Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  walls as TIs

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   walls as TIs Format for Better Printing
Jer8m8
Chieftain
New York, America
Nov 2000
posted December 20, 2000 15:05   Click Here to See the Profile for Jer8m8Click Here to Email Jer8m8  send a private message to Jer8m8
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
With all the talk of borders here is my idea: In ancient times, your borders are as far as you want, unless if you build a wall. Walls can give units on them defensive bonuses, and they can be your borders. In modern times they would give trade straight to you, regardless of weather there is a city nearby. But-you would need to have a unit or village (size 2down city) nearby
Ralf
Prince
Sweden
Mar 2000
posted December 20, 2000 15:16   Click Here to See the Profile for Ralf   send a private message to Ralf
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I dont understant what you mean, exactly?

Anyway; it seems to be a feature that the human player can utilize much better, then the game-AI can. Lets keep things simple, and avoid adding complications. We have borders - lets work on that instead.

Diablo, Bro. of Mephisto
Warlord
Salt Lake City, USA
Oct 2000
posted December 20, 2000 18:14   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Why did you create a whole nother thread when I just created one for this purpose?

anyway, Ralf is right, lets keep Borders nice and simple. (though a border 'wall' would not be a bad idea)

Matthew Hayden
Settler
Great Britain
Aug 2000
posted December 20, 2000 19:33   Click Here to See the Profile for Matthew HaydenClick Here to Email Matthew Hayden  send a private message to Matthew Hayden
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Perhaps a 'once only' improvement, which creates a wall right around your borders, although it cannot be moved when your borders move, and can be easily destroyed if not occupied ( represents ancient mining techniques used to demolish stone walls.)
Additionally, this wall must be very expensive to maintain, perhaps 1 gold for every tile it covers.
By the way, it must provide a bonus against ancient age sea going units because they have no way to attack it. If small ships can't attack land anyway then that last point is redundant.
Grumbold
Warlord
London, UK
Mar 2000
posted December 20, 2000 19:40   Click Here to See the Profile for Grumbold   send a private message to Grumbold
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Who would bother when forts are cheaper and easier to produce? If forts act to 'pin' a border and stop tiles being reallocated to a foreign power who builds a nearby city that should be sufficient. The enemy would have to enter your country and pillage your terrain improvement first, which gives you a certain amount of warning even when the fort is unoccupied. I'm not entirely sure that pillaging a fort you hadn't bothered to garrison should be an automatic declaration of war though, much like CtP piracy.
Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War