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Topic:   Civ Personalities Format for Better Printing
DarkCloud
Prince
of Posts
Jul 2000
posted October 29, 2000 15:53   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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I've said this in a few topics but never gotten any response, so I am trying
again.. P.S. This is also in the Tribes 0.1 and An AI Question threads.

There should be sub-personalities as I mentioned in another thread. It may take
me a while to dig it up but hopefully I will find it.
Here it is: (It was in my Tribes 0.1 Post)

10. Civ Personalities

[Dark Cloud]
There should be 5 basic personality types-
-Warlike
-Expansionist
-Neutral
-Perfectionist
-Pacifist
And there should be 2 sub-personalities for each-
-Warlike has
1. Fight to the Death (Never gives up after being attacked, almost never gives
up when losing a war.)
2. Backstabber (Attacks when least expecting- attacks allies, etc)
-Expansionist has
1. Settler Type (Builds many cities)
2. War Type (Attacks others cities)
-Neutral has
1. Warlike (If insulted will attack - will only pay tribute sometimes)
2. Passifist (If attacked will attack- will pay tribute always)
-Perfectionist has
1. City Developer (Builds up cities)
2. Unit Developer (Builds up armies)
-Pacifist has
1. Researcher (Only builds the newest units and buildings)
2. Developer (Only builds the cheapest units and buildings)

Dom Pedro II
Warlord
Ridgefield Park, NJ, USA
Nov 1999
posted October 29, 2000 20:12   Click Here to See the Profile for Dom Pedro IIClick Here to Email Dom Pedro II  send a private message to Dom Pedro II
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Sounds good. I like the division of war. There should be something that separates the war-like into the disciplined honor of war like the Japanese, and the brute force and aggression war like that of the Vikings and Germans.

And I think that these definitions should actually mean something. In Civ 2, I only saw some slight evidence of the personalities. I want expect something based on their attitudes. Maybe they should get slight bonuses in the areas where they have strength.

jrhughes98
Chieftain
Nashville, Tennessee US
Oct 2000
posted October 29, 2000 21:40   Click Here to See the Profile for jrhughes98Click Here to Email jrhughes98  send a private message to jrhughes98
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Having 5 personality types is a great idea, but sub-personalities will allow other players to know too much about the other civs, thus sacrificing challenge.

------------------
JRH

Dom Pedro II
Warlord
Ridgefield Park, NJ, USA
Nov 1999
posted October 29, 2000 23:18   Click Here to See the Profile for Dom Pedro IIClick Here to Email Dom Pedro II  send a private message to Dom Pedro II
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Actually, I think it makes the game more challenging by helping the AI understand its goals better. One will be fighting very hard to get to the Space Project. Another will just try to anahilate you even if that means destroying itself in the process. And just because you know something about them, doesn't mean that their sub-personalities are completely on display for you.
UltraSonix
King
Melbourne, Australia
May 2000
posted October 30, 2000 00:19   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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Having more AI personalities (and not revealing them beforehand) would definitely make the game more interesting. However, I very much doubt a good AI can be programmed for all of them - the "perfectionist" AI in civ2 is utterly useless.

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

Biddles
Warlord
Melbourne, Victoria, Australia
Mar 99
posted October 30, 2000 04:48   Click Here to See the Profile for BiddlesClick Here to Email Biddles  send a private message to BiddlesSend a Message to UIN: 20518789 Visit Biddles's Homepage!
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Personally I would like to see each civ have strengths and weaknesses through social engineering (as in SMAC).

Pauses and waits for the abuse ...

------------------
- Biddles

"Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
Mars Colonizer Mission

DarkCloud
Prince
of Posts
Jul 2000
posted October 30, 2000 20:28   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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We already have 5 different civ personalities, jsrhughes98.
jrhughes98
Chieftain
Nashville, Tennessee US
Oct 2000
posted October 30, 2000 20:44   Click Here to See the Profile for jrhughes98Click Here to Email jrhughes98  send a private message to jrhughes98
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quote:

Originally posted by DarkCloud on 10-30-2000 08:28 PM
We already have 5 different civ personalities, jsrhughes98.

Well, actually, I don't know which version of Civ2 you have, but I have MGE, which only has 3.

------------------
JRH

Shogun Gunner
Chieftain
Fairfax, Virginia
Oct 2000
posted October 30, 2000 22:49   Click Here to See the Profile for Shogun GunnerClick Here to Email Shogun Gunner  send a private message to Shogun Gunner Visit Shogun Gunner's Homepage!
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quote:

Originally posted by UltraSonix on 10-30-2000 12:19 AM
Having more AI personalities (and not revealing them beforehand) would definitely make the game more interesting. However, I very much doubt a good AI can be programmed for all of them - the "perfectionist" AI in civ2 is utterly useless.


Agreed. Most easily defeated. I never mind seeing Hammurabi in a game!

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