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Topic:   Knowledgeyou don't understand Format for Better Printing
rremus
Warlord

Jan 2000
posted October 16, 2000 04:25   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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Hi,
I don't think is fair that you can obtain knowledge trough conquest or exchange wich is simply way out of your current level. I suggest that when you obtain such a knowledge, it should NOT be available to you. It should stay in an 'inactive' mode until you have the required knowledge to understand it.
E.g. you obtain Philosophy from an exchange, but you don't have Literacy. As soon as you research Literacy, you will also obtain Philosophy. Something like 'Our scientist have discovered Literacy. They finally understood that Philosophy we obtained from the Greeks 4 turns ago'.
Even more, if the advance you obtained requires more steps on the tech tree, you won't even be able to see the name of that advance. You conquer a city and you select some 'Unknown advace'. Later on the game, when you've reached on the tech tree the branch than is one level below that 'Unknown advance', you'll get a message like 'Our scientist have understood what is the Unknown Advance we obtained 6 turns ago. Its is Mobile Warfare. We need to research Automobile to unrestand it completely'.
What do you think?
Regards,

[This message has been edited by rremus (edited October 27, 2000).]
Deathwalker
Warlord
Grteat Britain
Mar 2000
posted October 16, 2000 04:39   Click Here to See the Profile for DeathwalkerClick Here to Email Deathwalker  send a private message to Deathwalker
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Personally I think overall it's a good idea but needs more details, also have tech given to you should be exceptable, though getting it though conquest should have some rules like size and age of city.

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CornMaster
Prince
Ft. Pierce, Flordia, USA
May 2000
posted October 16, 2000 12:53   Click Here to See the Profile for CornMasterClick Here to Email CornMaster  send a private message to CornMasterSend a Message to UIN: 20706862 Visit CornMaster's Homepage!
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I think that is an excellent idea. But I also think that when you conquer a city that you can build whatever the last civ was building. If they left something partly built I think the new civ should be able to finish it and learn from it.

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"I'm too out of shape for a long fight so I'll have to kill you fast"
"The best meat is in the rump!"
I AM CANADIAN!
CornEmpire Index
My Civ 2 Scenario Page.

rremus
Warlord

Jan 2000
posted October 17, 2000 03:02   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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quote:

Originally posted by CornMaster on 10-16-2000 12:53 PM
But I also think that when you conquer a city that you can build whatever the last civ was building

I'm not sure about this. You find the foundations of an aqueduct and you sudenly understand construction?
I think is more appropiate to learn advances related to city improvements you find intact! You find a Granary and you can understand Pottery. But this also is not very accurate. You see a Cathedral and ou suddenly understand Monotheism? Not sure about it.
BTW, I don't now how is the game working now, but if you conquer a city with a Cathedral and you didn't discover Monotheism, is the Cathedral still doing it's effect? I think it shouldn't. In fact, any improvement that is beyond your understanding should be destroyed. This is pretty much how it happens in the real world
UltraSonix
King
Melbourne, Australia
May 2000
posted October 17, 2000 04:27   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonixSend a Message to UIN: 97330588 Visit UltraSonix's Homepage!
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*Smacks hand on forehead*

This is the best suggestion here for a while! It's so simple and yet elegant!

quote:

I don't think is fair that you can obtain knowledge trough conquest or exchange wich is simply way out of your current level. I suggest that when you obtain such a knowledge, it should NOT be available to you. It should stay in an 'inactive' mode until you have the required knowledge to understand it.

This, as stated like this, should definitely be implemented!
quote:

Even more, if the advance you obtained requires more steps on the tech tree, you won't even be able to see the name of that advance. You conquer a city and you select some 'Unknown advace'. Later on the game, when you've reached on the tech tree the branch than is one level below that 'Unknown advance', you'll get a message like 'Our scientist have understood what is the Unknown Advance we obtained 6 turns ago. Its is Mobile Warfare. We need to research Automobile to unrestand it completely'.

This is a very good idea, and perhaps the "unknown advance" could be called "research papers" or "scientific papers".

And I agree with rremus, the build-last-thing idea might not be so good...

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

Tiberius
Warlord
& Tradelord
Jan 2000
posted October 17, 2000 08:53   Click Here to See the Profile for TiberiusClick Here to Email Tiberius  send a private message to Tiberius
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I think Remus has right, but I also have a small counterproposal.

