Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Stacked Combat: Attacker/Defender Retreat

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Stacked Combat: Attacker/Defender Retreat Format for Better Printing
Alexander's Horse
Emperor
of a Teashop, PROT Great Helmsman, TAS Convenor
May 99
posted September 19, 2000 19:18   Click Here to See the Profile for Alexander's HorseClick Here to Email Alexander's Horse  send a private message to Alexander's HorseSend a Message to UIN: 60999310 Visit Alexander's Horse's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
One feature of stacked combat in most board wargames is that players usually don't lose their whole stack when defeated in battle. They also choose which units take any losses from each round of combat. Also, the player forced to retreat chooses where the units retreat to.

The exceptions to these rules are where the stack is completely destroyed by the first round of combat, or the loser's retreat is blocked by zones of control, therefore the stack is encircled and must surrender.

I hope civ 3 stacked combat is like this. Its much more realistic - stops every battle becoming a zero sum game.


------------------
Founder of the People's Republic of Topics (PROT)
Convenor, Threadjacking Appreciation Society (TAS)
Proprietor, Apolyton Tea Shop ../../Forum19/HTML/002208.html?date=00:06
[This message has been edited by Alexander's Horse (edited September 19, 2000).]

UltraSonix
Prince
Melbourne, Australia
May 2000
posted September 19, 2000 21:33   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Scream at me if I'm wrong, but I thought in SMAC, when a unit in a stack looses a battle, not all the units die anyway (or maybe that was just the non-combat units in the stack).

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards...

Urban Ranger
King
The City State of Noosphere
May 99
posted September 19, 2000 23:04   Click Here to See the Profile for Urban RangerClick Here to Email Urban Ranger  send a private message to Urban Ranger
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
Dunno about that, Horse. Most boardgames don't have the kind of scales that Civ has. Sure, we can fix the combat system so a battle between opposing stacks of units is resolved in Tactical Rounds. An interesting example can be found in AH's (not you, Avolon Hill )Titan. Then you can have retreats and exchanges and all sorts of results.
[This message has been edited by Urban Ranger (edited September 19, 2000).]
Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps