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  The Creation of Differences between Civs. (Page 2)

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Topic:   The Creation of Differences between Civs. Format for Better Printing
Sirotnikov
Prince
Israel
Feb 2000
posted January 12, 2001 17:18   Click Here to See the Profile for SirotnikovClick Here to Email Sirotnikov  send a private message to SirotnikovSend a Message to UIN: 18345800
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but Traits aren't forced on us. We choose them as a part of our advancement. I think it's a great idea.

And I also think the limit for the amount of saved up traits should be higher - 3.

We wouldn't want a jugernaught but we could have a rather strong beast. Think about the USA.

The diplomat
Warlord
muncie,IN USA
Sep 1999
posted January 12, 2001 18:07   Click Here to See the Profile for The diplomatClick Here to Email The diplomat  send a private message to The diplomat
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How do you guys know that "unique benefits" means enforced limitations?

Let's wait until we get more info on this from firaxis.

Unique benefits don't have to limit the player. For example, if the carthaginians get +1 attack for the War elephant unit, does that force the player to use war elephants? Of course not! it just means that if the player uses war elephants they will be a little stronger than the war elephants from other civs. Another example, if a civ gets -10% cost to research a particular tech, does it force the player to research the tech? NO! It just makes it easier if the player wants to.

I, for one, think that "unique benefits" can be a great idea, IF properly implemented. SMAC had unique factions and it worked great. The factions were more interesting to play and more interesting to interact with. Players developed new strategies for the each faction. And, with the editor, players were able to create their own factions!

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No permanent enemies, no permanent friends.
[This message has been edited by The diplomat (edited January 12, 2001).]

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