I think sometimes you could apply techs which are beyond your knowledge level. This is especially true for (I'm not sure what is the right word here) "applied sciences". Your people could learn HOW to do some things, whitout knowing WHAT are they doing. Of course, you wouldn't be able to use this "half-known" knowledge for further research, or for trading purposes, until you discover all the prereq techs.
Maybe there should be some penalties for using such a "half-known" tech, for ex. slower or more expensive goods production.

Of course, this wouldn't work for all techs (for. ex, in the case of literacy->philosophy will not). But for "applied sciences" I think it's a sollution.

If this sounds too complicated, than Firaxis should use at least Remus' model.

Shogun Gunner
Warlord
Fairfax, Virginia
Oct 2000
posted October 17, 2000 22:21   Click Here to See the Profile for Shogun GunnerClick Here to Email Shogun Gunner  send a private message to Shogun Gunner Visit Shogun Gunner's Homepage!
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Good idea except the advances vary so wildly in complexity.

If I see pottery, I can figure out how to keep food in it.

If I see a tank, I have no idea what "mobile warfare" is, especially since it's more than technology...it involves military tactics.

I think your comments about a Cathedral in a conquered city would not give a deep understanding of Monotheism to the conquerers make sense... and yes, sadly in real life, you are right, usually these things are destroyed.

A rule would have to hold true throughout the game and it would be hard to work a rule that was fair to the two extremes of technologies.


[This message has been edited by Shogun Gunner (edited October 17, 2000).]

phoenixcager
Prince
Singapore
Sep 2000
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I love rremus' idea. Don't you just hate it when you're ahead of everyone else in science, and suddenly some AIs who are extremely backward steal the necessary techs and start building their own.
ColdWizard
King
Nothing...... anybody seen my crown?
Feb 2000
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rremus' idea is good. If you don't have the requirements than you shouldn't be able to use the advanced tech.
Joseph
Chieftain
Napa, Ca. USA
Feb 2000
posted October 19, 2000 17:10   Click Here to See the Profile for JosephClick Here to Email Joseph  send a private message to Joseph
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During WW2, the Russian were many years behind the United State in Bomber and Jet fighter development. In 1944, when we started to bomb Japan with the B-29, some of them crashed landed in Russia. The Russian did not give them back to us. In 1948 I belive, the Russian few several Bombers over Moscow for the May day parade, we thought they were our planes until our people got a closer look and found out the Russian had copies our planes as the TU-4. Also the new British PM in 1947/48 wanter to prove he was a good guy, so he gave the Russian a Roll Royce jet engine and two years later (1950) the Russian had the Mig-15 with the help of their German Engineers. After our traitors gave the Russian the A-bomb secrets, it only took four years for them to build one. When you gain the knowledge, you still have to build one (what ever it is).

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Sirotnikov
Prince
Israel
Feb 2000
posted October 19, 2000 22:23   Click Here to See the Profile for Sirotnikov   send a private message to Sirotnikov
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quote:

Originally posted by Joseph on 10-19-2000 05:10 PM
After our traitors gave the Russian the A-bomb secrets, it only took four years for them to build one. When you gain the knowledge, you still have to build one (what ever it is).

IIRC the information the russian received about the A-bomb was from spies. It was very partial and it took the russians several years to complete a whole A-bomb.

I think the acse with the ytaitors was about the H-bomb.

I'm not sure since I saw so many documentaries about this that my head aches

Am I right?
==========

Any way, regarding the Idea it-self, I agree.

I am sick and tired of the AI stealing "stealth" when he doesn't even have automobile. (ok ok, so I'm exaggurating here, but you get my point )

Also in the late game I often find the AIs trading things like: Litarcy, Misticism, Feudlaizm. And that's after the automobile. Does that make sense?
It's also because the AI often trades / steals techs ithout researching.

Tiberius
Warlord
& Tradelord
Jan 2000
posted October 20, 2000 01:53   Click Here to See the Profile for TiberiusClick Here to Email Tiberius  send a private message to Tiberius
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Since it seems to me that everybody here agree with this excellent idea, I say we should send it to Firaxis. It's not an earthquaking breaktrough in the developmnent of Civ3, but still a good idea, and it would be a shame to waste it.

We could send an e-mail to Firaxis, "signed" by as many apolytoners as possible. Who said we may send only lists?

What do you think?

red_jon
Prince
of the Kingdom. The sovereign state of Eastbourne
Oct 2000
posted October 21, 2000 06:26   Click Here to See the Profile for red_jon   send a private message to red_jon Visit red_jon's Homepage!
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I think this is a great idea as--

I was playing Civnet. I was very advanced while the Aztecs were not.

