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Topic:   unit workshop Format for Better Printing
Stuff2
Warlord

Sep 1999
posted October 16, 2000 11:12   Click Here to See the Profile for Stuff2   send a private message to Stuff2
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The one in SMAC. I hate it.

It's clumsy and overcomplicated.

I suggest civ3 goes back to the the civ2 unit style. Also, no more units rotating with fancy graphics, it's just a waste of time and computer code.

grapevine
Settler
madisonville, KY USA
Apr 2000
posted October 16, 2000 16:35   Click Here to See the Profile for grapevineClick Here to Email grapevine  send a private message to grapevineSend a Message to UIN: 27726564
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I agree that the one in SMAC was too complicated but I think a simplied version would be great for civ3. I think it would keep you in suspense by watching a unit you've never seen before not knowing its hitpower, defense or anything and wondering how your gonna find out what this thing is made of. A recent example is the Stealth Figther and Iraq
Ralf
Chieftain
Sweden
Mar 2000
posted October 16, 2000 16:57   Click Here to See the Profile for Ralf   send a private message to Ralf
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Sid Meier quote:

"We've developed a brand new graphics engine that will bring the Civ world alive like never before and we continue to work on an interface that will make Civ III the most intuitive to play in the series."

I quess "alive" means for example animated units. About the unit workshop; well, i woudnt weep if they get rid of it.

Va-Toran
Settler

Oct 2000
posted October 16, 2000 17:03   Click Here to See the Profile for Va-ToranClick Here to Email Va-Toran  send a private message to Va-Toran
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Yes the one in SMAC was very complicated. But how would you do a less complicated version? I suggest that you create one purely for infantry and cavalry, allowing you to upgrade weapons and armour. This should also allow you to upgrade them. It is very annoying having to keep on rebuilding your army due to a significant improvment in Technology.
Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted October 16, 2000 18:02   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
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What would be amazing would be to have a polymorphic AI which would build units according to your likes and dislikes (which would be identified during the first few games).

However, the possibility of that happening is low. A smarter Unit Workshop AI could make it less of a hassle (as in SMAC).

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Dalgetti
Prince
aka The Artist ;)
Apr 2000
posted October 20, 2000 15:41   Click Here to See the Profile for DalgettiClick Here to Email Dalgetti  send a private message to DalgettiSend a Message to UIN: 64477545
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well I would like something like that model... one sec...


1 . Units names
Units will be called in their real names , like Brigade,
Division etc . Veteran Units will Have Nicks .

2 . Custom units
You'll be able to create your own Units .
you'll be able to determin how much Inf. how much APCs
and how much tanks and cannons are there .

3. Creating "Raw material" for unit assembly
You will build Tanks in Cities with Factories
You will build Infantry in any city ...
You will build Cannons in Cities with Factories ...etc. etc.

4. Assmebling a unit :
-you get into a city
-enter the military screen
-press assemble unit
-choose given unit or custom unit
( built in kind of workshop)
-when you choose it it will begin the creation of the Unit
first of all it will search for ( raw material ) in the home city
if not enough vehicles or personnel are in the city , it will
call the extras needed from the Neighbouring cities etc.

5."Raw material" - vehicles and personnel arriving to host city and support
they'll get to the host city through the roads . if such dont exist they'll
get through the fastest way possible.

6. Support Routes

units demand support . infantry demand food . vehicles demand oil ( yep! oil! )
the support routs will go from the home city ( originally the city where the unit
was assembled . could be changed though ) .

Builder
Prince
Israel
Jul 2000
posted October 20, 2000 15:56   Click Here to See the Profile for Builder   send a private message to BuilderSend a Message to UIN: 29442827
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errr, Dalgetti, couldnt you find something more complicated?
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