollo Tomasi on 12-22-2000 06:21 PM I really don't want to have to learn a programming language to make scenarios. The process should be as streamlined and user-friendly as possible; this may be alright for modmakers, but at least include a simpler trigger-based system for those of us not as technologically inclined.
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I agree - make it as newbie-friendly as it possibly can be. Other then that; this suggestion is like kicking in already open doors - who can possibly have anything against this feature? |
Kumiorava Prince of the Elastic Mammals, retired b.02-15-99
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posted December 23, 2000 16:17
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Obviously, esier tools are needed for the casual modifier/scenario builder. But the a powerful SLIC-like language should also be built into the game's scenario building model so that the hardcore scenario wizards out there can do their magic with as few limits as possible. That's how will get the best scenarios in the long run. |
ContradictioN Prince chch, New Zealand Nov 1999
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posted December 23, 2000 17:37
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A system like the one used in Comic Chat 2.5 is fine with me (you know, the automations?) |
Shadowstrike King Mississauga, Ontario, Canada Jul 2000
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posted December 24, 2000 15:09
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How about having 2 languages? One that would be a "advanced" version of the FW/ToT language, and a more SLIC like one which would be harder to learn, but more powerful. Suit the needs of everyone. |
LightEning King I will update my occupation, someday... Oct 1999
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posted December 24, 2000 16:00
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quote:
 Originally posted by Shadowstrike on 12-24-2000 03:09 PM How about having 2 languages? One that would be a "advanced" version of the FW/ToT language, and a more SLIC like one which would be harder to learn, but more powerful. Suit the needs of everyone.
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... except the original game programmers. You know, you can't expect wonders. |
MarkG Apolyton CS Co-Administrator Greece b.02-15-99
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posted December 24, 2000 17:16
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quote:
 Originally posted by LightEning on 12-24-2000 04:00 PM You know, you can't expect wonders.
 | it's amazing how often we forget that. then again, we're the customers, we're always right  |