Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  funding of city improvements

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   funding of city improvements Format for Better Printing
JEEVES
Settler
LA CROSSE, WI
Nov 2000
posted November 19, 2000 23:36   Click Here to See the Profile for JEEVES   send a private message to JEEVES
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I propose getting rid of general maintanace costs and implementing funding. For instance, a library's effectiveness would depend on on the amount of funding. If it gets maximal (100%) it will be an excellent school, and enhance science production. If the school gets, say, 20% funding it will be poor and have a minimal effect on science. The same could be said for university, library, etc. There should be a minimal percentage for basic maintanace, but the rest of the funding goes to the quality of the improvement.

This would bring a welcome complexity to the game. It would make income and trade more important.

Another added complexity could be that of a localized economy. As in real life, high tech companies, need specialized people. In the game, a research center (or equivalent) could be built, but in order to run at peak efficiency, the city would need proper workers to work there. This is all of the top of my head. This stuff would bring some relief to the old basic system and equations.

I think the "rush buy" option should go. It doesn't make any sense. It isn't realistic at all.

Evil Capitalist
King
sized bed and minibar in each room
Jul 2000
posted November 20, 2000 02:33   Click Here to See the Profile for Evil CapitalistClick Here to Email Evil Capitalist  send a private message to Evil CapitalistSend a Message to UIN: 82420241
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'm not so sure- I think the autoselling of improvements is meant to signify recession, and as such is needed in the game. Although if funding were set on an empire wide level it could work.

And IMO rush buying is a valuable part of the city interface- politicans throwing money at a project until it goes away.

UltraSonix
King
Melbourne, Australia
May 2000
posted November 20, 2000 07:36   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonixSend a Message to UIN: 97330588 Visit UltraSonix's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
There is absolutely nothing wrong with the suggestion - it's actually quite good. But I like the way Civ2 works now... it's very easy to manage.

As as to the percentage funding proposal - I think it's more Sim City than civ - it seems to be focused on the cities too much.

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

airdrik
Chieftain
Boise, ID, USA
Oct 2000
posted November 20, 2000 13:21   Click Here to See the Profile for airdrikClick Here to Email airdrik  send a private message to airdrik
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Actually it already has funding, to a degree. The science rate. The higher you put your science rate, the more 'funding' is given to your schools, libraries, etc. So I believe it is rather uneeded to have another 'funding' level in the game.
Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War