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Topic:   Map viewing Format for Better Printing
Jer8m8
Chieftain
New York, America
Nov 2000
posted December 19, 2000 15:38   Click Here to See the Profile for Jer8m8Click Here to Email Jer8m8  send a private message to Jer8m8
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I think it makes no sense that the North Pole is so wide. The map in the corner should be a globe, and when you get near a pole the view will change to the circles we usually see on maps. Move to the edge, and you will travel farthur down river
Diablo, Bro. of Mephisto
Warlord
Salt Lake City, USA
Oct 2000
posted December 19, 2000 21:15   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
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Yes, I agree with you. maps should definetly be more 3D.
weird god
Warlord
EU, aut
Apr 2000
posted December 20, 2000 12:40   Click Here to See the Profile for weird god   send a private message to weird god Visit weird god's Homepage!
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this is a mathematical problem....either you use a 3d globe or a projection where the square-numbers are identically for low and high degrees. a mixture as used in normal maps would favor starts at the equator.
Pangaea
Settler
Toronto, Ontario, Canada
Dec 2000
posted December 20, 2000 15:55   Click Here to See the Profile for PangaeaClick Here to Email Pangaea  send a private message to PangaeaSend a Message to UIN: 31291353 Visit Pangaea's Homepage!
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Yeah, its gonna be kinda hard to make the maps smalle, sicne the game is based on squares, and as we all know, you can't make squares into a circle without overlapping them (we had to try for a science project, wasted 3 hours doing it....)
and it would also mess up the walking/city radius, and as weird god said, it would favour equator starters

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