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  National Borders. . .

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Topic:   National Borders. . . Format for Better Printing
Tim White
Chieftain
Kearns, Utah, USA
Oct 2000
posted October 22, 2000 18:16   Click Here to See the Profile for Tim WhiteClick Here to Email Tim White  send a private message to Tim White
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The ranks were rather compicated, I would like to simplify it, give me some time, for now here is another idea I have had in mind for awhile. I would like Borders. they would expand when you build a new city, fortress, or have an explorer claim territory. I hate it when my enemies build a city right in the middle of my Kingdom. Give my some suggestions on how borders would work.
UltraSonix
King
Melbourne, Australia
May 2000
posted October 22, 2000 20:14   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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Here are some threads in the past that has dealt with borders:

*National borders - away from cities.
*Zones of Control
*Natural Borders
*Borders (i haven't checked this one out)

Other suggestions that require borders but don't deal directly with it:
*Clear the road!
*Fanatics/Partisans
*Shore Batteries

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
[This message has been edited by UltraSonix (edited October 22, 2000).]

DarkCloud
Prince
of Posts
Jul 2000
posted October 22, 2000 20:40   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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How much time do you spend looking up this stuff Ultra, just wondering.
Tim White
Chieftain
Kearns, Utah, USA
Oct 2000
posted October 22, 2000 20:42   Click Here to See the Profile for Tim WhiteClick Here to Email Tim White  send a private message to Tim White
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Thanks for the suggestions. I would like to see natural and man made borders. For example, mountain ranges, rivers, etc, could be used as natural borders. While explorers and settlers/engineers could make borders by: 1. building city, 2. building fortresses. and they could also expand there territory even beyond the cities.
UltraSonix
King
Melbourne, Australia
May 2000
posted October 23, 2000 03:58   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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quote:

How much time do you spend looking up this stuff Ultra, just wondering.

It's a community service, free of charge.

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

Tim White
Chieftain
Kearns, Utah, USA
Oct 2000
posted October 23, 2000 14:41   Click Here to See the Profile for Tim WhiteClick Here to Email Tim White  send a private message to Tim White
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UltraSonix, are you part of the civ3 programming team? You sound like you are.
Tim White
Chieftain
Kearns, Utah, USA
Oct 2000
posted October 23, 2000 17:03   Click Here to See the Profile for Tim WhiteClick Here to Email Tim White  send a private message to Tim White
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quote:

Originally posted by Tim White on 10-23-2000 02:41 PM
UltraSonix, are you part of the civ3 programming team? You sound like you are.

J/K!!!

UltraSonix
King
Melbourne, Australia
May 2000
posted October 24, 2000 18:18   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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From the archives may 99:
quote:

JT: about claiming land, did you ever read this bit I wrote in the "Borders" thread?
CONTESTED LAND

All throughout history, the major conflicts between nations have always been over a contested chunk of land, to which two or more nations, tribes or kingdoms have what they consider a rightful claim.

Here's how (roughly) I believe this could be incorporated into Civ III.

First, give a player the ability to map out a city radius as "claimed land." This can be done regardless of whether certain tiles have already been claimed. Early on in the game, this may be a way for players to keep track of how they want their civilization to expand. Players could claim particularly tempting spots, taking advantage of natural resources, etc.

Upon claiming a city radius of land, the computer will ask you to give that land a name. This is extraordinarily important, not only for keeping track of large numbers of claimed tiles, but for instilling an historical sense in the middle and late game!

Now, incorporate this into diplomacy. Rival civilizations will often demand that you remove your settlers or troops from their own "claimed land." Early on, I think play-testers will find, this claiming of land will become the number one cause of all conflicts, as it should be.

Now, imagine colonization. I've often found sending settlers overseas to be a time-consuming process. Claiming could make a race amongst several civilized nations to settle in a newly-discovered continent incredibly realistic, exciting and memorable.

Imagine it: A rival civilization contacts you. "Your settlers have trespassed upon the land of Palestine. Our claims to this land are ancient and indesputable. Remove them, or face the consequences!"

Now, THAT'S civilization!

Not only borders... contested borders!

Does that sound like the basis for a more enjoyable game of Civ? Reactions, anyone?

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

Tim White
Chieftain
Kearns, Utah, USA
Oct 2000
posted October 24, 2000 18:30   Click Here to See the Profile for Tim WhiteClick Here to Email Tim White  send a private message to Tim White
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That is what I am talkin about Man!!!!!! You got it!
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