Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site forums as they ran on Ultimate Bulletin Board, 1998–2001. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 2005 site & forums

  Apolyton Civilization Site Forums
  Civ3-General/Suggestions
  Buildings outside cities

Post New Topic  Post A ReplyPost A Reply In A New Window

profile | register | preferences | faq | search next newest topic | next oldest topic bottom of page
Author
Topic:   Buildings outside cities Format for Better Printing
Ribannah
Settler
Castle Gobs, Enroth
Aug 2000
posted August 18, 2000 08:18   Click Here to See the Profile for RibannahClick Here to Email Ribannah  send a private message to Ribannah Visit Ribannah's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I'd like to see more than forts and airbases. For instance: wall, port, launch platform, temple, sorcerer's tower, chemical plant, oil platform.

- Rib -

Shadowstrike
Prince
Mississauga, Ontario, Canada
Jul 2000
posted August 18, 2000 11:39   Click Here to See the Profile for ShadowstrikeClick Here to Email Shadowstrike  send a private message to Shadowstrike
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
This could get a little complicated. For example, if you have an overabundance of these outside of city improvements, they will prove to be more of a hinderance (in terms of micromanagement) then an aid. Let them be built in cities I say, and merely appear on the map for aesthetic purposes.
UltraSonix
Warlord
Melbourne, Australia
May 2000
posted August 18, 2000 22:13   Click Here to See the Profile for UltraSonixClick Here to Email UltraSonix  send a private message to UltraSonix Visit UltraSonix's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
I agree - just as when people suggested having weather simulation (I suggested that SMAC's cheap way of doing it was enough - heat wave in xxx causes +1 energy/turn) and settlements within city radii, I think these improvements should be used to decorate the map only (of course, without overcluttering it).

------------------
No, in Australia we don't live with kangaroos and koalas in our backyards...

DarkCloud
Warlord
of the Ring
Jul 2000
posted August 19, 2000 17:38   Click Here to See the Profile for DarkCloudClick Here to Email DarkCloud  send a private message to DarkCloud Visit DarkCloud's Homepage!
Edit/Delete Message    Reply To And Quote This Message
IP: Logged, Admin Access Only
No, the improvements would clutter the map too much. It is hard enough to see even now with Farmland and Railroads and Fortresses on the land.

However if you just allow the building of a wall it would not be too bad. However the length of the wall and stats would have to be worked out.

Apolyton Civilization Site Forums
> > > Civ3-General/Suggestions Forum

next newest topic | next oldest topictop of page

All times are EDT

Administrative Options: Close Topic | Archive/Move | Delete Topic | Top
Post New Topic  Post A ReplyPost A Reply In A New Window
Hop to:

Contact Us
Apolyton Civilization Site

Powered by: Ultimate Bulletin Board, Version 5.44a
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.

Front Page | Civilization III | Dinosaurs | Civilization II | Call to Power | Call to Power II | Alpha Centauri | Alternative Civs | Misc | Links | About ACS | GameStats
GameLeague | Scenario League | Hodadian Award Central | Civilization Scenario Collection | Spanish CivII Site | Clash of Civs | CtP Maps