I gave them automobile, looked in their city view screen and they had roads and cars BETWEEN THEIR TEEPEES!!

While it was incredibly funny, I don't think its very realistic...

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...And if the British Commonwealth and its people live for a thousand years, man will still say "this was their finest hour".

Shogun Gunner
Warlord
Fairfax, Virginia
Oct 2000
posted October 21, 2000 13:19   Click Here to See the Profile for Shogun GunnerClick Here to Email Shogun Gunner  send a private message to Shogun Gunner Visit Shogun Gunner's Homepage!
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quote:

Originally posted by red_jon on 10-21-2000 06:26 AM
I think this is a great idea as--

I was playing Civnet. I was very advanced while the Aztecs were not.

I gave them automobile, looked in their city view screen and they had roads and cars BETWEEN THEIR TEEPEES!!

While it was incredibly funny, I don't think its very realistic...



Instead of "Chief Sitting Bull" he would have become "Chief Driving Dodge"

That is incredibly funny.

UltraSonix
King
Melbourne, Australia
May 2000
posted October 21, 2000 18:44   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonixSend a Message to UIN: 97330588 Visit UltraSonix's Homepage!
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quote:

I gave them automobile, looked in their city view screen and they had roads and cars BETWEEN THEIR TEEPEES!!

While it was incredibly funny, I don't think its very realistic...

So I guess that's why the orginal suggestion by rremus would probably be very good.

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

Vrank Prins
Chieftain
Haarlem, Netherlands
Sep 2000
posted October 23, 2000 12:04   Click Here to See the Profile for Vrank PrinsClick Here to Email Vrank Prins  send a private message to Vrank Prins
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Rremus,

As you can see I have read this thread. I couldn't agree more with what Ultrasonix (and all the others) said, what an excellent idea, good show old chap .
To all the other guys (and are there any girls ????) out there, the same point has come up in the thread war & progress. So if you want to read some other thoughts about the consequences of this idea, go there!
While reading my printout from this I got some idea's I need to work out some more. Also in connection to what I have said in the thread war & progress.
[This message has been edited by Vrank Prins (edited October 23, 2000).]

Tim White
Chieftain
Kearns, Utah, USA
Oct 2000
posted October 23, 2000 19:50   Click Here to See the Profile for Tim WhiteClick Here to Email Tim White  send a private message to Tim White
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I am totally for it rremus!!
UltraSonix
King
Melbourne, Australia
May 2000
posted October 23, 2000 20:27   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonixSend a Message to UIN: 97330588 Visit UltraSonix's Homepage!
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Off topic, but to:
quote:

(and are there any girls ????)

Empress is the only is one who I know occasionally looks into this forum. The rest of the girls are in OT.

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

rremus
Warlord

Jan 2000
posted October 27, 2000 08:51   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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Another idea I had is related to how you treat your scientists: If you have no science funds allocated for a small number of turns, your scientists should desert and and sell your knowledges to other civs.
cityhelper
Settler
San Diego, CA, USA
Oct 2000
posted October 27, 2000 12:03   Click Here to See the Profile for cityhelperClick Here to Email cityhelper  send a private message to cityhelper Visit cityhelper's Homepage!
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Great idea! It just seems so stupid when diplomats/spies can steal Space Flight knowledge, put a space ship in the air but not even have the knowledge to build basic airplanes and rockets! This is so very annoying in my humble opinion.

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Cityhelper.com Travel
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Biddles
Prince
Melbourne, Victoria, Australia
Mar 99
posted October 27, 2000 22:04   Click Here to See the Profile for BiddlesClick Here to Email Biddles  send a private message to BiddlesSend a Message to UIN: 20518789 Visit Biddles's Homepage!
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This is the only idea in ages worth mentioning. Good work rremus.

Only one suggestion: Maybe when you get these "unknown research and applied information" you decided that it may be of some benefit to look into this. Since you have the engineering advance this is possible. Next time you have to pick a tech to investigate you pick "reverse engineer unknown research and applied information fron CivX". This would eneable you to back discover the techs neccesary for that advance, maybe with a small bonus brcause you have something to work with (20%?). Of course you wouldn't get any of the tech advances until you have uncovered the lowest ones.

Well, that's for people who want realism. I think (as a UoP player) the idea is great anyway.

------------------
- Biddles

"Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
Mars Colonizer Mission

rremus
Warlord

Jan 2000
posted October 30, 2000 03:08   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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quote:

Originally posted by Biddles on 10-27-2000 10:04 PM
This would eneable you to back discover the techs neccesary for that advance, maybe with a small bonus brcause you have something to work with (20%?).

