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Topic:   Council Notifications Format for Better Printing
jrhughes98
Settler
Nashville, Tennessee US
Oct 2000
posted October 25, 2000 23:45   Click Here to See the Profile for jrhughes98Click Here to Email jrhughes98  send a private message to jrhughes98
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Ok, last thing before I go to bed...
This could be an option for beginners or just anyone who wants it. You could choose to have council notifications. This way, anytime one of your council members has an update/change of opinion, the game will notify you of it and ask if you want to listen that council members' update. You will also be able to hear whether your other council members agree or disagree with the one council member's new opinion. This could actually replace an occassional meeting between yourself and ALL of the council members, as is done in Civ2.

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JRH
[This message has been edited by jrhughes98 (edited October 25, 2000).]

UltraSonix
King
Melbourne, Australia
May 2000
posted October 26, 2000 00:20   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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You mentioned "change of opinion". But opinion on what? If it the councillor's opinion on what you should build next, then you might as well forget it. It'll be impossible for Firaxis to program the AI so that its recommendations would be reliable...

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

jrhughes98
Settler
Nashville, Tennessee US
Oct 2000
posted October 26, 2000 00:27   Click Here to See the Profile for jrhughes98Click Here to Email jrhughes98  send a private message to jrhughes98
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quote:

Originally posted by UltraSonix on 10-26-2000 12:20 AM
You mentioned "change of opinion". But opinion on what? If it the councillor's opinion on what you should build next, then you might as well forget it. It'll be impossible for Firaxis to program the AI so that its recommendations would be reliable...


Maybe not 100%, but again may I say, don't underestimate the power of computer programming. . .

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JRH

Empress
Queen
cause mingy loves me
Apr 2000
posted October 26, 2000 10:15   Click Here to See the Profile for EmpressClick Here to Email Empress  send a private message to Empress Visit Empress's Homepage!
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hmmm.. well... that is an ok idea as long as ther is an option to have the whole thing completly turned off.
UltraSonix
King
Melbourne, Australia
May 2000
posted October 27, 2000 00:15   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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quote:

hmmm.. well... that is an ok idea as long as ther is an option to have the whole thing completly turned off.

So it's not a good idea?

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

phoenixcager
Prince
Singapore
Sep 2000
posted October 27, 2000 03:09   Click Here to See the Profile for phoenixcager   send a private message to phoenixcager
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quote:

Originally posted by Empress on 10-26-2000 10:15 AM
hmmm.. well... that is an ok idea as long as ther is an option to have the whole thing completly turned off.

My sentiments exactly...
The council was fun the first couple of times, but got tedious after a while.

jrhughes98
Settler
Nashville, Tennessee US
Oct 2000
posted October 27, 2000 10:06   Click Here to See the Profile for jrhughes98Click Here to Email jrhughes98  send a private message to jrhughes98
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quote:

Originally posted by UltraSonix on 10-27-2000 12:15 AM
So it's not a good idea?


quote:

Originally posted by jrhughes98 on 10-25-2000 11:45 PM This could be an option for beginners or just anyone who wants it.



Like I said, its a good idea for beginners, but advanced players would probably want to have this option turned off.

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JRH

Diablo, Bro. of Mephisto
Settler
Salt Lake City, USA
Oct 2000
posted October 27, 2000 22:16   Click Here to See the Profile for Diablo, Bro. of MephistoClick Here to Email Diablo, Bro. of Mephisto  send a private message to Diablo, Bro. of Mephisto
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I think that the high council should go further, instead of just them giving you there opinion on stuff, you should be able to ask them questions, built in of course. Like, you could ask the military adviser, 1. how wise would it be to invade the american civ? (or whatever ever civ you wanted), or 2. how many defencive units should I place in defence in my cities? etc. And then you could ask the forein advisor, 1. should I make peace, or an alliance with the english civ? (and again, whatever civ you wanted)and so on.
Shogun Gunner
Chieftain
Fairfax, Virginia
Oct 2000
posted October 27, 2000 22:23   Click Here to See the Profile for Shogun GunnerClick Here to Email Shogun Gunner  send a private message to Shogun Gunner Visit Shogun Gunner's Homepage!
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If they can't fix AI behavior and decision making they will not be able to develop an interactive Council of Advisors. No chance.

Most of the advice is either obvious or wrong.

I always laugh when the Foreign Affairs advisor says, "Go Explore, my talents go to waste!" when you have a handful of cities and haven't run into anyone else yet....I mean, give me a break...

If I didn't want to explore, would I have bought this game in the first place???

jrhughes98
Settler
Nashville, Tennessee US
Oct 2000
posted October 28, 2000 09:34   Click Here to See the Profile for jrhughes98Click Here to Email jrhughes98  send a private message to jrhughes98
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quote:

Originally posted by Diablo, Bro. of Mephisto on 10-27-2000 10:16 PM
I think that the high council should go further, instead of just them giving you there opinion on stuff, you should be able to ask them questions, built in of course. Like, you could ask the military adviser, 1. how wise would it be to invade the american civ? (or whatever ever civ you wanted), or 2. how many defencive units should I place in defence in my cities? etc. And then you could ask the forein advisor, 1. should I make peace, or an alliance with the english civ? (and again, whatever civ you wanted)and so on.

If the military advisor advised you which civs would be wise to attack and which ones would better be left alone, or to make peace/alliance with, then that would ruin all the fun and challenge of the game. It should be up to YOU (the player) to decide which civs are worthy and which ones are not.

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JRH

Nikolai
Settler
Bergen, Norway, Hordaland
Oct 2000
posted October 28, 2000 10:51   Click Here to See the Profile for NikolaiClick Here to Email Nikolai  send a private message to Nikolai
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quote:

Originally posted by jrhughes98 on 10-28-2000 09:34 AM
It should be up to YOU (the player) to decide which civs are worthy and which ones are not.

Who says that you have to hear on them?

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Who am I? What am I? do we need Civ? YES!!

jrhughes98
Settler
Nashville, Tennessee US
Oct 2000
posted October 28, 2000 11:31   Click Here to See the Profile for jrhughes98Click Here to Email jrhughes98  send a private message to jrhughes98
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quote:

Originally posted by Nikolai on 10-28-2000 10:51 AM
Who says that you have to hear on them?


huh??

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JRH

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