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Topic:   Agriculture Types Format for Better Printing
DarkCloud
King
of Clouds
Jul 2000
posted December 13, 2000 15:15   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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From Sun-Tzu of CivFanatics-
quote:

After you discover a certain tech, your engineers could make a
tile(s) into a resource like Cotton or Soy beans, and they can
be a trade source for that city. It'd take your engineer about
4-7turns to do this though.
Diablo, Bro. of Mephisto
Chieftain
Salt Lake City, USA
Oct 2000
posted December 13, 2000 15:20   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
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Thats what farmland is for.
DarkCloud
King
of Clouds
Jul 2000
posted December 13, 2000 15:23   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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More specified would be more interesting- say you have 2-4 choices and each yield different shields,trade, and/or food production.
Diablo, Bro. of Mephisto
Chieftain
Salt Lake City, USA
Oct 2000
posted December 13, 2000 15:25   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
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hmm, i dont know, too much micromanagemt, but I do kinda like the idea.
Dom Pedro II
Prince
Ridgefield Park, NJ, USA
Nov 1999
posted December 14, 2000 00:06   Click Here to See the Profile for Dom Pedro IIClick Here to Email Dom Pedro II  send a private message to Dom Pedro II
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DC, I've already mentioned this before as an element in the market system. I said it would be possible to develop plantations in order to allow a city to export the commodity for profit. So there would be raw materials, commodities grown on plantations or ranches, and manufactured commodities.
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