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Topic: Capturing Units |  |
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DarkCloud Prince of Posts Jul 2000
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posted November 23, 2000 13:09
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I think you should be able to capture units in Civ III as in Alpha Centauri with the mindworms. But you should only be able to do this if the unit uses so much morale and units as they surrender to you. It should be impossible when you attack an air unit. It should be a random event when you attack an enemy naval unit. Possibly there could be a 50% chance of capture if when the enemy unit reaches 50% damage your unit has taken less than 10%, and the enemy unit has a morale of less than 50% and in a 50% chance that it does not flee. |
Shogun Gunner Warlord Fairfax, Virginia Oct 2000
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posted November 24, 2000 00:44
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Doesn't this idea assume a few things about the size of the units?If you build a destroyer unit, is it one destroyer or is it a small task force as suggested by others. Is it realistic to assume you can capture a whole army, or division of alpline troops? I always thought the damage received in battle representated a lot of things including troops surrendering. Remember, these battles last at least one year depending on early, middle or late game... |
Adm.Naismith Prince Milano - Italy Oct 1999
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posted November 24, 2000 10:28
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Battle are fighted into a frame of a year (one turn). This doesn't mean they last so long. While "Prisoner of war" is a concept I like and already debated, I agree that the concept of capturing a useful unit is a bit oversimplified. Of course weapons and supplies can be captured (e.g. horses or working trucks and tanks); some units can be captured under particular limits (modern ships inside harbour, planes on hangar/airfield). It's true that ships as trireme or galleons where captured also on the sea (but not modern ships, usually), while some plane has been hit and captured in good condition after emergency landing. I simply suggest to use the Razor of playability vs. realism, this time.  ------------------ Admiral Naismith AKA mcostant |
UltraSonix King Melbourne, Australia May 2000
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posted November 25, 2000 07:54
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Or how about a compromise - a special "commando" type unit that is capable of taking over units? It would be a special workshop upgrade pack and units with it will be able to infiltrate and take command of certain units. What units they could be, I'm not really sure...------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!) |