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  How to make going to war harder

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Topic:   How to make going to war harder Format for Better Printing
Claudius
Settler
Canada
Oct 2000
posted October 28, 2000 11:39   Click Here to See the Profile for Claudius   send a private message to Claudius
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One thing that always frustrated me in Civ2 was how easy it was to just pick up and attack your neighbor (or vice-versa). In most cases wars have to be planned for months before hand to be successful. How can Civ3 make it harder to go to war
chrispie
Settler
Manchester UK
Oct 2000
posted October 28, 2000 12:13   Click Here to See the Profile for chrispie   send a private message to chrispie
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Well, um the shortest turn in Civ2 was 1 year So, planning a war must of been done then.

My opinion on this (god I have so many! ) is that your people should be very important when considering war, especially in govs like Democracies. Obviously, you are not forced into listening to what your people say, but going against them can make life hard, riots etc.

Also, in reality wars mean spending money on armies, not only to conquer but to secure conquered cities...so units should definetly require money to maintain.

I think if trade routes are implemented properly, and are easy to set up, they could be a good deterant to war, like why destroy a civ who your getting 1000 gold per turn.

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