Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  More control over units in tactical combat

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   More control over units in tactical combat Format for Better Printing
FALVES
Settler
Lisbon, Portugal
Dec 2000
posted December 20, 2000 18:46   Click Here to See the Profile for FALVES   send a private message to FALVES Visit FALVES's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
In ctp2 you still have no control over unit placement on the tactical screen, and you are essentially reduced to being a spectator as the battle unfolds. Watching valuable units die because of seemingly random map placement can be frustrating. Wouldn´t it be nice if we could place our units in a gridded tactical screen (and perhaps the battle itself could be turn-based)?
Diablo, Bro. of Mephisto
Warlord
Salt Lake City, USA
Oct 2000
posted December 20, 2000 19:16   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I have not played CTP II yet, but I have posted a thread on kind of what you are talking about, look it up, its called: Combat.

It says it was posted by Tim White.

Matthew Hayden
Settler
Great Britain
Aug 2000
posted December 20, 2000 19:42   Click Here to See the Profile for Matthew HaydenClick Here to Email Matthew Hayden  send a private message to Matthew Hayden
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Has anyone here played Shogun; Total War.
It uses a turn based system for most of the game but descends to a full 3D real time tactical battle view which allows you to basically do what ever the hell you like.
I have two ideas inspired by this;

1::Use a 3D view which is based on the tile the defenders are on. This means a different battlefield for each tile type, which would be about 14-18 or something.

2::Use a 2D battleview, like FALVE'S idea, where you choose where to place your troops, whether you want to try to outflank your enemy etc.

Diablo, Bro. of Mephisto
Warlord
Salt Lake City, USA
Oct 2000
posted December 20, 2000 20:11   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I totally like the idea of a second battle map, I suggested it in my 'Combat' thread. I have not played, Shogun: Total War. or whatever the name was, but I have played, Lords of the Realm II. it is much like what you described, the actual game is completely turn-based, but then once two armies come to meet, then goes into a battle-map.
Rollo Tomasi
Chieftain

Nov 2000
posted December 20, 2000 20:26   Click Here to See the Profile for Rollo TomasiClick Here to Email Rollo Tomasi  send a private message to Rollo Tomasi
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'm not sure about this. This might be a good idea, as long as it doesn't get too bogged down in warfare. I don't want the game to become Panzer Commander-in-Chief. As long as it's optional, and it doesn't take away from improving diplomacy, economics, domestic affairs, etc. it wouldn't bother me.
Diablo, Bro. of Mephisto
Warlord
Salt Lake City, USA
Oct 2000
posted December 21, 2000 00:27   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Rollo Tomasi on 12-20-2000 08:26 PM
I'm not sure about this. This might be a good idea, as long as it doesn't get too bogged down in warfare. I don't want the game to become Panzer Commander-in-Chief. As long as it's optional, and it doesn't take away from improving diplomacy, economics, domestic affairs, etc. it wouldn't bother me.

Im exactly with you. although I still would really like to be able to command my own battles. If this improvement removes the upgrade of the diplomacy, AI, map, number of civs, etc, then I am like you, leave it out, the AI, diplomacy, units, etc, are much more important then battles screens.

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War