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Topic:   Civ-3 is installed and you about to doubleclick that shortcut... Format for Better Printing
Ralf
Chieftain
Sweden
Mar 2000
posted October 14, 2000 15:03   Click Here to See the Profile for Ralf   send a private message to Ralf
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I was just wondering. What do *you* expect to see after you doubleclicked that Civ-3 shortcut, about 18 months from now?
Write down your wishlist, but dont include any lengthy explanations - just give us a comprised list of bullet-style 1-3 line ideas. What do you expect?

Dont dream - be realistic. Look at it from Firaxis point of view, with their history of SMAC. What do you think can evolve from that experience. Write your own selection of ideas, conceps and features that would make you feel really warm and gooey inside about halfway through the game?

[This message has been edited by Ralf (edited October 14, 2000).]

UltraSonix
Prince
Melbourne, Australia
May 2000
posted October 14, 2000 17:43   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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First of all
quote:

about 18 months from now
is probably too optomistic.

When I install the thing, I'll probably find that there'll be a cool cut scene giving a brief overview of the history of the world.

As for in game experiences, I'm expecting:
*Not much interface change at all (ie still have tiles)
*civs to be differentiated (like factions in SMAC) by each civ having special attributes.
*Not many units/techs changes except for some more new techs - and the ability to play a bit further intot he future.
*Better graphx, looks quite realistic, but still done using a 2d engine
*No spy/trade units
*Probably the AI won't be open source , but it'll be largely tweakable.

(It's this sort of thread that makes me get really annoyed at the lack of info about civ3)

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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

DarkCloud
Prince
of Posts
Jul 2000
posted October 15, 2000 15:49   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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1.More Units
2.More Techs
3.More Wonders
4.Unit Stacking
Fiera
Prince
From Hispania (like Maximus)
Mar 2000
posted October 15, 2000 19:31   Click Here to See the Profile for FieraClick Here to Email Fiera  send a private message to FieraSend a Message to UIN: 92988052 Visit Fiera's Homepage!
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1. The ability to play with more than 7 civs at a time (14 civs at least).

2. A 4096 colors palette (don't know if SMAC already has this).

3. A nice layout, with no weird graphics (just something in the Civ2 mode, but better).

4. An easy tool for scenario designing, including lots of possible events.

5. And the rest of things that have been said on this forum a lot of times before: stackable units, better AI, better diplomacy... you all know.

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Rather be first in a village than second at Rome

Shogun Gunner
Settler
Fairfax, Virginia
Oct 2000
posted October 15, 2000 22:14   Click Here to See the Profile for Shogun GunnerClick Here to Email Shogun Gunner  send a private message to Shogun Gunner Visit Shogun Gunner's Homepage!
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Merge the City View with City Management Screen.

Some combat graphics that don't suck. NOT the same thing each time and something relevant to the units in combat. Some application of tactics here would be nice.

I like the idea stated before about more civs in action in a game. Maybe more than 14?

Better diplomancy, with more options and smarter AI (I guess that really goes without saying)

If we get the same iteration improvement from Civ I to Civ II, then I will be content. That would most likely represent dropping less useful units/science advances, adding more science advances, adding more specific unit types, fine tuning unit power/capability.

rremus
Chieftain
Romania
Jan 2000
posted October 16, 2000 04:41   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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I tell you what I DON'T wanna see: bugs.
Better wait 24 months, but release a bug free game!
[This message has been edited by rremus (edited October 16, 2000).]
Lord Silvi
Chieftain
Düsseldorf, Germany
Nov 1999
posted October 16, 2000 17:49   Click Here to See the Profile for Lord SilviClick Here to Email Lord Silvi  send a private message to Lord Silvi
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I want to see:

1. A short intro, a very short one, almost none.

2. A continue button. (Start at last autosave game)

I want to get into the game quick!

Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted October 16, 2000 18:20   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
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I would like to see a game evolved from CIV 2 and SMAC with enough change to gain its personality and bring revolution into TBS market.

I would like to feel the history behind it: the real history of mankind or a fictional one.
We need bits of text info, game related intro and cut scene (not to show fancy graphics, but to involve more into the plot), replay feature to call back our memory on old games (I'm getting old, you see, bad memory is a problem ).

Cut scene and intro must use game engine to help mod and scenario builders to use them, without needs of added programming and 3D Studio like packages.

I hope Firaxis will have the force to try this achievement: anything less will die on the shelves and will sink TBS genre at all.

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Admiral Naismith AKA mcostant

Shaka Zulu
Settler
Brisbane, Australia
Oct 2000
posted October 17, 2000 01:52   Click Here to See the Profile for Shaka ZuluClick Here to Email Shaka Zulu  send a private message to Shaka Zulu
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Where is the earth map in Civ 2: Call to Power?

Where are the options of choosing your opponents?

What do I want? THAT is what I want!

When do I want it? Realistically? In a couple of years from now...

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Take care of yourselves... and each other.

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