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Topic:   Capturing Units Format for Better Printing
DarkCloud
Prince
of Posts
Jul 2000
posted November 23, 2000 13:09   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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I think you should be able to capture units in Civ III as in Alpha Centauri with the mindworms.
But you should only be able to do this if the unit uses so much morale and units as they
surrender to you.
It should be impossible when you attack an air unit.
It should be a random event when you attack an enemy naval unit.
Possibly there could be a 50% chance of capture if when the enemy unit reaches
50% damage your unit has taken less than 10%, and the enemy unit has a morale of less than 50%
and in a 50% chance that it does not flee.
Shogun Gunner
Warlord
Fairfax, Virginia
Oct 2000
posted November 24, 2000 00:44   Click Here to See the Profile for Shogun GunnerClick Here to Email Shogun Gunner  send a private message to Shogun Gunner Visit Shogun Gunner's Homepage!
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Doesn't this idea assume a few things about the size of the units?

If you build a destroyer unit, is it one destroyer or is it a small task force as suggested by others.

Is it realistic to assume you can capture a whole army, or division of alpline troops?

I always thought the damage received in battle representated a lot of things including troops surrendering.

Remember, these battles last at least one year depending on early, middle or late game...

Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted November 24, 2000 10:28   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
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Battle are fighted into a frame of a year (one turn).
This doesn't mean they last so long. While "Prisoner of war" is a concept I like and already debated, I agree that the concept of capturing a useful unit is a bit oversimplified.

Of course weapons and supplies can be captured (e.g. horses or working trucks and tanks);
some units can be captured under particular limits (modern ships inside harbour, planes on hangar/airfield).

It's true that ships as trireme or galleons where captured also on the sea (but not modern ships, usually), while some plane has been hit and captured in good condition after emergency landing.

I simply suggest to use the Razor of playability vs. realism, this time.

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Admiral Naismith AKA mcostant

UltraSonix
King
Melbourne, Australia
May 2000
posted November 25, 2000 07:54   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonixSend a Message to UIN: 97330588 Visit UltraSonix's Homepage!
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Or how about a compromise - a special "commando" type unit that is capable of taking over units? It would be a special workshop upgrade pack and units with it will be able to infiltrate and take command of certain units. What units they could be, I'm not really sure...

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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