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  Damage from "unfriendly" land-types?

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Topic:   Damage from "unfriendly" land-types? Format for Better Printing
Temudschin Dschingis Khan
Settler
Stolberg, Germany
May 99
posted September 07, 2000 09:01   Click Here to See the Profile for Temudschin Dschingis KhanClick Here to Email Temudschin Dschingis Khan  send a private message to Temudschin Dschingis Khan Visit Temudschin Dschingis Khan's Homepage!
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I think that units which go through deserts, arctic-regions or mountains should get some damage.
Example: As Hannibal tried to get over the alps with his war-elephants he lost nearly all!
And try to go with a huge army through the Sahara. Isntīs much fun at all...

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----Mongolia Rules------

Patriqvium
Prince
Zen!
Dec 1999
posted September 07, 2000 12:06   Click Here to See the Profile for PatriqviumClick Here to Email Patriqvium  send a private message to Patriqvium Visit Patriqvium's Homepage!
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I had the same idea with polar regions in the "Automatic Polar Caps" thread. It should make use of terrain more fun, I think...
Shadowstrike
Prince
Mississauga, Ontario, Canada
Jul 2000
posted September 07, 2000 18:37   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike Visit Shadowstrike's Homepage!
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We had a thread on this a while ago. Let's see if we could find it. However, if units get damaged on any terrain, it wouldn't be very fun to play.
Adm.Naismith
Prince
Milano - Italy
Oct 1999
posted September 07, 2000 18:40   Click Here to See the Profile for Adm.Naismith   send a private message to Adm.Naismith Visit Adm.Naismith's Homepage!
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May I suggest you take a look at my More use of damage point july post (and linked response)?

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Admiral Naismith AKA mcostant

DarkCloud
Prince
of Posts
Jul 2000
posted September 07, 2000 22:22   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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Hmmm. this thread comes up a lot. I'll try to bump an older thread which concerns this.
rremus
Chieftain
Romania
Jan 2000
posted September 08, 2000 08:00   Click Here to See the Profile for rremusClick Here to Email rremus  send a private message to rremusSend a Message to UIN: 31345285 Visit rremus's Homepage!
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How about 'Mined field' terrain improvement? It will sure help protect those remote areas from unwanted visitors An of course, a Demining Engineer unit

P.S. Maybe this post is just the influence of a recent visit to Croatia

UltraSonix
Prince
Melbourne, Australia
May 2000
posted September 08, 2000 22:04   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
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Doh! The idea's so obvious and so simple! The idea should be implemented through simple flags in the rules.txt. Units classified an ancient/middle ages would get lots of damage, while more modern units (with air con/heating) will get less damage. Civs with (advanced?) flight could get the damage reducef to zero because they'll airlift in supplies like they do with refugees in real life.

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No, in Australia we don't live with kangaroos and koalas in our backyards...

Theben
Emperor
Nowheresville, U.S.A.
b.02-15-99
posted September 08, 2000 23:44   Click Here to See the Profile for ThebenClick Here to Email Theben  send a private message to Theben
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quote:

Originally posted by DarkCloud on 09-07-2000 10:22 PM
Hmmm. this thread comes up a lot. I'll try to bump an older thread which concerns this.

Could this be what you're looking for?

quote:

*Extreme climates damage units. I went over this more throughly in another thread, but the gist is this; Some units (chariots, tanks, etc.) may not enter (swamp, mountain w/o roads/passes). Other units take damage as they move through (bogged down, disease, exposure,etc.) Some special units would be immune in specific terrain (alpine in mountains, tundra, marines in jungle/swamp). The special units would also be immune to movement penalties, but would not get a road multiplier. Some immune to all climates (partisan, explorer). Bases, cities protect against extreme climates.

[This message has been edited by Theben (edited September 08, 2000).]
DarkCloud
Prince
of Posts
Jul 2000
posted September 09, 2000 14:18   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
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Not quite however it is close enough.
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