You mean research "reverese engineer X" and your scientist should research the tech tree that leads to X? I'm not sure about this. What if the tech tree consist of 10 or so technologies? You don't know what X is, yet! You start reverse engineering it, then the research can take a LOT of time, because, it needs to reasearch (even with 20% bonuses!) all the 10 advances you need to understand X!
How about this: a 20% bonus on researching any of the 10 advances that leads to X. It can work like this: you got X somehow (coquest, exchange). If you select 'Reverse engineer X', it should be a fairly complex task (100-200 science bulbs). Once you achieve it, you know the name of X and the advances you need to research to get X have a 10-20% bonus. But you still have to research them individually. This bonus should be, of course, displayed when you select a new advance to research.
Also, the bonuses should be cumulative. If two unknown advances require Y and you reverse engineered both of them, then Y gets bonus twice.

However, I think this model is a little bit too complicated... I would be happy if at least they implement the model when you cannot understand something you aquire and is beyond your level of knowledge.
Regards,
Remus
[This message has been edited by rremus (edited October 30, 2000).]

Biddles
Prince
Melbourne, Victoria, Australia
Mar 99
posted October 30, 2000 04:27   Click Here to See the Profile for BiddlesClick Here to Email Biddles  send a private message to BiddlesSend a Message to UIN: 20518789 Visit Biddles's Homepage!
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Yeah, I see your point. Scrap Reverse engineering altogether. But the idea about to advanced techs should definetly be in civ3.

------------------
- Biddles

"Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
Mars Colonizer Mission

Tiberius
Warlord
& Tradelord
Jan 2000
posted November 01, 2000 12:46   Click Here to See the Profile for TiberiusClick Here to Email Tiberius  send a private message to Tiberius
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Bump...

It's one very, very good idea. I think Firaxis should see it.

UltraSonix
King
Melbourne, Australia
May 2000
posted November 01, 2000 23:03   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonixSend a Message to UIN: 97330588 Visit UltraSonix's Homepage!
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I think they do see the threads, they just lurk and don't respond... at least that what I'm hoping they're doing!

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

Paulypav
Chieftain
Rocky Point, NY, USA
Oct 2000
posted November 02, 2000 14:48   Click Here to See the Profile for PaulypavClick Here to Email Paulypav  send a private message to Paulypav
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How about a real simple solution. You can't steal or obtain a technology if you don't have the prerequisite technology for it. If you've got the technology then its all yours. If you've done all the research leading up to a new advance then you are likely to be able to figure it out. The russians couldn't have copied our plans if they didn't already have certain technological developments.

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"In war, there is no substitute for victory."
- Douglas MacArthur

rremus
Warlord

Jan 2000
posted November 03, 2000 04:40   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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Yes, I think thats fair enough. The game should enforce this rule: when you negotiate a technologiy exchange, it should offer you only technologies at your current level. When you still technologies, also should be able to steal only the technologies you can understant.
This will work of course as long as the AI WONT'CHEAT (as it does so often now!). If the AI also follow this rule, any AI civ will have only complete technology 'trees' (no missing links), so you will always have a technology to steal or obtain if they have something more advanced that you.

Biddles
Prince
Melbourne, Victoria, Australia
Mar 99
posted November 03, 2000 19:43   Click Here to See the Profile for BiddlesClick Here to Email Biddles  send a private message to BiddlesSend a Message to UIN: 20518789 Visit Biddles's Homepage!
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I agree on the tech trade part, only offer techs that the civ has pre-req's for. I hated when you were the first to get gunpowder, and whenever you traded techs, that was all any other civ would take.

------------------
- Biddles

"Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
Mars Colonizer Mission

Maccabee2
Chieftain
Jacksonville, FL, USA
Sep 2000
posted November 06, 2000 18:15   Click Here to See the Profile for Maccabee2   send a private message to Maccabee2
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"How about a real simple solution. You can't steal or obtain a technology if you don't have the prerequisite technology for it. If you've got the technology then its all yours. If you've done all the research leading up to a new advance then you are likely to be able to figure it out. The russians couldn't have copied our plans if they didn't already have certain technological developments."

Wow! Great idea! This should definitely be in Civ3!
rremus
Warlord

Jan 2000
posted December 12, 2000 04:31   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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bump!
Grumbold
Chieftain
London, UK
Mar 2000
posted December 12, 2000 10:04   Click Here to See the Profile for Grumbold   send a private message to Grumbold
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There are some different ideas swimming around in here.

I totally agree that you should not get a usable free science advance from spying that is too advanced for youd civilisation. Perhaps spies should just steal extra bulbs rather than whole techs. As long as the target civ had already researched what you are researching, you automatically halve the remaining cost of learning it? Avoids messy problems of techs you know but can't use. It also stops the spy rush of advancing 10 techs in 1 turn just because your boatload of spies managed to land and sneak onto a railroad.

Conversely, the spread of military hardware around the world is pretty universal in the modern era. Even the tightest arms embargoes have never stopped 3rd world dictators, rebels and revolutionaries getting hold of assault rifles, grenades, mines and anti-tank missiles even though they'd have a hard time manufacturing a musket. Perhaps the ease with which other civs manage to steal military techs is attempting to represent that? I would prefer a button that allowed anyone to try and buy an 'upgrade' for their units to turn them into guerillas or just hire mercenaries. The troops should certainly be inferior to true regulars, but its better than facing an armoured division with spears. The cost of upgrading would decline as more and more countries acquired the capability to produce their own modern arms.

rremus
Warlord

Jan 2000
posted December 12, 2000 10:55   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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quote:

Originally posted by Grumbold on 12-12-2000 10:04 AM
Conversely, the spread of military hardware around the world is pretty universal in the modern era ... The cost of upgrading would decline as more and more countries acquired the capability to produce their own modern arms.

I'll post this link to a somehow related thread, ../../Forum6/HTML/001743.html
There are some ideas there about 'upgrading' units trough research.
The other idea is that the modern spread of warfare is not present in CIV because there is lack of ARMAMENT trading. There still is a gap between the military level of the countries that produce the warfare, that retain the most advanced technologies for them, and the smaller civ that buy (somehow obsolete) warfare from bigger ones. But anyway, the bulk of the rmament is produced in several countries and used all over the world. This shoud be available in CIV also. There is a diplomatic option (to give military units) but thats far from the amplitude of modern commerce with arms.

Grrr
Settler
New Zealand
Dec 2000
posted December 12, 2000 16:12   Click Here to See the Profile for GrrrClick Here to Email Grrr  send a private message to Grrr
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I think this is a good idea, but this did not always occur in reality, an example of this is when the british colonizers arrived in New Zealand, the Maori, quickly learnt by methods of trade the knowledge, of gunpowder, and musketry. This would not be possible in your ideas, as the Maori had not yet invented writing or litracy. There should be a chance that you can understand the advance, but not a definate NO!
Jer8m8
Settler
New York, America
Nov 2000
posted December 12, 2000 17:21   Click Here to See the Profile for Jer8m8Click Here to Email Jer8m8  send a private message to Jer8m8
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quote:

Originally posted by rremus on 12-12-2000 04:31 AM
bump!

I'm new around here...Why did you say "bump"??

Biddles
Prince
Melbourne, Victoria, Australia
Mar 99
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quote:

Originally posted by Grrr on 12-12-2000 04:12 PM
I think this is a good idea, but this did not always occur in reality, an example of this is when the british colonizers arrived in New Zealand, the Maori, quickly learnt by methods of trade the knowledge, of gunpowder, and musketry. This would not be possible in your ideas, as the Maori had not yet invented writing or litracy. There should be a chance that you can understand the advance, but not a definate NO!

But would they understand internal combustion or particle physics? Gunpowder is pretty simple when it comes down to it.

------------------
- Biddles

"Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
Mars Colonizer Mission

jdlessl
Chieftain
Atlanta, GA, USA
Mar 2000
posted December 12, 2000 21:54   Click Here to See the Profile for jdlessl   send a private message to jdlessl
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It's a good idea, but very complicated to implement. As was pointed out, gunpowder would be easy to teach to those lacking the requisite knowledge. They might not know jack about chemistry, but that really wouldn't matter. They'd have to know something about ironworking to make guns, but that's not too bad.

But things like the automobiles would definitely require machine tools and combustion and a good set of its pre-reqs.

To do it, every tech would have to have 2 sets of pre-reqs. One set is the what you need to be able to research it. The other is what you need to understand it. Gunpowder would have only some primitive stuff in the latter set, so it's easy to spread around.

--
Jared Lessl

rremus
Warlord

Jan 2000
posted December 13, 2000 02:47   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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quote:

Originally posted by Jer8m8 on 12-12-2000 05:21 PM
I'm new around here...Why did you say "bump"??

Any new post in an old thread moves the thread in front of the list. So, a post made only to bump the thread in front can simply say 'bump'
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