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Topic:   Economic/Industrial effects of advances Format for Better Printing
Didymus
Chieftain
Washington DC, USA
Aug 2000
posted December 21, 2000 11:10   Click Here to See the Profile for DidymusClick Here to Email Didymus  send a private message to Didymus
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Well, I think diplomat's idea of social effects of advances has some merit (see his thread), but I think the effects should be more economic and industrial.

In Civ2, to benefit from certain advances you had to build a specific structure. All well and good. But some advances are so broad-based, that I think you should obtain a benefit from them automatically. To cite an example from CtP2, the first civ to discover concrete gets +5% production for 25 (?) turns. I think it would make more sense for all civs to get a permanent boost in production based on technology. This would also be true of economics. Still, these gains should be modest: without infrastructure, even a space-faring civilisation can only do so much.

The real payoff should come with making certain improvements more effective. Just as mysticism increased the effect of temples in Civ 2, so might Space-Age Materials, to make something up, increase the benefits of factories.

Diablo, Bro. of Mephisto
Warlord
Salt Lake City, USA
Oct 2000
posted December 21, 2000 16:15   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
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I like this idea. I havent played CtP II yet, so I dont know exactly what you mean. Do you mean that when you research another tech, and resieve it, then there is an auto thing it does, like temples with happiness? for example:

(this one is one I made up)
Advanced Mobile Warfare - boosts armor of tanks by 25%, boosts firepower by 25%.

is that what you mean, something like that?

Rollo Tomasi
Chieftain

Nov 2000
posted December 21, 2000 18:01   Click Here to See the Profile for Rollo TomasiClick Here to Email Rollo Tomasi  send a private message to Rollo Tomasi
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It works like that, but only for a handful of techs:


Concrete, Mass Production, Robotics: +5% production for 15 turns
Gunpowder: -5 city defense for all other civs for 15 turns
Computer: +5% research for 15 turns
Life Extension: +2 happiness for 15 turns

hHydro
Chieftain
Vancouver, Canada,
Nov 2000
posted December 21, 2000 19:02   Click Here to See the Profile for hHydro   send a private message to hHydro
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hmm.. those exactly like the Feats of Wonder in CTP2... Not sure I liked them.

The civ's with tech leads usually have a nice advantage as it is. I wouldn't complain if this feature were added, but I don't see that it makes the game any more fun. Just different.
[This message has been edited by hHydro (edited December 21, 2000).]

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