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Topic:   Forgotten Techs? Format for Better Printing
Zulu Elephant
Prince
North Yorkshire, England
Jun 99
posted December 11, 2000 10:35   Click Here to See the Profile for Zulu ElephantClick Here to Email Zulu Elephant  send a private message to Zulu Elephant
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Its just an idea that i thought up and i havent had time to really think it through but what about including the possiblitily of a civilization forgetting advances (perhaps after a big nuclear exchange)
This could result in once powerful nations reverting back years in tech level al la Mad Max

Just a thought - Discuss

Diablo, Bro. of Mephisto
Chieftain
Salt Lake City, USA
Oct 2000
posted December 11, 2000 13:39   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
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Hmm, because its just a thought, I wont jump on you.

I dont really like the idea, but if you could give me more details on it, Ill listen.

Jer8m8
Settler
New York, America
Nov 2000
posted December 11, 2000 15:41   Click Here to See the Profile for Jer8m8Click Here to Email Jer8m8  send a private message to Jer8m8
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I think I agree with this idea-how else would you be re-researching techs in a future Apocalypse scenario?

Also, this could be the result of a revolution-book burnings. And how was it that Roman & and Greek texts were forgotten for 500 yrs (Dark Ages). Civil Wars, rebellions, big invasions, these all might make you lose tech

rremus
Warlord

Jan 2000
posted December 12, 2000 04:26   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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I like this idea, and I think a advance should be 'forgoten' simply if you don't use it a long period. You discover Bridge Building yet you don't build ANY road across a river, in 25 turns you might forget it. You discover Map Making and 25 turns you don't build any trireme, you forgot it... Yet, if you used Map Making to discover Navigation, it should be considered 'usage' of that knowledge.
However, things are more complicated... First, there are advances wich can't be measured if they're used or not, like Philosohy. We can say that if you discovered an advance that allow other advances but you don't use this advance to discover other advances for, say, 35 turns, you forget it. Of course, this should not apply to modern ages. I can't imagine a modern civilisation suddenly forgetting how to build Railroads...
Also, a forgoten advance might be re-researched in much shorter time...
Grumbold
Chieftain
London, UK
Mar 2000
posted December 12, 2000 06:47   Click Here to See the Profile for Grumbold   send a private message to Grumbold
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Most technologies were forgotten because the civilisation that possessed them were destroyed or reduced to pale shadows of their former selves. The Roman use of concrete springs to mind. I don't see how a Civ game can model this easily since the trend is for slow upward growth throughout the timeline. Perhaps a certain size city is needed to break the subsistence farming cycle and have the elite educated in advanced ideas. Cities are unlikely to shrink much though unless famines and barbarian invasions that weaken rather than capture cities become a big part of the game.

Only learning techs that are somehow applicable would be an interesting approach. i.e. You can't learn mapmaking until you have a coracle paddling around a coast, or philosophy until you have 4 schools in your nation etc. To learn ironworking you need to have 5 pikemen promoted in battle... the possibilities are huge.

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