Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Advanced Tech Tree

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Advanced Tech Tree Format for Better Printing
DarkCloud
Prince
of Posts
Jul 2000
posted November 23, 2000 17:59   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
By Helmling of Sidgames-
quote:


I think we all, as veteran players, agree that the game setup should be highly customizable.

I'm assuming that "Blind Research" will be one such option.

But I'd like to propose another. "Complex Research Tree" which could only be used in conjunction with "Blind Research."

Under the Complex Research Tree, most techs would have two levels. For example, there would be regular Iron Working, but also Advanced Iron Working, which the Civ could develop after first having developed Iron Working. The Advanced level of the tech would provide certain benefits, such as refined versions of units, unique Improvements, or even some Wonders.

For example, the Pyramids might only be available to a Civ that developed Advanced Masonry--not just to any Civ that learned to make a brick. A Stonehenge or Chichen Itza wonder--both implemented in CTP but with nonsensical functions--might only be possible with Advanced Astronomy.

If the Complex Research Tree was disabled, though, the special units would be unavailable and the Improvements and Wonders would be available with the regular versions of the Advances.

I would also say that if blind research is an option, then the player should not be allowed to simply choose what directions research will take. That should be dictated by the administration choices of the civilization. For example, if you're building a lot of military units and fighting a lot of battles, then your research is going to lean toward the Military applications. If you are building lots of libraries and religious improvements, then your research is going to lean toward philosophy and pure knowledge. The building and unit choices should dictate what research your people are best at.


Cantona is god-
quote:


What if certain of the 'advanced' technologies were only available to certain civilisations or could only be reasearched once - all other civilisations would have to trade if they wanted to obtain it? Hence if you needed an advanced version of masonry to build the pyramids then only the civ that discovered advanced masonary could build them - they could keep the technology secret until they had been built. This would be good as an advanced option - it would lead to more tensions (if someone refused to give an advanced technique) and more unqiue civs - which i think is something everyone wants.

DarkCloud
Prince
of Posts
Jul 2000
posted November 26, 2000 19:42   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Bump.
Zero_Tolerance
Warlord
Nashville, Tennessee US
Oct 2000
posted November 26, 2000 20:15   Click Here to See the Profile for Zero_ToleranceClick Here to Email Zero_Tolerance  send a private message to Zero_Tolerance
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Yeah, and add Advanced Telecommunications in there, too, to take advantage of The Internet. This would include cell Phones, pagers, fax machines, broadbandwith; etc.

------------------
Zero (formerly jrhughes98)

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War