Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Irrigation, minning and roads

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Irrigation, minning and roads Format for Better Printing
rremus
Chieftain
Romania
Jan 2000
posted September 26, 2000 11:15   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Hi,
I'm a fan of the ancient part of the game, so I suggest to start from a prehistoric time line.
The initial settler could be a bunch of hunter-gatheres, lacking the ability to create cities. They move around, settle for a few turns and increase in numbers. When the simple resources (fruits, wild animals) in the arrea are exhausted, the camp can be lifted and the setllers could search another location. The difference between a camp and a city would be that a camp can be lifted, alowing the settlers to search another location. A camp could turn into a city if stay in a location long enough to increase in size to the "city" size. If a camp is lifted after had growed a little, more settlers will result from it. A City cannot be lifted.
The 'default' Irrigation, Minning and Road Building should be researched for.
Maybe even certain types of cultures types can be searched for, like grains, potates, corn etc. Having researched grains, an extra food could be provided from plain terrain type. At start, the only terrains providing food should be the ones having fruit or animal or fish resources.
Minning could be searched for only after bronze working. Road Building is quite advanced, I think it should be searched for only after Trade. But Trade should be much earlier, before currency for sure!
Also, the start age should be around 8000 BC, much earlier than the current game. Maybe they could even programm in the finnish of the last Ice Age, sea level rissing, retreat of glaciers etc.
Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted September 26, 2000 17:28   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This could be a neat concept. But remeber that during the "Ice" Age, people were already setting down in what is now the Sahara desert (which was fertile then) and building homes. I would really like the idea of gradual climate changes though... it could represent Ice Ages and the like...
UltraSonix
Prince
Melbourne, Australia
May 2000
posted September 26, 2000 19:24   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
rremus's idea should only be option for those that want to do so. I for one, think the game is slow enough as it is.

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

Seeker
King
Canada(UWO)
b.02-15-99
posted September 26, 2000 23:52   Click Here to See the Profile for SeekerClick Here to Email Seeker  send a private message to SeekerSend a Message to UIN: 31178799 Visit Seeker's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Civ should use a system more like Imperialism 1, especially with developers, trade good transport, the marketplace, ect.
S. Kroeze
Warlord
the Hague, the Netherlands
Dec 1999
posted October 15, 2000 11:27   Click Here to See the Profile for S. KroezeClick Here to Email S. Kroeze  send a private message to S. Kroeze
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Dear Rremus,

I agree with all your ideas, suggestions, arguments used and conclusions reached!

My ideal Civilization game would start in 8000BC and time would never pass more quickly than five years a turn.

Evil Capitalist
King
sized bed and minibar in each room
Jul 2000
posted October 15, 2000 12:51   Click Here to See the Profile for Evil CapitalistClick Here to Email Evil Capitalist  send a private message to Evil CapitalistSend a Message to UIN: 82420241
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

Originally posted by S. Kroeze on 10-15-2000 11:27 AM
My ideal Civilization game would start in 8000BC and time would never pass more quickly than five years a turn.

5 years per turn? So WW1 would last 1 turn, WW2 would last 1 turn, The seven years war would last 1 turn, The Gulf war would last 1 turn, the Kosovo airstrikes would last 1 turn.

Do I see a practical problem with your proposal?

Helios
Settler
United States of America
May 2000
posted October 15, 2000 14:50   Click Here to See the Profile for Helios   send a private message to Helios Visit Helios's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I certainly like the idea that irrigation, mining, and roads have to be researched. I'm not sure about the rest, though.
Va-Toran
Settler

Oct 2000
posted October 16, 2000 17:13   Click Here to See the Profile for Va-ToranClick Here to Email Va-Toran  send a private message to Va-Toran
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
While a good idea for a game in its own right, where you have movable camps and little population. I think RRemus' idea is not really sutible for Civ3, as the game is long enough as it is.
[This message has been edited by Va-Toran (edited October 16, 2000).]
Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted October 16, 2000 17:14   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Evil Capitalist, I understand that S.Kroeze means the other way: no more turns equals to 50 or 10 years.
Anyway, we are speaking of civilization scale, not tactical squad game. It doesn't add an inch if time slow down to a week every turn, IMHO!

We are spending at least 5 years just for change European monetary system to the Euro, not to mention how many years we are spending to introduce a common set of laws, a real UE government and so on.

Kossovo is a minor incident, on this timescale, and truly is in world view. I don't want to insult anyone, but we must think at proper leader level to enjoy a Civ game.

In a game where military troops come from nowhere (no city population is reduced when you build and lost an army: please read again history books about effects of WWI and II on population) we are asking for micromgmt of monthly/weekly unit movement?. I can't believe it!

------------------
Admiral Naismith AKA mcostant

Lord Silvi
Warlord
Düsseldorf, Germany
Nov 1999
posted October 16, 2000 17:43   Click Here to See the Profile for Lord SilviClick Here to Email Lord Silvi  send a private message to Lord Silvi
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
The best time of a Civ game are the first 2000 years.
Dont let it be over in a few turns!

rremus
Chieftain
Romania
Jan 2000
posted October 17, 2000 02:54   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I think the reason I (and maybe others) enjoy more the early part of the game is that in this period the game is more balanced when playing with the AI. Later, the differences become too big when one civ has such an advantage in military unit types. In rare games where you are balanced in power with one or more civs in later stages, they ussually don't hesitate to use nukes and that takes out much of the fun...

I would like an all ancient scenario. Starting very early and ending before industrialisation.

UltraSonix
Prince
Melbourne, Australia
May 2000
posted October 17, 2000 04:30   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
quote:

I think the reason I (and maybe others) enjoy more the early part of the game is that in this period the game is more balanced when playing with the AI.
Perhaps there should be a toggle option at the start of the game - you can opt for a involved game based in ancient times, medieval times, modern times, where everyone starts off with the same [amount/quality] starting techs, units, cities, etc. Or you can just choose to play the normal civ game. Everyone's happy!

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...

Dalgetti
Prince
aka The Artist ;)
Apr 2000
posted October 17, 2000 06:54   Click Here to See the Profile for DalgettiClick Here to Email Dalgetti  send a private message to DalgettiSend a Message to UIN: 64477545
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
you know .. those climatic changes could be implimented in a great way with ..... ( oh the horror!)
rize and fall of empires ....


no actually that sounds like a good Idea . imagine to youself. : around 10k bc the climat begins to change ..... the area of the sahara is a big bunch of plains and grassland , with rivers etc. and then ... in the middle of it ...a small bunch of 4 tiles appeares ..
another tile appears every 50 years but it will be growing around some kind of a center ..not randomly but by layers ... and then ... when the land will become infertile the cities on it will die out . .

and *bang!* rise and fall of civs.

Caesar
Settler
Rome, Heart of the Roman Empire
Oct 2000
posted October 17, 2000 08:46   Click Here to See the Profile for CaesarClick Here to Email Caesar  send a private message to CaesarSend a Message to UIN: 43228602
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I like that last idea actually... they had something like this in SMAC, I believe... one faction could do some terraforming that would change the climate in the region of another faction, and therefore harm them.

In the advanced game this could be cool for Civ3 too, but...

More interesting is the concept of long-term climactic changes and their consequences on civilizations. To some extent this already exists: I remember back in Civ1 days I had a massive globe-spanning empire on an Earth map, and then in the endgame because of my massive pollution and disinterest in sending out settlers to clean it all up, my irrigation gradually turned into swamp land, on a global scale, and each year my population starved to death... I had several tens of thousands of death a year! It was mad.

So... this was my fault... and this should be extended in Civ3... but also, natural stuff, like ice ages, would be cool.

Caesar.

Shogun Gunner
Settler
Fairfax, Virginia
Oct 2000
posted October 17, 2000 22:37   Click Here to See the Profile for Shogun GunnerClick Here to Email Shogun Gunner  send a private message to Shogun Gunner Visit Shogun Gunner's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I also like the idea of starting early and smaller number of years for those early turns.

Don't forget about the "quick start" option. They could easily give two or three options.

1. rremus' propsal (8000 B.C.)
2. "Classic Start" Civ II
3. Accelerated start (actually a Civ II option also)

I agree with the more balanced A.I. play comment and I also have an interest of starting the game from very, very beginning.

This ideas would take too much time to play??? Isn't that what we are already doing with Civ??? My wife certainly thinks so. She doesn't get it...but she does like it when I play her tribe!

Caesar the Great
Emperor
New York
Apr 99
posted October 18, 2000 22:14   Click Here to See the Profile for Caesar the GreatClick Here to Email Caesar the Great  send a private message to Caesar the GreatSend a Message to UIN: 40866367
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
hello... caesar...
Stuff2
Warlord

Sep 1999
posted October 20, 2000 12:13   Click Here to See the Profile for Stuff2   send a private message to Stuff2
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Actually. Before Irrigation we need farming.
Shadowstrike
King
Mississauga, Ontario, Canada
Jul 2000
posted October 20, 2000 17:58   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
And before farming we need foraging. Maybe we should say that a certain level of technology has been reached around the world at the start of the game. People are just starting to farm in some parts of the world.
Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps | Art of War