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  Entertainer - the unit

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Topic:   Entertainer - the unit Format for Better Printing
colossus
Settler
Hong Kong
Nov 1999
posted December 20, 2000 06:00   Click Here to See the Profile for colossus   send a private message to colossus
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Instead of assigning a citizen as an entertainer, use a unit - the Entertainer - in the city to make the citizens happy.

Of course it is expensive, but more flexible. Remember the old days of travelling circus?

Nikolai
Chieftain
Bergen, Norway, Hordaland
Oct 2000
posted December 20, 2000 07:43   Click Here to See the Profile for NikolaiClick Here to Email Nikolai  send a private message to Nikolai
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I really don't think that would be necessary, it would be to much work to build a unit like that. And why should we use valuable time, especially in ancient times, on building this unit?

I think todays system are better, but I am of course open to hear on you if you have some good reasons. Just tell me!!

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Who am I? What am I? Do we need Civ? Yes!!
birteaw@online.no

Yog-Sothoth
Chieftain
Norway
Sep 2000
posted December 20, 2000 07:49   Click Here to See the Profile for Yog-SothothClick Here to Email Yog-Sothoth  send a private message to Yog-SothothSend a Message to UIN: 83769383
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I don't quite see the big advantage of this, but maybe you will tell us
Jer8m8
Chieftain
New York, America
Nov 2000
posted December 20, 2000 15:07   Click Here to See the Profile for Jer8m8Click Here to Email Jer8m8  send a private message to Jer8m8
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This is historically what happened. Also, if you need a surplus and happy peopl in a city, you won't have to sacrifice one for the other
Ralf
Prince
Sweden
Mar 2000
posted December 20, 2000 15:38   Click Here to See the Profile for Ralf   send a private message to Ralf
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quote:

Originally posted by Jer8m8 on 12-20-2000 03:07 PM
you won't have to sacrifice one for the other

I recon, about 90-95% of all Civ-3 player upgrade-suggestions have to be scrapped by Firaxis. The remaining 5-10% deserves a closer look, and from these they can pick and reject even further, until they have some carefully chosen player-ideas and concepts.

They MUST "sacrifice on for the other". They really have no choice. Maybe this particular idea will survive - what do i know. But, most of ideas and suggestions will not.

[This message has been edited by Ralf (edited December 20, 2000).]

Evil Capitalist
King
The man with the Golden Gnu.
Jul 2000
posted December 20, 2000 16:50   Click Here to See the Profile for Evil CapitalistClick Here to Email Evil Capitalist  send a private message to Evil CapitalistSend a Message to UIN: 82420241
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Bring back the cow!
Pangaea
Settler
Toronto, Ontario, Canada
Dec 2000
posted December 20, 2000 17:10   Click Here to See the Profile for PangaeaClick Here to Email Pangaea  send a private message to PangaeaSend a Message to UIN: 31291353 Visit Pangaea's Homepage!
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Ralf: I myself help run a few online games, and we take everything the players say into consideration, and most of the time, we end up trying to add the features they want....

Same thing probably applies with CivIII, most of the stuff is just a small tweak of some code, that would add many great new aspects...

But thats just my opinion

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-=Pangaea=-
31291353

DarkCloud
King
of Clouds
Jul 2000
posted December 20, 2000 18:41   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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I'll have to agree with Yog-Sohoth, this is too useless, we don't need to build a unit for this.
Diablo, Bro. of Mephisto
Warlord
Salt Lake City, USA
Oct 2000
posted December 20, 2000 19:19   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
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I agree with most people here, too useless.
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