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Topic:   The Sinking of the Kursk and other disasters... Format for Better Printing
Lonestar
Settler
The Quad, Collegestation, The Lone Star Republic
Aug 2000
posted August 27, 2000 11:43   Click Here to See the Profile for Lonestar   send a private message to Lonestar
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How about we have man-made disasters?

I suspect most of them would come in the modern age, but here are a couple.

~The Texas City Disaster: Based upon a big ol explosion in Texas City in 1947. If you have a oil refinery in your city with more than 15% corruption, you run a risk of a refinery exploding, destroy several improvements and creating pollution.

~Chernobyl: Pretty uch shelf explanitory. If you have a nuclear plant, you will always run a 10% risk of a nuclear explosion, not unlike a nuclear strike.

~ The sinking of the Kursk : With the advent of nuclear power, you can choose whether or not to use reactors to power your ships as they are built. If there is a disaster, like the lost of a ship, the are will become contaiminated. If a foriegn submarine is within 4 squares, your advisors will immediatly tell you that foul play is suspected.

~Dam Bursts: If a hydropower dam burst in your city, all tile improvements are destroyed.


Just some ideas...

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"You may not be interested in war, but war is interested in you"

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Shadowstrike
Prince
Mississauga, Ontario, Canada
Jul 2000
posted August 27, 2000 11:58   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike
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Maybe Civ3 could have some random events that result in the loss of a unit or a improvement (terrain or city)... hmm an interesting concept you have there.
wernazuma
Settler
graz, austria
Aug 2000
posted August 27, 2000 12:47   Click Here to See the Profile for wernazumaClick Here to Email wernazuma  send a private message to wernazuma Visit wernazuma's Homepage!
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I think disasters deserve some space in Civ3.
I know, many don't like random events, but disasters influenced history too much to ignore them.
The man-made disasters you mention are one form of disasters, but the lack of famine, earthquakes and epidemics really drives me crazy. Tiles produce every turn the same amount of food, are there no locusts "eating" tile improvements, are there no droughts?
Earthquakes and tidalwaves could cost 1 population in random cities sometimes or destroy improvements. Disasters could have an "epicentre" and then "move" along roads to represent how much trade does to speed up an epidemic.
Dalgetti
Warlord
Haifa , Israel
Apr 2000
posted August 29, 2000 07:38   Click Here to See the Profile for DalgettiClick Here to Email Dalgetti  send a private message to DalgettiSend a Message to UIN: 64477545
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wernazuma I have a better Idea about droughts . if tiles with irrigation or farms aren't beeing used for a while the improvements disappear. but the tiles should not be destroyed if they're being worked on .
anyway , how about making a dam a tile improvement.

About the "Kursk" :

after a revolution the country enters a state of anarchy . this is the state of Russia right now , not democracy , but anarchy . production is lost to corruption , and because of this , the unit is .... disbanded ? well if it is possible to call it that way... You c what I mean ?

"Murmansk can't support Nuc. Sub (Veteran):Unit Disbanded"

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Deathwalker
Chieftain
Britain
Mar 2000
posted August 29, 2000 11:11   Click Here to See the Profile for DeathwalkerClick Here to Email Deathwalker  send a private message to Deathwalker Visit Deathwalker's Homepage!
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I like the idea of random events, but at the same time I did not like the ones in Birth of the federation because they were so poerful that they culd wipe you out and computer players, it was simple like it was a mater of time time the game itself killed every one leaving a winner so I turned them off, but if not to powerful they are a good thing.

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I have walked since the dawn of time and were ever I walk, death is sure to follow

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