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Topic:   Replay Mode Format for Better Printing
Berzerker
King
topeka, kansas,USA
May 99
posted October 31, 2000 03:13   Click Here to See the Profile for BerzerkerClick Here to Email Berzerker  send a private message to BerzerkerSend a Message to UIN: 38356654
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Kaak came up with this - and it might just eliminate cheating. Civ 3 must have a replay mode so the game can be viewed one turn at a time from every civ's perspective. Just sit back and watch the entire map and everyone move with speed control and the ability to zoom into any civ and analyze events...
Kaak
Prince
Lost
May 99
posted October 31, 2000 03:18   Click Here to See the Profile for KaakClick Here to Email Kaak  send a private message to KaakSend a Message to UIN: 4032410 Visit Kaak's Homepage!
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to expand on this...It would be ideal to se it as a movie, with options to either see the entire map, or the map as it is discovered by all the civs concurrently.
Berzerker
King
topeka, kansas,USA
May 99
posted October 31, 2000 03:30   Click Here to See the Profile for BerzerkerClick Here to Email Berzerker  send a private message to BerzerkerSend a Message to UIN: 38356654
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I think this is a kick a@@ idea, nice one, Kaak
UltraSonix
King
Melbourne, Australia
May 2000
posted October 31, 2000 03:47   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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quote:

zoom into any civ and analyze events...
Interesting idea - but how can it be implemented? For example, if on the replay, you wanted to to go into and city and check if their happiness is suspect, it would be that game info from every single turn has to be recorded by every single player. Wouldn't this would lead to [lots of] lag. If to counteract this problem, the replay on shows unit movements and size of cities, without the ability to check the actual cities, then there's really no point having the replay.

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

ColdWizard
Prince
Upstate NY
Feb 2000
posted October 31, 2000 04:26   Click Here to See the Profile for ColdWizard   send a private message to ColdWizardSend a Message to UIN: 65015671 Visit ColdWizard's Homepage!
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it would be nice to have a replay, and be able to see the development of the civs. maybe add a text box to see what cities produced or something
Berzerker
King
topeka, kansas,USA
May 99
posted October 31, 2000 04:47   Click Here to See the Profile for BerzerkerClick Here to Email Berzerker  send a private message to BerzerkerSend a Message to UIN: 38356654
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quote:

Interesting idea - but how can it be implemented?

Geez, dont ask me, I dont make 'em, I just play 'em

Berzerker
King
topeka, kansas,USA
May 99
posted October 31, 2000 04:59   Click Here to See the Profile for BerzerkerClick Here to Email Berzerker  send a private message to BerzerkerSend a Message to UIN: 38356654
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quote:

If to counteract this problem, the replay on shows unit movements and size of cities, without the ability to check the actual cities, then there's really no point having the replay.

Right now in Civ II there is a cheat that can accidently be triggered by trying to bypass passwords I think. We had to ditch a diplo game because after bypassing someone's password to get a sub in, we discovered the entire map was showing and we could click on each other's cities and not only look inside, but change what was being produced. The replay mode could incorporate this bug maybe...

Kaak
Prince
Lost
May 99
posted October 31, 2000 22:16   Click Here to See the Profile for KaakClick Here to Email Kaak  send a private message to KaakSend a Message to UIN: 4032410 Visit Kaak's Homepage!
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i don't see how it would create lots of lag, as every turn, the computer autosaves automatically. It would be simple enough just to expand the scope of the save file to incoporate everyone's moves...
UltraSonix
King
Melbourne, Australia
May 2000
posted October 31, 2000 23:41   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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I don't play multiplay civ2, so don't scream at me if I'm wrong, but doesn't the autosave only save local (ie your) information?

And as to:

quote:

to incoporate everyone's moves...
If the game is going to have 16+ civs like many people seem to want, wouldn't the game slow down heaps because all the details of each civ must be relayed to all the other civs?

Besides, the sheer info that would be generated over a full game would be huge - imagine how big the file could be!

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

Kaak
Prince
Lost
May 99
posted November 01, 2000 03:29   Click Here to See the Profile for KaakClick Here to Email Kaak  send a private message to KaakSend a Message to UIN: 4032410 Visit Kaak's Homepage!
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no, autosave is a complete save of the game...And, i don't know how it was programmed, but the size of the file could be made minimal because the game doesn't fluctuate. it can predict what is going to happen the next turn, so it only needs to record the changes...arrghh...hard to explain i guess...
UltraSonix
King
Melbourne, Australia
May 2000
posted November 01, 2000 05:06   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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Well if it could be done (and it looks like it could), then the replay idea would be a really good idea!

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

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