Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Game scoring

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Game scoring Format for Better Printing
Stuff2
Warlord

Sep 1999
posted October 28, 2000 07:46   Click Here to See the Profile for Stuff2   send a private message to Stuff2
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
How should the game score be calculated in civ3?

Bonus points for every conquered nation?

Points for every aquired tech or points only for researched tech? (getting tech from trade, gifts and warfare won't count in your ending score)

Points for current population or points for highest population?

Points for religios conversions? points for expanding your culture, even if you don't take over the countries? (This is what USA does today, and what the western civs has done the latest centuries)

Points for aquaring wonders (with conquest) or points for having built them?

Anything else? Bonus points for highest population, highest literacy, highest techrate, highest happiness?


Ribannah
Warlord
Castle Gobs, Enroth
Aug 2000
posted October 29, 2000 19:21   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to Ribannah Visit Ribannah's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Just by date of victory. Everything else is irrelevant, in the end.

------------------
If you have no feet, don't walk on fire

jrhughes98
Warlord
Castle Gobs, Enroth
Aug 2000
posted October 29, 2000 21:32   Click Here to See the Profile for jrhughes98Click Here to Email jrhughes98  send a private message to Ribannah Visit jrhughes98's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by Ribannah on 10-29-2000 07:21 PM
Just by date of victory. Everything else is irrelevant, in the end.


Date of victory makes sense because everything else goes with it.

------------------
JRH

Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted October 30, 2000 10:38   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I depends:
What are we scoring for?
I mean, it's different if we want to check about a fix benchmark (top score to the date we launch starship to AC, ot to conquer the whole world) or about best "historical" Civ result.

If the latter is to be considered, and some sort of Raise and Fall of empire will be implemented, maybe we can gain points because of our part in Mankind developement: if I discover a tech or build a wonder or
accomplish a great task I'm adding something to the mankind history: if I steal them, I'm adding not much.

If I must be judged by ethics, I must gain point because I lost less armies, spent few years at wars, share tech a lot, improve population level of life (look at the statistics about production/wealth/military service, happiness, not only computed at the end, but counted during the whole history of mine Civ).
I must gain point assimilating a enemy Civ (by diplomacy, culture, religions), not pillaging, anslaving and destroying it.

If I have and end game with some dark end (pollutions, epidemic disease, global famine, climate change, nuclear winter, etc.) I want to be judged by how long I survived to the Armageddon (the later, the better: opposite of common global victory ).

I would like more scoring based on player general action than cold results, because a good or bad first settler start could destroy the race to the simpler "last civ destroyed before years yyyy".

Hmmm, may be I'm not explain my idea very well, but I'm in a hurry now. Please ask if something sound silly!

------------------
Admiral Naismith AKA mcostant

Stuff2
Warlord

Sep 1999
posted October 31, 2000 05:25   Click Here to See the Profile for Stuff2   send a private message to Stuff2
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Bonus for every first-to-do. Like:
First to discover a tech. First to build a certain improvement.
Antonios
Settler
Larissa,Thessalia,Hellas
Oct 2000
posted October 31, 2000 18:46   Click Here to See the Profile for AntoniosClick Here to Email Antonios  send a private message to Antonios
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I agree with Stuff2.
Builder
Prince
Israel
Jul 2000
posted November 04, 2000 04:23   Click Here to See the Profile for Builder   send a private message to BuilderSend a Message to UIN: 29442827
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
me too

good idea.

Maccabee2
Chieftain
Jacksonville, FL, USA
Sep 2000
posted November 06, 2000 18:36   Click Here to See the Profile for Maccabee2   send a private message to Maccabee2
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Stuff2 is on to something. In TRW, the real world, a nation or civ's reputation is based on its "firsts" as well as its "bests" (currently makes best cars, best overall military, best overall trade, etc.)
Ribannah
Warlord
Castle Gobs, Enroth
Aug 2000
posted November 08, 2000 12:22   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to Ribannah Visit Ribannah's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I don't think a bonus for every first will do. You could be ever so slightly ahead and still get the maximum score. In another game, you might start slow but be doing some careful planning, make a decisive victory, and end up with just a few points!

------------------
If you have no feet, don't walk on fire

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War