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Topic: Army Corps of Engineers |  |
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rremus Warlord
Jan 2000
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posted November 06, 2000 03:48
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Hi, This is a sugestion for a new unit type: The Army Engineer. Can build Roads, Bridges, Frotifications and Airbases (no Irrigation and Farms) and has the same fighting capabilities as a infantry unit (as Riflemen?). This should be used to help your conquest campaigns. |
UltraSonix King Melbourne, Australia May 2000
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posted November 06, 2000 06:25
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How about simplifying the idea even more - allow settlers/engineers to have an upgrade of attack and armour (via the unit workshop or just as a new unit).By the way, I think having bridges would be too much micromanagement. ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!) |
Tiberius Warlord & Tradelord Jan 2000
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posted November 06, 2000 07:40
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There is also an another possibility: allow for military units (maybe only for modern ones, I don't know) to build roads, bridges and fortifications (but no railroads), at the speed of a settler unit. This way, if you want to build quickly, you must risk your engineers. If there is no such a rush, or you don't want to risk, use your military units to build at a slower speed. |
rremus Warlord
Jan 2000
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posted November 06, 2000 07:59
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quote:
 Originally posted by Tiberius on 11-06-2000 07:40 AMmaybe only for modern ones, I don't know
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Roman Legions did a lot of road building work... |
Vrank Prins Settler Haarlem, Netherlands Sep 2000
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posted November 06, 2000 12:39
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About one and half month ago I've done a few suggestion in this direction. Since I'm not able to use the HTML-mode I'll give you the name of the thread Rivers & Estuaries & bridgebuilding |
UltraSonix King Melbourne, Australia May 2000
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posted November 06, 2000 16:50
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But I don't like bridges.  ------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!) |
Dom Pedro II Warlord Ridgefield Park, NJ, USA Nov 1999
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posted November 06, 2000 22:10
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Well, nobody says that bridges have to be specifically built. Building roads on rivers should just make bridges. Unless you mean crossing ocean tiles? |
UltraSonix King Melbourne, Australia May 2000
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posted November 07, 2000 01:39
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Building bridges across ocean is a bit far-fetched, methinks.------------------ No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!) |
DarkCloud Prince of Posts Jul 2000
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posted November 07, 2000 20:26
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Build a bridge, like I suggested many moons before, like the Golden Gate, over one to two (at most) ocean spaces; you must rate ocean depth to do this; with an 'Engineer' upgraded settler or addition to settler. I.e. -Settler (Ancient) -Advanced Settler (Modern) -Engineer (Modern) |
Biddles Warlord Melbourne, Victoria, Australia Mar 99
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posted November 08, 2000 09:44
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But a bridge over 1 or 2 squares would still be hundreds of miles long. Pretty unrealistic and it would hurt gameplay unless it is a modern advance.------------------ - Biddles "Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......." Mars Colonizer Mission |
DarkCloud Prince of Posts Jul 2000
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posted November 08, 2000 19:03
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If you increased the size of the map, this would not be a problem. i.e.: squares="25-50 miles" |